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authorAndrei Karas <akaras@inbox.ru>2013-11-01 17:41:07 +0300
committerAndrei Karas <akaras@inbox.ru>2013-11-01 21:33:37 +0300
commit93c9e4f6c0a4f4a4ecc78a6b540984937bbb195f (patch)
tree7501c33d86faee4450558989519b721bef1b414c
parent748b2dc257650d9ff6e740496802cb977227bc21 (diff)
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Move timers from client into timers file.
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/being/actorsprite.cpp2
-rw-r--r--src/being/being.cpp1
-rw-r--r--src/being/compoundsprite.cpp4
-rw-r--r--src/being/localplayer.cpp1
-rw-r--r--src/client.cpp85
-rw-r--r--src/client.h19
-rw-r--r--src/commands.cpp1
-rw-r--r--src/game.cpp1
-rw-r--r--src/gui/palette.cpp2
-rw-r--r--src/gui/sdlfont.cpp3
-rw-r--r--src/gui/widgets/browserbox.cpp5
-rw-r--r--src/gui/widgets/textfield.cpp1
-rw-r--r--src/gui/windows/debugwindow.cpp3
-rw-r--r--src/guildmanager.cpp2
-rw-r--r--src/input/inputmanager.cpp5
-rw-r--r--src/input/joystick.cpp2
-rw-r--r--src/map.cpp1
-rw-r--r--src/net/ea/beinghandler.cpp9
-rw-r--r--src/net/ea/buysellhandler.cpp3
-rw-r--r--src/net/eathena/beinghandler.cpp5
-rw-r--r--src/net/tmwa/beinghandler.cpp6
-rw-r--r--src/resources/resourcemanager.cpp2
-rw-r--r--src/utils/timer.cpp122
-rw-r--r--src/utils/timer.h49
26 files changed, 220 insertions, 118 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 254704a88..5ea4bdad5 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -553,6 +553,8 @@ SET(SRCS
utils/stringutils.cpp
utils/stringutils.h
utils/stringvector.h
+ utils/timer.cpp
+ utils/timer.h
utils/mutex.h
utils/mkdir.cpp
utils/mkdir.h
diff --git a/src/Makefile.am b/src/Makefile.am
index 8f7f49367..a6e2b73c3 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -572,6 +572,8 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
utils/stringutils.cpp \
utils/stringutils.h \
utils/stringvector.h \
+ utils/timer.cpp \
+ utils/timer.h \
utils/mutex.h \
utils/xml.cpp \
utils/xml.h \
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 5dc114380..327996e2d 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -21,7 +21,6 @@
#include "being/actorsprite.h"
-#include "client.h"
#include "configuration.h"
#include "imagesprite.h"
#include "statuseffect.h"
@@ -34,6 +33,7 @@
#include "resources/resourcemanager.h"
#include "utils/checkutils.h"
+#include "utils/timer.h"
#include "debug.h"
diff --git a/src/being/being.cpp b/src/being/being.cpp
index ed794a49a..cda6557e4 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -68,6 +68,7 @@
#include "gui/widgets/tabs/langtab.h"
#include "utils/gettext.h"
+#include "utils/timer.h"
#include "debug.h"
diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp
index f7adddf50..3a615aa2b 100644
--- a/src/being/compoundsprite.cpp
+++ b/src/being/compoundsprite.cpp
@@ -21,7 +21,6 @@
#include "being/compoundsprite.h"
-#include "client.h"
#include "configuration.h"
#include "game.h"
@@ -39,6 +38,9 @@
#include "utils/dtor.h"
#include "utils/sdlcheckutils.h"
+#include "utils/timer.h"
+
+#include <SDL_endian.h>
#include "debug.h"
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 6df48dec7..974660db3 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -67,6 +67,7 @@
#include "resources/iteminfo.h"
#include "utils/gettext.h"
+#include "utils/timer.h"
#include "mumblemanager.h"
diff --git a/src/client.cpp b/src/client.cpp
index 130ddcc80..4bff155e8 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -114,6 +114,7 @@
#include "utils/process.h"
#include "utils/sdlcheckutils.h"
#include "utils/sdlhelper.h"
+#include "utils/timer.h"
#include "utils/translation/translationmanager.h"
@@ -151,12 +152,6 @@
#define _nacl_dir std::string("/persistent/manaplus")
#endif
-/**
- * Tells the max tick value,
- * setting it back to zero (and start again).
