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authorAndrei Karas <akaras@inbox.ru>2014-05-18 16:48:43 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 16:48:43 +0300
commit4c5c512dcc2a561172a09cc9962ab6f597c9058c (patch)
treeff506f4374da8362e02b3435cdfb4f3a666ac2d8
parent0d5fa0bc658e46269128bf23a9e981dfd9169de6 (diff)
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Fix wheel usage in SDL2 build.
-rw-r--r--src/events/mousebutton.h1
-rw-r--r--src/gui/sdlinput.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/events/mousebutton.h b/src/events/mousebutton.h
index 29c4548e4..af79c4279 100644
--- a/src/events/mousebutton.h
+++ b/src/events/mousebutton.h
@@ -71,6 +71,7 @@ namespace MouseButton
*/
enum Type
{
+ WHEEL = -1,
EMPTY = 0,
LEFT,
RIGHT,
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index 846cb34f4..18e1802d9 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -164,7 +164,7 @@ void SDLInput::pushInput(const SDL_Event &event)
#ifdef ANDROID
mouseInput.setReal(0, 0);
#endif
- mouseInput.setButton(static_cast<uint32_t>(-1));
+ mouseInput.setButton(MouseButton::WHEEL);
if (y > 0)
mouseInput.setType(MouseEventType::WHEEL_MOVED_UP);
else