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author | Andrei Karas <akaras@inbox.ru> | 2014-06-10 13:09:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-10 13:09:10 +0300 |
commit | fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f (patch) | |
tree | 98182f19e3e42443abfcbaff0cc1158eaa335a68 /data/graphics/shaders/simple_frag.glsl | |
parent | 61e9fc59323157bbd3ea024e816981b975d5b2c8 (diff) | |
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Use same varaible names in simple and texture shaders.
Diffstat (limited to 'data/graphics/shaders/simple_frag.glsl')
-rw-r--r-- | data/graphics/shaders/simple_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index a8687cb68..02fbf5519 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -1,7 +1,7 @@ #version 150 core out vec4 outColor; -uniform vec4 simpleColor; +uniform vec4 color; void main() { - outColor = simpleColor; + outColor = color; } |