diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-05-29 17:45:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-05-29 17:45:52 +0300 |
commit | 2d32dc27210d16102f9200de115f2c3f79a5cb22 (patch) | |
tree | 5aa84ebe6c5c1d708b14bee2bf0ce95df714fc1d | |
parent | 7bdb50605562e47f1d6ae134881c09bd42293be5 (diff) | |
download | plus-2d32dc27210d16102f9200de115f2c3f79a5cb22.tar.gz plus-2d32dc27210d16102f9200de115f2c3f79a5cb22.tar.bz2 plus-2d32dc27210d16102f9200de115f2c3f79a5cb22.tar.xz plus-2d32dc27210d16102f9200de115f2c3f79a5cb22.zip |
Use BeingTypeId in Being for subtypeid.
-rw-r--r-- | src/actormanager.cpp | 15 | ||||
-rw-r--r-- | src/actormanager.h | 7 | ||||
-rw-r--r-- | src/being/being.cpp | 39 | ||||
-rw-r--r-- | src/being/being.h | 12 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 2 | ||||
-rw-r--r-- | src/being/localplayer.h | 2 | ||||
-rw-r--r-- | src/gui/widgets/tabs/debugwindowtabs.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/npcdialog.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/questswindow.cpp | 16 | ||||
-rw-r--r-- | src/gui/windows/questswindow.h | 4 | ||||
-rw-r--r-- | src/inventory.cpp | 2 | ||||
-rw-r--r-- | src/inventory.h | 4 | ||||
-rw-r--r-- | src/itemsoundmanager.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/beinghandler.cpp | 5 | ||||
-rw-r--r-- | src/net/ea/beinghandler.h | 2 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 13 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/eathena/pethandler.cpp | 3 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 12 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/resources/iteminfo.cpp | 5 | ||||
-rw-r--r-- | src/resources/iteminfo.h | 5 | ||||
-rw-r--r-- | src/resources/questeffect.h | 6 |
24 files changed, 96 insertions, 76 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 4544e445f..8c7d48752 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -240,7 +240,7 @@ void ActorManager::setPlayer(LocalPlayer *const player) Being *ActorManager::createBeing(const BeingId id, const ActorType::Type type, - const uint16_t subtype) + const BeingTypeId subtype) { Being *const being = new Being(id, type, subtype, mMap); @@ -1380,7 +1380,7 @@ void ActorManager::printBeingsToChat(const ActorSprites &beings, debugChatTab->chatLog(strprintf("%s (%d,%d) %d", being->getName().c_str(), being->getTileX(), being->getTileY(), - being->getSubType()), ChatMsgType::BY_SERVER); + toInt(being->getSubType(), int)), ChatMsgType::BY_SERVER); } debugChatTab->chatLog("---------------------------------------", ChatMsgType::BY_SERVER); @@ -1405,7 +1405,7 @@ void ActorManager::printBeingsToChat(const std::vector<Being*> &beings, debugChatTab->chatLog(strprintf("%s (%d,%d) %d", being->getName().c_str(), being->getTileX(), being->getTileY(), - being->getSubType()), ChatMsgType::BY_SERVER); + toInt(being->getSubType(), int)), ChatMsgType::BY_SERVER); } debugChatTab->chatLog("---------------------------------------", ChatMsgType::BY_SERVER); @@ -1775,18 +1775,19 @@ bool ActorManager::checkForPickup(const FloorItem *const item) const return false; } -void ActorManager::updateEffects(const std::map<int, int> &addEffects, - const std::set<int> &removeEffects) const +void ActorManager::updateEffects(const std::map<BeingTypeId, int> &addEffects, + const std::set<BeingTypeId> &removeEffects) + const { for_actorsm { if (!*it || (*it)->getType() != ActorType::Npc) continue; Being *const being = static_cast<Being*>(*it); - const int type = being->getSubType(); + const BeingTypeId type = being->getSubType(); if (removeEffects.find(type) != removeEffects.end()) being->removeSpecialEffect(); - const std::map<int, int>::const_iterator idAdd = addEffects.find(type); + const std::map<BeingTypeId, int>::const_iterator idAdd = addEffects.find(type); if (idAdd != addEffects.end()) being->addSpecialEffect((*idAdd).second); } diff --git a/src/actormanager.h b/src/actormanager.h index 073a5a025..3dbf24d34 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -28,6 +28,7 @@ #include "enums/simpletypes/allowsort.h" #include "enums/simpletypes/allplayers.h" #include "enums/simpletypes/beingid.h" +#include "enums/simpletypes/beingtypeid.h" #include "enums/simpletypes/npcnames.h" #include "listeners/configlistener.h" @@ -71,7 +72,7 @@ class ActorManager final: public ConfigListener */ Being *createBeing(const BeingId id, const ActorType::Type type, - const uint16_t subtype) A_WARN_UNUSED; + const BeingTypeId subtype) A_WARN_UNUSED; static Being *cloneBeing(const Being *const srcBeing, const int dx, const int dy, @@ -325,8 +326,8 @@ class ActorManager final: public ConfigListener bool checkForPickup(const FloorItem *const item) const A_WARN_UNUSED; - void updateEffects(const std::map<int, int> &addEffects, - const std::set<int> &removeEffects) const; + void updateEffects(const std::map<BeingTypeId, int> &addEffects, + const std::set<BeingTypeId> &removeEffects) const; #ifdef EATHENA_SUPPORT void removeRoom(const int chatId); diff --git a/src/being/being.cpp b/src/being/being.cpp index 12209df81..68efe4c65 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -127,7 +127,7 @@ typedef std::map<int, int>::const_iterator IntMapCIter; Being::Being(const BeingId id, const ActorType::Type type, - const uint16_t subtype, + const BeingTypeId subtype, Map *const map) : ActorSprite(id), mNextSound(), @@ -164,7 +164,7 @@ Being::Being(const BeingId id, mPreStandTime(0), mGender(Gender::UNSPECIFIED), mAction(BeingAction::STAND), - mSubType(0xFFFF), + mSubType(fromInt(0xFFFF, BeingTypeId)), mDirection(BeingDirection::DOWN), mDirectionDelayed(0), mSpriteDirection(SpriteDirection::DOWN), @@ -320,7 +320,8 @@ void Being::createSpeechBubble() mSpeechBubble->postInit(); } -void Being::setSubtype(const uint16_t subtype, const uint16_t look) +void Being::setSubtype(const BeingTypeId subtype, + const uint16_t look) { if (!mInfo) return; @@ -333,7 +334,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) if (mType == ActorType::Monster) { - mInfo = MonsterDB::get(fromInt(mSubType, BeingTypeId)); + mInfo = MonsterDB::get(mSubType); if (mInfo) { setName(mInfo->getName()); @@ -347,7 +348,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) #ifdef EATHENA_SUPPORT if (mType == ActorType::Pet) { - mInfo = PETDB::get(fromInt(mSubType, BeingTypeId)); + mInfo = PETDB::get(mSubType); if (mInfo) { setName(mInfo->getName()); @@ -360,7 +361,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) } else if (mType == ActorType::Mercenary) { - mInfo = MercenaryDB::get(fromInt(mSubType, BeingTypeId)); + mInfo = MercenaryDB::get(mSubType); if (mInfo) { setName(mInfo->getName()); @@ -373,7 +374,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) } if (mType == ActorType::Homunculus) { - mInfo = HomunculusDB::get(fromInt(mSubType, BeingTypeId)); + mInfo = HomunculusDB::get(mSubType); if (mInfo) { setName(mInfo->getName()); @@ -387,7 +388,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) #endif else if (mType == ActorType::Npc) { - mInfo = NPCDB::get(fromInt(mSubType, BeingTypeId)); + mInfo = NPCDB::get(mSubType); if (mInfo) { setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false); @@ -396,7 +397,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) } else if (mType == ActorType::Avatar) { - mInfo = AvatarDB::get(fromInt(mSubType, BeingTypeId)); + mInfo = AvatarDB::get(mSubType); if (mInfo) setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false); } @@ -417,7 +418,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look) } else if (mType == ActorType::Player) { - int id = -100 - subtype; + int id = -100 - toInt(subtype, int); // Prevent showing errors when sprite doesn't exist if (!ItemDB::exists(id)) @@ -902,7 +903,7 @@ void Being::handleAttack(Being *const victim, const int damage, // here 10 is weapon slot int weaponId = mSpriteIDs[10]; if (!weaponId) - weaponId = -100 - mSubType; + weaponId = -100 - toInt(mSubType, int); const ItemInfo &info = ItemDB::get(weaponId); playSfx(info.getSound( (damage > 0) ? ItemSoundEvent::HIT : ItemSoundEvent::MISS), @@ -2199,7 +2200,8 @@ void Being::setSprite(const unsigned int slot, const int id, else { const ItemInfo &info = ItemDB::get(id); - const std::string &filename = info.getSprite(mGender, mSubType); + const std::string &filename = info.getSprite( + mGender, mSubType); AnimatedSprite *equipmentSprite = nullptr; if (!isTempSprite && mType == ActorType::Player) @@ -2291,15 +2293,15 @@ void Being::load() // Hairstyles are encoded as negative numbers. Count how far negative // we can go. int hairstyles = 1; - while (ItemDB::get(-hairstyles).getSprite(Gender::MALE, 0) != - paths.getStringValue("spriteErrorFile")) + while (ItemDB::get(-hairstyles).getSprite(Gender::MALE, + BeingTypeId_zero) != paths.getStringValue("spriteErrorFile")) { hairstyles ++; } mNumberOfHairstyles = hairstyles; int races = 100; - while (ItemDB::get(-races).getSprite(Gender::MALE, 0) != + while (ItemDB::get(-races).getSprite(Gender::MALE, BeingTypeId_zero) != paths.getStringValue("spriteErrorFile")) { races ++; @@ -2552,7 +2554,10 @@ void Being::drawSpriteAt(Graphics *const graphics, if (!userPalette) return; - if (mHighlightMapPortals && mMap && mSubType == 45 && !mMap->getHasWarps()) + if (mHighlightMapPortals && + mMap && + mSubType == fromInt(45, BeingTypeId) && + !mMap->getHasWarps()) { graphics->setColor(userPalette-> getColorWithAlpha(UserPalette::PORTAL_HIGHLIGHT)); @@ -3336,7 +3341,7 @@ void Being::addPet(const BeingId id) } Being *const being = actorManager->createBeing( - id, ActorType::LocalPet, 0); + id, ActorType::LocalPet, BeingTypeId_zero); if (being) { being->setOwner(this); diff --git a/src/being/being.h b/src/being/being.h index 1b7db882a..b7ac4fcf0 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -107,7 +107,7 @@ class Being notfinal : public ActorSprite, */ Being(const BeingId id, const ActorType::Type type, - const uint16_t subtype, + const BeingTypeId subtype, Map *const map); A_DELETE_COPY(Being) @@ -361,13 +361,13 @@ class Being notfinal : public ActorSprite, void drawEmotion(Graphics *const graphics, const int offsetX, const int offsetY) const; - uint16_t getSubType() const + BeingTypeId getSubType() const { return mSubType; } /** * Set Being's subtype (mostly for view for monsters and NPCs) */ - void setSubtype(const uint16_t subtype, const uint16_t look); + void setSubtype(const BeingTypeId subtype, const uint16_t look); const BeingInfo *getInfo() const A_WARN_UNUSED { return mInfo; } @@ -997,9 +997,9 @@ class Being notfinal : public ActorSprite, Gender::Type mGender; BeingAction::Action mAction; - uint16_t mSubType; /**< Subtype (graphical view, basically) */ - uint8_t mDirection; /**< Facing direction */ - uint8_t mDirectionDelayed; /**< Facing direction */ + BeingTypeId mSubType; /**< Subtype (graphical view, basically) */ + uint8_t mDirection; /**< Facing direction */ + uint8_t mDirectionDelayed; /**< Facing direction */ SpriteDirection::Type mSpriteDirection; /**< Facing direction */ bool mShowName; bool mIsGM; diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 2bc2d928b..58b25630e 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -112,7 +112,7 @@ extern MiniStatusWindow *miniStatusWindow; extern SkillDialog *skillDialog; LocalPlayer::LocalPlayer(const BeingId id, - const uint16_t subtype) : + const BeingTypeId subtype) : Being(id, ActorType::Player, subtype, nullptr), AttributeListener(), PlayerDeathListener(), diff --git a/src/being/localplayer.h b/src/being/localplayer.h index 0d890c985..093b188c4 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -58,7 +58,7 @@ class LocalPlayer final : public Being, * Constructor. */ explicit LocalPlayer(const BeingId id, - const uint16_t subtype = 0U); + const BeingTypeId subtype = BeingTypeId_zero); A_DELETE_COPY(LocalPlayer) diff --git a/src/gui/widgets/tabs/debugwindowtabs.cpp b/src/gui/widgets/tabs/debugwindowtabs.cpp index 704f1a114..1dfd56c1a 100644 --- a/src/gui/widgets/tabs/debugwindowtabs.cpp +++ b/src/gui/widgets/tabs/debugwindowtabs.cpp @@ -326,7 +326,7 @@ void TargetDebugTab::logic() _("Target Id:"), toInt(target->getId(), int))); mTargetTypeLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label - _("Target type:"), target->getSubType())); + _("Target type:"), toInt(target->getSubType(), int))); if (target->getLevel()) { mTargetLevelLabel->setCaption(strprintf("%s %d", diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index 917cc51fb..f37749756 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -124,7 +124,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mCancelButton(new