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authorcpasjuste <cpasjuste@gmail.com>2020-04-29 11:17:12 +0200
committercpasjuste <cpasjuste@gmail.com>2020-04-29 11:17:12 +0200
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parent767d987fb02051621ae087534b42ab956abdfc32 (diff)
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switch: change default input mapping in inputactionmap.h
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diff --git a/README-SWITCH.md b/README-SWITCH.md
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@@ -1,18 +1,18 @@
-Switch button mapping:
+Nintendo Switch button mapping (https://manaplus.germantmw.de/?site=2):
```
-KEY_A JButton1
-KEY_B JButton2
-KEY_X JButton3
-KEY_Y JButton4
+KEY_A JButton1 "target + move + attack"
+KEY_B JButton2 "stop attack / sit"
+KEY_X JButton3 "pickup"
+KEY_Y JButton4 "move to target"
KEY_LSTICK JButton5
KEY_RSTICK JButton6
-KEY_L JButton7
-KEY_R JButton8
-KEY_ZL JButton9
-KEY_ZR JButton10
-KEY_PLUS JButton11
-KEY_MINUS JButton12
+KEY_L JButton7 "target NPC"
+KEY_R JButton8 "target monster"
+KEY_ZL JButton9 "talk (NPCS)"
+KEY_ZR JButton10 "attack (without move)"
+KEY_PLUS JButton11 "toggle Chat"
+KEY_MINUS JButton12 "toggle Quit (window)"
KEY_DLEFT JButton13
KEY_DUP JButton14
KEY_DRIGHT JButton15