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author | Andrei Karas <akaras@inbox.ru> | 2012-08-11 01:52:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-13 22:17:00 +0300 |
commit | 7ad6bc89291c198122f087a11fd9ab585ea87034 (patch) | |
tree | 5b88547634c99dfd549b50fe3491e56a71f48304 | |
parent | 4e12e0514a3ade4f693c49353c369028481999d1 (diff) | |
download | plus-7ad6bc89291c198122f087a11fd9ab585ea87034.tar.gz plus-7ad6bc89291c198122f087a11fd9ab585ea87034.tar.bz2 plus-7ad6bc89291c198122f087a11fd9ab585ea87034.tar.xz plus-7ad6bc89291c198122f087a11fd9ab585ea87034.zip |
Some changes in screenshot code.
-rw-r--r-- | src/actionmanager.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 9 | ||||
-rw-r--r-- | src/game.h | 4 | ||||
-rw-r--r-- | src/graphicsmanager.cpp | 34 | ||||
-rw-r--r-- | src/graphicsmanager.h | 2 |
5 files changed, 39 insertions, 12 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index a1303773a..45d0fd0ac 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -853,7 +853,7 @@ impHandler0(changeTrade) impHandler0(screenshot) { - Game::saveScreenshot(); + Game::createScreenshot(); return true; } diff --git a/src/game.cpp b/src/game.cpp index 2314940d8..f0cf1e290 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -469,9 +469,8 @@ Game::~Game() DepricatedEvent(EVENT_DESTRUCTED)); } -bool Game::saveScreenshot() +bool Game::createScreenshot() { - static unsigned int screenshotCount = 0; SDL_Surface *screenshot = nullptr; if (!config.getBoolValue("showip")) @@ -490,6 +489,12 @@ bool Game::saveScreenshot() if (!screenshot) return false; + return saveScreenshot(screenshot); +} + +bool Game::saveScreenshot(SDL_Surface *screenshot) +{ + static unsigned int screenshotCount = 0; // Search for an unused screenshot name std::stringstream filenameSuffix; std::stringstream filename; diff --git a/src/game.h b/src/game.h index ec49fafe1..e0c752f46 100644 --- a/src/game.h +++ b/src/game.h @@ -111,7 +111,9 @@ class Game bool getValidSpeed() { return mValidSpeed; } - static bool saveScreenshot(); + static bool createScreenshot(); + + static bool saveScreenshot(SDL_Surface *screenshot); private: void updateHistory(SDL_Event &event); diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index b14ec1688..14ea31447 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -196,6 +196,24 @@ void GraphicsManager::initGraphics(bool noOpenGL) #endif } +Graphics *GraphicsManager::createGraphics() +{ +#ifdef USE_OPENGL + switch (config.getIntValue("opengl")) + { + case 0: + return new Graphics; + case 1: + default: + return new NormalOpenGLGraphics; + case 2: + return new SafeOpenGLGraphics; + }; +#else + return new Graphics; +#endif +} + void GraphicsManager::updateExtensions(const char *extensions) { mExtensions.clear(); @@ -355,14 +373,14 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) // create a texture object glGenTextures(1, &fbo->textureId); - glBindTexture(GL_TEXTURE_2D, fbo->textureId); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, + glBindTexture(OpenGLImageHelper::mTextureType, fbo->textureId); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(OpenGLImageHelper::mTextureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(OpenGLImageHelper::mTextureType, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - glBindTexture(GL_TEXTURE_2D, 0); + glBindTexture(OpenGLImageHelper::mTextureType, 0); // create a renderbuffer object to store depth info mglGenRenderbuffers(1, &fbo->rboId); @@ -377,7 +395,7 @@ void GraphicsManager::createFBO(int width, int height, FBOInfo *fbo) // attach the texture to FBO color attachment point mglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, fbo->textureId, 0); + OpenGLImageHelper::mTextureType, fbo->textureId, 0); // attach the renderbuffer to depth attachment point mglFramebufferRenderbuffer(GL_FRAMEBUFFER, diff --git a/src/graphicsmanager.h b/src/graphicsmanager.h index 9b7a40a29..c7e8ead6a 100644 --- a/src/graphicsmanager.h +++ b/src/graphicsmanager.h @@ -63,6 +63,8 @@ class GraphicsManager void initOpenGLFunctions(); + Graphics *createGraphics(); + private: std::set<std::string> mExtensions; |