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author | Andrei Karas <akaras@inbox.ru> | 2014-06-11 23:44:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-12 00:47:24 +0300 |
commit | 8e1fc2522ee907da5fc3e65691990fd608539a72 (patch) | |
tree | 888bdab76dc75120a68c4213c204d0ce13da6f61 /data/graphics/shaders/simple_frag.glsl | |
parent | 41836760fa59abc74098aed7450b4858dc288e56 (diff) | |
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Use only one shader program for all drawing.
Diffstat (limited to 'data/graphics/shaders/simple_frag.glsl')
-rw-r--r-- | data/graphics/shaders/simple_frag.glsl | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 02fbf5519..45c1ddd73 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -1,7 +1,16 @@ #version 150 core +in vec2 Texcoord; out vec4 outColor; +uniform sampler2D tex; uniform vec4 color; +uniform float drawType; +uniform float alpha; + void main() { - outColor = color; + outColor = texture(tex, Texcoord); + if (drawType >= 0.1) + outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha); + else + outColor = color; } |