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author | Andrei Karas <akaras@inbox.ru> | 2016-01-27 22:42:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-01-27 22:42:02 +0300 |
commit | 29407b5b7b650f558808ede2bbe758b3376c2cf0 (patch) | |
tree | 76c38d9760391d6d5d81cc3e12e90897afe1eea1 | |
parent | dccf40b1e9168e5341937f35cc8c9bfa1bee433f (diff) | |
download | plus-29407b5b7b650f558808ede2bbe758b3376c2cf0.tar.gz plus-29407b5b7b650f558808ede2bbe758b3376c2cf0.tar.bz2 plus-29407b5b7b650f558808ede2bbe758b3376c2cf0.tar.xz plus-29407b5b7b650f558808ede2bbe758b3376c2cf0.zip |
In char create dialog allow hair color with wrong range.
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 79 |
1 files changed, 53 insertions, 26 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index cce6b3d2a..e39552ed8 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -80,17 +80,10 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mNameField(new TextField(this, "")), // TRANSLATORS: char create dialog label mNameLabel(new Label(this, _("Name:"))), - // TRANSLATORS: This is a narrow symbol used to denote 'next'. - // You may change this symbol if your language uses another. - // TRANSLATORS: char create dialog button - mNextHairColorButton(new Button(this, _(">"), "nextcolor", this)), - // TRANSLATORS: This is a narrow symbol used to denote 'previous'. - // You may change this symbol if your language uses another. - // TRANSLATORS: char create dialog button - mPrevHairColorButton(new Button(this, _("<"), "prevcolor", this)), - // TRANSLATORS: char create dialog label - mHairColorLabel(new Label(this, _("Hair color:"))), - mHairColorNameLabel(new Label(this, "")), + mNextHairColorButton(nullptr), + mPrevHairColorButton(nullptr), + mHairColorLabel(nullptr), + mHairColorNameLabel(nullptr), // TRANSLATORS: char create dialog button mNextHairStyleButton(new Button(this, _(">"), "nextstyle", this)), // TRANSLATORS: char create dialog button @@ -192,6 +185,21 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mNameField->setMaximum(24); + if (maxHairColor > minHairColor) + { + // TRANSLATORS: This is a narrow symbol used to denote 'next'. + // You may change this symbol if your language uses another. + // TRANSLATORS: char create dialog button + mNextHairColorButton = new Button(this, _(">"), "nextcolor", this); + // TRANSLATORS: This is a narrow symbol used to denote 'previous'. + // You may change this symbol if your language uses another. + // TRANSLATORS: char create dialog button + mPrevHairColorButton = new Button(this, _("<"), "prevcolor", this); + // TRANSLATORS: char create dialog label + mHairColorLabel = new Label(this, _("Hair color:")); + mHairColorNameLabel = new Label(this, ""); + } + if (serverFeatures->haveRaceSelection() && mMinRace < mMaxRace) { // TRANSLATORS: char create dialog button @@ -287,15 +295,26 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, const int leftX = 120 + mPadding; const int rightX = 300 + mPadding; const int labelX = mPadding; - const int nameX = leftX + mPrevHairColorButton->getWidth() + labelPadding; + int nameX = leftX + labelPadding; int y = 30; - - mPrevHairColorButton->setPosition(leftX, y); - mNextHairColorButton->setPosition(rightX, y); - y += 5; - mHairColorLabel->setPosition(labelX, y); - mHairColorNameLabel->setPosition(nameX, y); - y += 24; + if (mPrevHairColorButton) + nameX += mPrevHairColorButton->getWidth(); + else if (mPrevHairStyleButton) + nameX += mPrevHairStyleButton->getWidth(); + else if (mPrevLookButton) + nameX += mPrevLookButton->getWidth(); + else if (mPrevRaceButton) + nameX += mPrevRaceButton->getWidth(); + + if (maxHairColor > minHairColor) + { + mPrevHairColorButton->setPosition(leftX, y); + mNextHairColorButton->setPosition(rightX, y); + y += 5; + mHairColorLabel->setPosition(labelX, y); + mHairColorNameLabel->setPosition(nameX, y); + y += 24; + } mPrevHairStyleButton->setPosition(leftX, y); mNextHairStyleButton->setPosition(rightX, y); y += 5; @@ -336,10 +355,15 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, add(mPlayerBox); add(mNameField); add(mNameLabel); - add(mNextHairColorButton); - add(mPrevHairColorButton); - add(mHairColorLabel); - add(mHairColorNameLabel); + + if (maxHairColor > minHairColor) + { + add(mNextHairColorButton); + add(mPrevHairColorButton); + add(mHairColorLabel); + add(mHairColorNameLabel); + } + add(mNextHairStyleButton); add(mPrevHairStyleButton); add(mHairStyleLabel); @@ -686,9 +710,12 @@ void CharCreateDialog::updateHair() { mHairColor = minHairColor; } - mHairColorNameLabel->setCaption(ColorDB::getHairColorName( - fromInt(mHairColor, ItemColor))); - mHairColorNameLabel->resizeTo(150, 150); + if (mHairColorNameLabel) + { + mHairColorNameLabel->setCaption(ColorDB::getHairColorName( + fromInt(mHairColor, ItemColor))); + mHairColorNameLabel->resizeTo(150, 150); + } mPlayer->setSprite(charServerHandler->hairSprite(), mHairStyle * -1, |