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author | Andrei Karas <akaras@inbox.ru> | 2013-05-27 13:17:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-27 14:18:19 +0300 |
commit | 735a152850846b203a3696c6644cf299f2093196 (patch) | |
tree | aff92dbd556d820eafdcf39982662c09bc4fc621 | |
parent | b4ec5a83cbb42213aef9874fb62bd0911ccbb5a0 (diff) | |
download | plus-735a152850846b203a3696c6644cf299f2093196.tar.gz plus-735a152850846b203a3696c6644cf299f2093196.tar.bz2 plus-735a152850846b203a3696c6644cf299f2093196.tar.xz plus-735a152850846b203a3696c6644cf299f2093196.zip |
Fix player sprites in disguise mode.
Also fix animation for local player who disguised monster.
For other players disguised monster animation is broken.
-rw-r--r-- | src/net/ea/beinghandler.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index cb8a2fa28..71194520d 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -135,6 +135,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, uint32_t statusEffects = msg.readInt16(); // opt2 statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option const int16_t job = msg.readInt16(); // class + int disguiseId = 0; + if (id == player_node->getId() && job >= 1000) + disguiseId = job; Being *dstBeing = actorSpriteManager->findBeing(id); @@ -255,7 +258,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, // reserving bits for future usage - if (dstBeing->getType() == ActorSprite::PLAYER) + if (!disguiseId && dstBeing->getType() == ActorSprite::PLAYER) { gender &= 3; dstBeing->setGender(Being::intToGender(gender)); @@ -295,9 +298,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, { uint16_t srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + if (!disguiseId) + { + dstBeing->setAction(Being::STAND); + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + } } else { |