- */
-static const int MAX_TICK_VALUE = INT_MAX / 2;
-
std::string errorMessage;
ErrorListener errorListener;
LoginData loginData;
@@ -175,9 +170,6 @@ Graphics *mainGraphics = nullptr;
SoundManager soundManager;
RenderType openGLMode = RENDER_SOFTWARE;
-static uint32_t nextTick(uint32_t interval, void *param A_UNUSED);
-static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED);
-
void ErrorListener::action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes")
@@ -185,12 +177,6 @@ void ErrorListener::action(const gcn::ActionEvent &event)
client->setState(STATE_CHOOSE_SERVER);
}
-volatile int tick_time; /**< Tick counter */
-volatile int fps = 0; /**< Frames counted in the last second */
-volatile int lps = 0; /**< Logic processed per second */
-volatile int frame_count = 0; /**< Counts the frames during one second */
-volatile int logic_count = 0; /**< Counts the logic during one second */
-volatile int cur_time;
volatile bool runCounters;
bool isSafeMode = false;
int serverVersion = 0;
@@ -203,60 +189,6 @@ int textures_count = 0;
extern "C" char const *_nl_locale_name_default(void);
#endif
-/**
- * Advances game logic counter.
- * Called every 10 milliseconds by SDL_AddTimer()
- * @see MILLISECONDS_IN_A_TICK value
- */
-static uint32_t nextTick(uint32_t interval, void *param A_UNUSED)
-{
- tick_time++;
- if (tick_time == MAX_TICK_VALUE)
- tick_time = 0;
- return interval;
-}
-
-/**
- * Updates fps.
- * Called every seconds by SDL_AddTimer()
- */
-static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED)
-{
- fps = frame_count;
- lps = logic_count;
- frame_count = 0;
- logic_count = 0;
-
- return interval;
-}
-
-/**
- * @return the elapsed time in milliseconds
- * between two tick values.
- */
-int get_elapsed_time(const int startTime)
-{
- const int time = tick_time;
- if (startTime <= time)
- {
- return (time - startTime) * MILLISECONDS_IN_A_TICK;
- }
- else
- {
- return (time + (MAX_TICK_VALUE - startTime))
- * MILLISECONDS_IN_A_TICK;
- }
-}
-
-int get_elapsed_time1(const int startTime)
-{
- const int time = tick_time;
- if (startTime <= time)
- return time - startTime;
- else
- return time + (MAX_TICK_VALUE - startTime);
-}
-
class AccountListener final : public gcn::ActionListener
{
public:
@@ -306,13 +238,6 @@ Client::Client(const Options &options) :
mState(STATE_CHOOSE_SERVER),
mOldState(STATE_START),
mIcon(nullptr),
-#ifdef USE_SDL2
- mLogicCounterId(0),
- mSecondsCounterId(0),
-#else
- mLogicCounterId(nullptr),
- mSecondsCounterId(nullptr),
-#endif
mCaption(),
mFpsManager(),
mSkin(nullptr),
@@ -727,10 +652,7 @@ void Client::gameInit()
if (mState != STATE_ERROR)
mState = STATE_CHOOSE_SERVER;
- // Initialize logic and seconds counters
- tick_time = 0;
- mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, nullptr);
- mSecondsCounterId = SDL_AddTimer(1000, nextSecond, nullptr);
+ startTimers();
const int fpsLimit = config.getIntValue("fpslimit");
mLimitFps = fpsLimit > 0;
@@ -818,8 +740,7 @@ void Client::gameClear()
delete didYouKnowWindow;
didYouKnowWindow = nullptr;
- SDL_RemoveTimer(mLogicCounterId);
- SDL_RemoveTimer(mSecondsCounterId);
+ stopTimers();
// Unload XML databases
CharDB::unload();
diff --git a/src/client.h b/src/client.h
index 9d1a23266..f3b2bcc26 100644
--- a/src/client.h
+++ b/src/client.h
@@ -46,17 +46,8 @@ class Skin;
class Window;
class QuitDialog;
-/**
- * Set the milliseconds value of a tick time.
