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author | Andrei Karas <akaras@inbox.ru> | 2015-10-24 15:27:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-10-24 15:27:28 +0300 |
commit | a035d0001dc0cabeeda48b4cb4bcc53809c18ed8 (patch) | |
tree | fde4284525a884c8752bddb3349eeacb45245e74 /ChangeLog | |
parent | 9cd31c3a1e5b005aae7addc7f47fd70df99939e1 (diff) | |
download | plus-a035d0001dc0cabeeda48b4cb4bcc53809c18ed8.tar.gz plus-a035d0001dc0cabeeda48b4cb4bcc53809c18ed8.tar.bz2 plus-a035d0001dc0cabeeda48b4cb4bcc53809c18ed8.tar.xz plus-a035d0001dc0cabeeda48b4cb4bcc53809c18ed8.zip |
Change version to 1.5.10.24.v1.5.10.24
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -1,3 +1,14 @@ +2015-10-24 New release 1.5.10.24 +fix: remove useless memory allocations. +fix: status effects (hercules) +add: flag for stay npcs after they going outside of visible range +add: option for show why player disappeared (settings / players / Log players actions) +add: support for change collisions from server side (hercules) +add: support for show tiles from special layes based on tile collision type. +add: protect most actions from executing from server. +add: support for two parts and multy sprites horses. +add: logging for not implimented status effects. + 2015-10-10 New release 1.5.10.10 fix: moving animation lag in moving (hercules) fix: recode buildin sounds to 44100 khz |