Button(this, _("Cancel"), "cancel", this)), mPlayer(new Being(BeingId_zero, ActorType::Player, - static_cast<uint16_t>(0U), + BeingTypeId_zero, nullptr)), mPlayerBox(new PlayerBox(this, mPlayer, "charcreate_playerbox.xml", "charcreate_selectedplayerbox.xml")), @@ -652,7 +652,7 @@ void CharCreateDialog::updateLook() { mLook = 0; } - mPlayer->setSubtype(static_cast<uint16_t>(mRace), + mPlayer->setSubtype(fromInt(mRace, BeingTypeId), static_cast<uint8_t>(mLook)); if (mRaceNameLabel) { diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index c60cbd9b4..ebc716d0f 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -870,7 +870,7 @@ void NpcDialog::showAvatar(const BeingTypeId avatarId) delete mAvatarBeing; mAvatarBeing = new Being(BeingId_zero, ActorType::Avatar, - toInt(avatarId, uint16_t), + avatarId, nullptr); mPlayerBox->setPlayer(mAvatarBeing); if (!mAvatarBeing->empty()) diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp index 9279220ac..608d84954 100644 --- a/src/gui/windows/questswindow.cpp +++ b/src/gui/windows/questswindow.cpp @@ -245,12 +245,12 @@ void QuestsWindow::loadEffect(const int var, const XmlNodePtr node) { QuestEffect *const effect = new QuestEffect; effect->map = XML::getProperty(node, "map", ""); - effect->id = XML::getProperty(node, "npc", -1); + effect->id = fromInt(XML::getProperty(node, "npc", -1), BeingTypeId); effect->effectId = XML::getProperty(node, "effect", -1); const std::string values = XML::getProperty(node, "value", ""); splitToIntSet(effect->values, values, ','); - if (effect->map.empty() || effect->id == -1 + if (effect->map.empty() || effect->id == BeingTypeId_negOne || effect->effectId == -1 || values.empty()) { delete effect; @@ -465,13 +465,13 @@ void QuestsWindow::updateEffects() if (!actorManager) return; - std::set<int> removeEffects; - std::map<int, int> addEffects; + std::set<BeingTypeId> removeEffects; + std::map<BeingTypeId, int> addEffects; // for old effects FOR_EACH (NpcQuestEffectMapCIter, it, oldNpc) { - const int id = (*it).first; + const BeingTypeId id = (*it).first; const QuestEffect *const effect = (*it).second; const NpcQuestEffectMapCIter itNew = mNpcEffects.find(id); @@ -493,7 +493,7 @@ void QuestsWindow::updateEffects() // for new effects FOR_EACH (NpcQuestEffectMapCIter, it, mNpcEffects) { - const int id = (*it).first; + const BeingTypeId id = (*it).first; const QuestEffect *const effect = (*it).second; const NpcQuestEffectMapCIter itNew = oldNpc.find(id); @@ -509,8 +509,8 @@ void QuestsWindow::addEffect(Being *const being) { if (!being) return; - const int id = being->getSubType(); - const std::map<int, const QuestEffect*>::const_iterator + const BeingTypeId id = being->getSubType(); + const std::map<BeingTypeId, const QuestEffect*>::const_iterator it = mNpcEffects.find(id); if (it != mNpcEffects.end()) { diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h index 927b32540..0430569a3 100644 --- a/src/gui/windows/questswindow.h +++ b/src/gui/windows/questswindow.h @@ -23,6 +23,8 @@ #include "localconsts.h" +#include "enums/simpletypes/beingtypeid.h" + #include "gui/widgets/window.h" #include "utils/xml.h" @@ -41,7 +43,7 @@ class QuestsModel; struct QuestEffect; struct QuestItem; -typedef std::map<int, const QuestEffect*> NpcQuestEffectMap; +typedef std::map<BeingTypeId, const QuestEffect*> NpcQuestEffectMap; typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter; class QuestsWindow final : public Window, diff --git a/src/inventory.cpp b/src/inventory.cpp index c58997ce6..dd0e516ad 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -255,7 +255,7 @@ void Inventory::distributeSlotsChangedEvent() const Item *Inventory::findItemBySprite(std::string spritePath, const Gender::Type gender, - const int race) const + const BeingTypeId race) const { spritePath = removeSpriteIndex(spritePath); diff --git a/src/inventory.h b/src/inventory.h index 4bde1a3da..f7b647780 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -25,6 +25,7 @@ #include "enums/inventorytype.h" +#include "enums/simpletypes/beingtypeid.h" #include "enums/simpletypes/damaged.h" #include "enums/simpletypes/equipm.h" #include "enums/simpletypes/equipped.h" @@ -163,7 +164,8 @@ class Inventory