- */
-static const int MILLISECONDS_IN_A_TICK = 10;
-
static const uint16_t DEFAULT_PORT = 6901;
-extern volatile int fps;
-extern volatile int lps;
-extern volatile int tick_time;
-extern volatile int cur_time;
extern bool isSafeMode;
extern int serverVersion;
extern unsigned int tmwServerVersion;
@@ -74,13 +65,6 @@ extern ErrorListener errorListener;
extern LoginData loginData;
/**
- * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
- */
-int get_elapsed_time(const int startTime) A_WARN_UNUSED;
-
-int get_elapsed_time1(const int startTime) A_WARN_UNUSED;
-
-/**
* All client states.
*/
enum State
@@ -420,9 +404,6 @@ private:
SDL_Surface *mIcon;
- SDL_TimerID mLogicCounterId;
- SDL_TimerID mSecondsCounterId;
-
std::string mCaption;
FPSmanager mFpsManager;
Skin *mSkin;
diff --git a/src/commands.cpp b/src/commands.cpp
index 36ea69a0c..551aa9943 100644
--- a/src/commands.cpp
+++ b/src/commands.cpp
@@ -77,6 +77,7 @@
#include "utils/gettext.h"
#include "utils/process.h"
+#include "utils/timer.h"
#include "debug.h"
diff --git a/src/game.cpp b/src/game.cpp
index 342aaf249..73cafad69 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -105,6 +105,7 @@
#include "utils/physfstools.h"
#include "utils/process.h"
#include "utils/sdlcheckutils.h"
+#include "utils/timer.h"
#include <sstream>
#include <string>
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
index 0f7d76e85..b47203f8f 100644
--- a/src/gui/palette.cpp
+++ b/src/gui/palette.cpp
@@ -23,7 +23,7 @@
#include "gui/palette.h"
-#include "client.h"
+#include "utils/timer.h"
#include <cmath>
diff --git a/src/gui/sdlfont.cpp b/src/gui/sdlfont.cpp
index 985ddf69b..b0596418d 100644
--- a/src/gui/sdlfont.cpp
+++ b/src/gui/sdlfont.cpp
@@ -23,7 +23,6 @@
#include "gui/sdlfont.h"
-#include "client.h"
#include "logger.h"
#include "main.h"
@@ -39,6 +38,8 @@
#include "utils/paths.h"
#include "utils/physfsrwops.h"
#include "utils/sdlcheckutils.h"
+#include "utils/stringutils.h"
+#include "utils/timer.h"
#include <guichan/exception.hpp>
diff --git a/src/gui/widgets/browserbox.cpp b/src/gui/widgets/browserbox.cpp
index 5cd9b54f7..8d1550f43 100644
--- a/src/gui/widgets/browserbox.cpp
+++ b/src/gui/widgets/browserbox.cpp
@@ -23,8 +23,6 @@
#include "gui/widgets/browserbox.h"
-#include "client.h"
-
#include "input/inputmanager.h"
#include "gui/gui.h"
@@ -36,6 +34,9 @@
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
+#include "utils/stringutils.h"
+#include "utils/timer.h"
+
#include <guichan/graphics.hpp>
#include <guichan/font.hpp>
#include <guichan/cliprectangle.hpp>
diff --git a/src/gui/widgets/textfield.cpp b/src/gui/widgets/textfield.cpp
index 04527e1ae..a361e1a12 100644
--- a/src/gui/widgets/textfield.cpp
+++ b/src/gui/widgets/textfield.cpp
@@ -39,6 +39,7 @@
#include "resources/image.h"
#include "utils/copynpaste.h"
+#include "utils/timer.h"
#include <guichan/font.hpp>
diff --git a/src/gui/windows/debugwindow.cpp b/src/gui/windows/debugwindow.cpp
index 7fec86369..cb5e06c3d 100644
--- a/src/gui/windows/debugwindow.cpp
+++ b/src/gui/windows/debugwindow.cpp
@@ -22,7 +22,6 @@
#include "gui/windows/debugwindow.h"
-#include "client.h"
#include "game.h"
#include "main.h"
@@ -43,6 +42,8 @@
#include "net/packetcounters.h"
#include "utils/gettext.h"
+#include "utils/stringutils.h"
+#include "utils/timer.h"
#include "debug.h"
diff --git a/src/guildmanager.cpp b/src/guildmanager.cpp
index 1eae0b0eb..ab79337ed 100644
--- a/src/guildmanager.cpp
+++ b/src/guildmanager.cpp
@@ -36,6 +36,8 @@
#include "net/chathandler.h"
#include "net/net.h"
+#include "utils/timer.h"
+
#include "debug.h"
static const int requestTimeout = 5;
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index e395aad8e..7e7da4433 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -20,7 +20,6 @@
#include "input/inputmanager.h"
-#include "client.h"
#include "configuration.h"
#include "game.h"
#include "touchmanager.h"
@@ -37,14 +36,16 @@
#include "gui/widgets/tabs/setup_input.h"
+#include "gui/windows/chatwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/npcpostdialog.h"
#include "gui/windows/setup.h"
