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author | Andrei Karas <akaras@inbox.ru> | 2014-06-09 12:59:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-09 12:59:20 +0300 |
commit | 5fe5d3de3c570734d824afac4992a0d00386dbea (patch) | |
tree | a8a44914014951142d80c4529dcae64c513dc0f1 | |
parent | 49aba83fa6f3393214919166c42fb55c5a9a7796 (diff) | |
download | plus-5fe5d3de3c570734d824afac4992a0d00386dbea.tar.gz plus-5fe5d3de3c570734d824afac4992a0d00386dbea.tar.bz2 plus-5fe5d3de3c570734d824afac4992a0d00386dbea.tar.xz plus-5fe5d3de3c570734d824afac4992a0d00386dbea.zip |
Add shaders for drawing textures.
-rw-r--r-- | data/graphics/shaders/CMakeLists.txt | 2 | ||||
-rw-r--r-- | data/graphics/shaders/Makefile.am | 4 | ||||
-rw-r--r-- | data/graphics/shaders/simple_vertex.glsl | 2 | ||||
-rw-r--r-- | data/graphics/shaders/texture_frag.glsl | 8 | ||||
-rw-r--r-- | data/graphics/shaders/texture_vertex.glsl | 10 |
5 files changed, 24 insertions, 2 deletions
diff --git a/data/graphics/shaders/CMakeLists.txt b/data/graphics/shaders/CMakeLists.txt index 0dc6cc124..bc4c3e78f 100644 --- a/data/graphics/shaders/CMakeLists.txt +++ b/data/graphics/shaders/CMakeLists.txt @@ -1,6 +1,8 @@ SET(FILES simple_frag.glsl simple_vertex.glsl + texture_frag.glsl + texture_vertex.glsl ) INSTALL(FILES ${FILES} DESTINATION ${DATA_DIR}/graphics/shaders) diff --git a/data/graphics/shaders/Makefile.am b/data/graphics/shaders/Makefile.am index db10da9b1..54aab1330 100644 --- a/data/graphics/shaders/Makefile.am +++ b/data/graphics/shaders/Makefile.am @@ -2,7 +2,9 @@ shadersdir = $(pkgdatadir)/data/graphics/shaders shaders_DATA = \ simple_frag.glsl \ - simple_vertex.glsl + simple_vertex.glsl \ + texture_frag.glsl \ + texture_vertex.glsl EXTRA_DIST = \ $(shaders_DATA) \ diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl index 766fd5fe5..1ffca8f77 100644 --- a/data/graphics/shaders/simple_vertex.glsl +++ b/data/graphics/shaders/simple_vertex.glsl @@ -3,5 +3,5 @@ in vec2 simplePos; uniform vec2 screen; void main() { - gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0); + gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0); } diff --git a/data/graphics/shaders/texture_frag.glsl b/data/graphics/shaders/texture_frag.glsl new file mode 100644 index 000000000..7eac7771e --- /dev/null +++ b/data/graphics/shaders/texture_frag.glsl @@ -0,0 +1,8 @@ +#version 150 core +in vec2 Texcoord; +out vec4 outColor; +uniform sampler2D tex; +void main() +{ + outColor = texture(tex, Texcoord); +} diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl new file mode 100644 index 000000000..e6c1bf359 --- /dev/null +++ b/data/graphics/shaders/texture_vertex.glsl @@ -0,0 +1,10 @@ +#version 150 core +in vec2 simplePos; +in vec2 texcoord; +out vec2 Texcoord; +uniform vec2 screen; +void main() +{ + Texcoord = texcoord; + gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0); +} |