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authorAndrei Karas <akaras@inbox.ru>2017-07-11 00:31:19 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-11 00:31:19 +0300
commitaebc6b4c1e047e8d864e961777b1d23a7c756b1a (patch)
treeebc0cce837b063e710ef0585604dceb7d21576a9
parent845f010511c88acd81da36d0e38b8ef12119d3e6 (diff)
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Fix memory leak in BeingRecv::processBeingMove3, if player not totally visible.
-rw-r--r--src/net/ea/beingrecv.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp
index fcb3871f8..bf7ae32ba 100644
--- a/src/net/ea/beingrecv.cpp
+++ b/src/net/ea/beingrecv.cpp
@@ -428,13 +428,15 @@ void BeingRecv::processBeingMove3(Net::MessageIn &msg)
const int len = msg.readInt16("len") - 14;
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
- if ((dstBeing == nullptr) || dstBeing == localPlayer)
+ if (dstBeing == nullptr ||
+ dstBeing == localPlayer)
{
DEBUGLOGSTR("invisible player?");
msg.readInt16("speed");
msg.readInt16("x");
msg.readInt16("y");
- msg.readBytes(len, "moving path");
+ unsigned char *bytes = msg.readBytes(len, "moving path");
+ delete [] bytes;
BLOCK_END("BeingRecv::processBeingMove3")
return;
}