#include "gui/windows/textdialog.h"
#include "gui/windows/tradewindow.h"
+#include "gui/windows/quitdialog.h"
-#include "gui/windows/chatwindow.h"
+#include "utils/timer.h"
#include <guichan/exception.hpp>
#include <guichan/focushandler.hpp>
diff --git a/src/input/joystick.cpp b/src/input/joystick.cpp
index 99a751525..aa7aa3ee9 100644
--- a/src/input/joystick.cpp
+++ b/src/input/joystick.cpp
@@ -29,6 +29,8 @@
#include "input/inputmanager.h"
+#include "utils/timer.h"
+
#include "debug.h"
int Joystick::joystickCount = 0;
diff --git a/src/map.cpp b/src/map.cpp
index 6071d22f2..dac9fc71f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -45,6 +45,7 @@
#include "utils/dtor.h"
#include "utils/mkdir.h"
#include "utils/physfstools.h"
+#include "utils/timer.h"
#include <climits>
#include <queue>
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 4938ea525..daef49b42 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -25,7 +25,6 @@
#include "net/ea/eaprotocol.h"
#include "actormanager.h"
-#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "game.h"
@@ -39,13 +38,13 @@
#include "input/keyboardconfig.h"
+#include "gui/windows/botcheckerwindow.h"
+#include "gui/windows/outfitwindow.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/questswindow.h"
-#include "gui/windows/botcheckerwindow.h"
-
-#include "gui/windows/outfitwindow.h"
+#include "utils/timer.h"
#include "resources/iteminfo.h"
@@ -53,6 +52,8 @@
#include "debug.h"
+extern int serverVersion;
+
namespace Ea
{
BeingHandler::BeingHandler(const bool enableSync) :
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 15a4385dc..581e706b3 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -22,7 +22,6 @@
#include "net/ea/buysellhandler.h"
-#include "client.h"
#include "configuration.h"
#include "inventory.h"
#include "notifications.h"
@@ -42,6 +41,8 @@
#include "net/ea/eaprotocol.h"
+#include "utils/timer.h"
+
#include "debug.h"
namespace Ea
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index ab0af709e..652776e28 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -23,7 +23,6 @@
#include "net/eathena/beinghandler.h"
#include "actormanager.h"
-#include "client.h"
#include "guild.h"
#include "guildmanager.h"
#include "party.h"
@@ -44,9 +43,13 @@
#include "resources/db/itemdb.h"
+#include "utils/stringutils.h"
+#include "utils/timer.h"
+
#include "debug.h"
extern Net::BeingHandler *beingHandler;
+extern int serverVersion;
namespace EAthena
{
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 8f91371b1..47d86a240 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -23,7 +23,6 @@
#include "net/tmwa/beinghandler.h"
#include "actormanager.h"
-#include "client.h"
#include "guild.h"
#include "guildmanager.h"
#include "party.h"
@@ -38,10 +37,15 @@
#include "resources/db/itemdb.h"
+#include "utils/stringutils.h"
+#include "utils/timer.h"
+
#include "debug.h"
extern Net::BeingHandler *beingHandler;
+extern int serverVersion;
+
namespace TmwAthena
{
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index d50df6b50..193647a6e 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -23,7 +23,6 @@
#include "resources/resourcemanager.h"
#include "animationdelayload.h"
-#include "client.h"
#include "configuration.h"
#include "logger.h"
#include "navigationmanager.h"
@@ -43,6 +42,7 @@
#include "utils/physfscheckutils.h"
#include "utils/physfsrwops.h"
#include "utils/sdlcheckutils.h"
+#include "utils/timer.h"
#include <SDL_image.h>
#include <dirent.h>
diff --git a/src/utils/timer.cpp b/src/utils/timer.cpp
new file mode 100644
index 000000000..f6aab825c
--- /dev/null
+++ b/src/utils/timer.cpp
@@ -0,0 +1,122 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "utils/timer.h"
+
+#include "SDL_timer.h"
+
+#include <climits>
+
+#include "debug.h"
+
+namespace
+{
+#ifdef USE_SDL2
+ SDL_TimerID mLogicCounterId(0);
+ SDL_TimerID mSecondsCounterId(0);
+#else
+ SDL_TimerID mLogicCounterId(nullptr);
+ SDL_TimerID mSecondsCounterId(nullptr);
+#endif
+} // namespace
+
+/**
+ * Tells the max tick value,
+ * setting it back to zero (and start again).
