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authorAndrei Karas <akaras@inbox.ru>2011-11-27 04:05:38 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-27 04:05:38 +0300
commit30e89c08e26cb0988afc33da18bcebed1d177883 (patch)
tree57f1ceb2e4fdf27eb624df0bee7cadc5f6516797
parent71fe51d38a406012e166589b7b720d83c1ab3ade (diff)
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Fix players and mobs hp bar. Draw damage bar part in some situations.
-rw-r--r--src/being.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 736d64f1a..31f1eac59 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -2071,7 +2071,8 @@ void Being::drawHpBar(Graphics *graphics, int maxHP, int hp, int damage,
int dx = static_cast<int>(static_cast<float>(width) / p);
- if (!damage || (!hp && maxHP == damage))
+ if ((!damage && (this != player_node || hp == maxHP))
+ || (!hp && maxHP == damage))
{
graphics->setColor(userPalette->getColorWithAlpha(color1));