final const Item *findItemBySprite(std::string spritePath, const Gender::Type gender, - const int race) const A_WARN_UNUSED; + const BeingTypeId race) + const A_WARN_UNUSED; std::string getName() const A_WARN_UNUSED; diff --git a/src/itemsoundmanager.cpp b/src/itemsoundmanager.cpp index 647b54820..36238274f 100644 --- a/src/itemsoundmanager.cpp +++ b/src/itemsoundmanager.cpp @@ -59,7 +59,7 @@ void ItemSoundManager::playSfx(const ItemInfo &info, if (sfx.empty()) { // fallback to player race sound if no item sound. - const int id = -100 - localPlayer->getSubType(); + const int id = -100 - toInt(localPlayer->getSubType(), int); const ItemInfo &info2 = ItemDB::get(id); sfx = info2.getSound(sound).sound; } diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index ab32a3f84..5bfdf5212 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -53,7 +53,7 @@ BeingHandler::BeingHandler(const bool enableSync) } Being *BeingHandler::createBeing(const BeingId id, - const int16_t job) + const int job) { if (!actorManager) return nullptr; @@ -68,7 +68,8 @@ Being *BeingHandler::createBeing(const BeingId id, else if (job == 45) type = ActorType::Portal; - Being *const being = actorManager->createBeing(id, type, job); + Being *const being = actorManager->createBeing( + id, type, fromInt(job, BeingTypeId)); return being; } diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h index 632381fb3..55e4a3ef2 100644 --- a/src/net/ea/beinghandler.h +++ b/src/net/ea/beinghandler.h @@ -37,7 +37,7 @@ class BeingHandler notfinal : public Net::BeingHandler explicit BeingHandler(const bool enableSync); static Being *createBeing(const BeingId id, - const int16_t job) A_WARN_UNUSED; + const int job) A_WARN_UNUSED; static void setSprite(Being *const being, const unsigned int slot, const int id, diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 9bc79c407..1b566edc7 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -460,7 +460,8 @@ Being *BeingHandler::createBeing2(Net::MessageIn &msg, if (job == 45 && beingType == BeingType::NPC_EVENT) type = ActorType::Portal; - Being *const being = actorManager->createBeing(id, type, job); + Being *const being = actorManager->createBeing( + id, type, fromInt(job, BeingTypeId)); if (beingType == BeingType::MERSOL) { MercenaryInfo *const info = PlayerInfo::getMercenary(); @@ -524,7 +525,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, switch (type) { case 0: // change race - dstBeing->setSubtype(static_cast<uint16_t>(id), + dstBeing->setSubtype(fromInt(id, BeingTypeId), dstBeing->getLook()); break; case 1: // eAthena LOOK_HAIR @@ -689,7 +690,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) speed = 150; dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job, 0); + dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); @@ -849,7 +850,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) speed = 150; dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job, 0); + dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); @@ -1019,7 +1020,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) speed = 150; dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job, 0); + dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); @@ -1700,7 +1701,7 @@ void BeingHandler::processBeingFakeName(Net::MessageIn &msg) msg.skip(4, "unsued"); Being *const dstBeing = createBeing2(msg, id, job, type); - dstBeing->setSubtype(job, 0); + dstBeing->setSubtype(fromInt(job, BeingTypeId), 0); dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); } diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index f94e3a34f..76005d968 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -201,7 +201,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, static_cast<LoginHandler*>(loginHandler)->getToken(); LocalPlayer *const tempPlayer = new LocalPlayer( - msg.readBeingId("player id"), 0); + msg.readBeingId("player id"), BeingTypeId_zero); tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; @@ -252,7 +252,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, color)); const uint16_t look = msg.readInt16("clothes color"); - tempPlayer->setSubtype(race, look); + tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); tempPlayer->setName(msg.readString(24, "name")); character->dummy = tempPlayer; diff --git a/src/net/eathena/pethandler.cpp b/src/net/eathena/pethandler.cpp index 32f902e80..f89a6d53a 100644 --- a/src/net/eathena/pethandler.cpp +++ b/src/net/eathena/pethandler.cpp @@ -166,7 +166,8 @@ void PetHandler::processPetMessage(Net::MessageIn &msg) if (!dstBeing) return; - const int hungry = data - (dstBeing->getSubType() - 100) * 100 - 50; + const int hungry = data - (toInt(dstBeing->getSubType(), int) + - 100) * 100 - 50; if (hungry >= 0 && hungry <= 4) { if (localChatTab && localPlayer) diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 0191953a4..451a88ec5 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -330,7 +330,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, switch (type) { case 0: // change race - dstBeing->setSubtype(static_cast<uint16_t>(id), + dstBeing->setSubtype(fromInt(id, BeingTypeId), dstBeing->getLook()); break; case 1: // eAthena LOOK_HAIR @@ -479,7 +479,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(job, look); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); @@ -631,7 +631,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(job, look); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); @@ -779,7 +779,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(job, look); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); @@ -986,7 +986,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(job, look); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); @@ -1185,7 +1185,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(job, look); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index f3a8ab0c6..0ae7bfc4f 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -141,7 +141,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, static_cast<LoginHandler*>(loginHandler)->getToken(); LocalPlayer *const tempPlayer = new LocalPlayer( - msg.readBeingId("account id"), 0); + msg.readBeingId("account id"), BeingTypeId_zero); tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; @@ -173,7 +173,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const uint16_t race = msg.readInt16("class"); const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); - tempPlayer->setSubtype(race, look); + tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true); diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index c68762728..0cdbed04d 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -87,7 +87,7 @@ ItemInfo::~ItemInfo() } const std::string &ItemInfo::getSprite(const Gender::Type gender, - const int race) const + const BeingTypeId race) const { if (mView) { @@ -98,7 +98,8 @@ const std::string &ItemInfo::getSprite(const Gender::Type gender, { static const std::string empty; std::map<int, std::string>::const_iterator i = - mAnimationFiles.find(static_cast<int>(gender) + race * 4); + mAnimationFiles.find(static_cast<int>(gender) + + toInt(race, int) * 4); if (i != mAnimationFiles.end()) return i->second; diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 55e35ea22..3331d7882 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -25,6 +25,8 @@ #include "enums/being/gender.h" +#include "enums/simpletypes/beingtypeid.h" + #include "resources/cursor.h" #include "resources/itemtype.h" #include "resources/soundinfo.h" @@ -125,7 +127,8 @@ class ItemInfo final const Gender::Type gender, const int race); const std::string &getSprite(const Gender::Type gender, - const int race) const A_WARN_UNUSED; + const BeingTypeId race) + const A_WARN_UNUSED; void setAttackAction(const std::string &attackAction); diff --git a/src/resources/questeffect.h b/src/resources/questeffect.h index c152ce0e8..c4cb13e3e 100644 --- a/src/resources/questeffect.h +++ b/src/resources/questeffect.h @@ -21,6 +21,8 @@ #ifndef RESOURCES_QUESTEFFECT_H #define RESOURCES_QUESTEFFECT_H +#include "enums/simpletypes/beingtypeid.h" + #include <set> #include <string> @@ -31,7 +33,7 @@ struct QuestEffect final QuestEffect() : map(), var(0), - id(0), + id(BeingTypeId_zero), effectId(0), values() { @@ -39,7 +41,7 @@ struct QuestEffect final std::string map; int var; - int id; + BeingTypeId id; int effectId; std::set<int> values; }; |