+ */
+static const int MAX_TICK_VALUE = INT_MAX / 2;
+
+volatile int tick_time; /**< Tick counter */
+volatile int fps = 0; /**< Frames counted in the last second */
+volatile int lps = 0; /**< Logic processed per second */
+volatile int frame_count = 0; /**< Counts the frames during one second */
+volatile int logic_count = 0; /**< Counts the logic during one second */
+volatile int cur_time;
+
+static uint32_t nextTick(uint32_t interval, void *param A_UNUSED);
+static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED);
+
+/**
+ * Advances game logic counter.
+ * Called every 10 milliseconds by SDL_AddTimer()
+ * @see MILLISECONDS_IN_A_TICK value
+ */
+static uint32_t nextTick(uint32_t interval, void *param A_UNUSED)
+{
+ tick_time++;
+ if (tick_time == MAX_TICK_VALUE)
+ tick_time = 0;
+ return interval;
+}
+
+/**
+ * Updates fps.
+ * Called every seconds by SDL_AddTimer()
+ */
+static uint32_t nextSecond(uint32_t interval, void *param A_UNUSED)
+{
+ fps = frame_count;
+ lps = logic_count;
+ frame_count = 0;
+ logic_count = 0;
+
+ return interval;
+}
+
+/**
+ * @return the elapsed time in milliseconds
+ * between two tick values.
+ */
+int get_elapsed_time(const int startTime)
+{
+ const int time = tick_time;
+ if (startTime <= time)
+ {
+ return (time - startTime) * MILLISECONDS_IN_A_TICK;
+ }
+ else
+ {
+ return (time + (MAX_TICK_VALUE - startTime))
+ * MILLISECONDS_IN_A_TICK;
+ }
+}
+
+int get_elapsed_time1(const int startTime)
+{
+ const int time = tick_time;
+ if (startTime <= time)
+ return time - startTime;
+ else
+ return time + (MAX_TICK_VALUE - startTime);
+}
+
+void startTimers()
+{
+ // Initialize logic and seconds counters
+ tick_time = 0;
+ mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, nullptr);
+ mSecondsCounterId = SDL_AddTimer(1000, nextSecond, nullptr);
+}
+
+void stopTimers()
+{
+ SDL_RemoveTimer(mLogicCounterId);
+ SDL_RemoveTimer(mSecondsCounterId);
+}
diff --git a/src/utils/timer.h b/src/utils/timer.h
new file mode 100644
index 000000000..40f8cc39d
--- /dev/null
+++ b/src/utils/timer.h
@@ -0,0 +1,49 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef UTILS_TIMER_H
+#define UTILS_TIMER_H
+
+#include "localconsts.h"
+
+/**
+ * Set the milliseconds value of a tick time.
+ */
+static const int MILLISECONDS_IN_A_TICK = 10;
+
+extern volatile int fps;
+extern volatile int lps;
+extern volatile int tick_time;
+extern volatile int cur_time;
+extern volatile int frame_count;
+extern volatile int logic_count;
+
+void startTimers();
+
+void stopTimers();
+
+/**
+ * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
+ */
+int get_elapsed_time(const int startTime) A_WARN_UNUSED;
+
+int get_elapsed_time1(const int startTime) A_WARN_UNUSED;
+
+#endif // UTILS_TIMER_H