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authorAndrei Karas <akaras@inbox.ru>2014-10-23 22:27:50 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-23 22:27:50 +0300
commitca342d3fbdc5796c80452bd0a1abbe1ecc7937f0 (patch)
treec4ef1cc3d38f211be33ce31da1dd3820a80be0fb
parent117bd5507d5e644107d7a53c9b12d7a2587b69a5 (diff)
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Add packet fields comments in skillhandler.
-rw-r--r--src/net/ea/skillhandler.cpp10
-rw-r--r--src/net/eathena/skillhandler.cpp18
-rw-r--r--src/net/tmwa/skillhandler.cpp50
3 files changed, 39 insertions, 39 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 5f26a5203..d55404e50 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -39,11 +39,11 @@ SkillHandler::SkillHandler()
void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
- const int skillId = msg.readInt16();
- const int level = msg.readInt16();
- const int sp = msg.readInt16();
- const int range = msg.readInt16();
- const int up = msg.readUInt8();
+ const int skillId = msg.readInt16("skill id");
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const int up = msg.readUInt8("up flag");
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 73a3793ef..b62f04440 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -116,19 +116,19 @@ void SkillHandler::useBeing(const int id, const int level,
const int beingId) const
{
createOutPacket(CMSG_SKILL_USE_BEING);
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeInt16(static_cast<int16_t>(level));
- outMsg.writeInt32(beingId);
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
+ outMsg.writeInt32(beingId, "target id");
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y) const
{
createOutPacket(CMSG_SKILL_USE_POSITION);
- outMsg.writeInt16(static_cast<int16_t>(level));
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeInt16(static_cast<int16_t>(x));
- outMsg.writeInt16(static_cast<int16_t>(y));
+ outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeInt16(static_cast<int16_t>(x), "x");
+ outMsg.writeInt16(static_cast<int16_t>(y), "y");
}
void SkillHandler::usePos(const int id, const int level,
@@ -146,8 +146,8 @@ void SkillHandler::usePos(const int id, const int level,
void SkillHandler::useMap(const int id, const std::string &map) const
{
createOutPacket(CMSG_SKILL_USE_MAP);
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeString(map, 16);
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeString(map, 16, "map name");
}
void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index 344664d36..13e5984cf 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -86,19 +86,19 @@ void SkillHandler::useBeing(const int id, const int level,
const int beingId) const
{
createOutPacket(CMSG_SKILL_USE_BEING);
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeInt16(static_cast<int16_t>(level));
- outMsg.writeInt32(beingId);
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeInt16(static_cast<int16_t>(level), "level");
+ outMsg.writeInt32(beingId, "target id");
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y) const
{
createOutPacket(CMSG_SKILL_USE_POSITION);
- outMsg.writeInt16(static_cast<int16_t>(level));
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeInt16(static_cast<int16_t>(x));
- outMsg.writeInt16(static_cast<int16_t>(y));
+ outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeInt16(static_cast<int16_t>(x), "x");
+ outMsg.writeInt16(static_cast<int16_t>(y), "y");
}
void SkillHandler::usePos(const int id, const int level,
@@ -106,8 +106,8 @@ void SkillHandler::usePos(const int id, const int level,
const std::string &text) const
{
createOutPacket(CMSG_SKILL_USE_POSITION_MORE);
- outMsg.writeInt16(static_cast<int16_t>(level), "level");
- outMsg.writeInt16(static_cast<int16_t>(id), "id");
+ outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
outMsg.writeInt16(static_cast<int16_t>(x), "x");
outMsg.writeInt16(static_cast<int16_t>(y), "y");
outMsg.writeString(text, 80, "text");
@@ -116,27 +116,27 @@ void SkillHandler::usePos(const int id, const int level,
void SkillHandler::useMap(const int id, const std::string &map) const
{
createOutPacket(CMSG_SKILL_USE_MAP);
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeString(map, 16);
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeString(map, 16, "map name");
}
void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
{
- msg.readInt16(); // length
+ msg.readInt16("len");
const int skillCount = (msg.getLength() - 4) / 37;
int updateSkill = 0;
for (int k = 0; k < skillCount; k++)
{
- const int skillId = msg.readInt16();
+ const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt16());
- msg.skip(2); // skill pool flags
- const int level = msg.readInt16();
- const int sp = msg.readInt16();
- const int range = msg.readInt16();
- msg.skip(24); // 0 unused
- const int up = msg.readUInt8();
+ msg.readInt16("inf"));
+ msg.readInt16("skill pool flags");
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ msg.skip(24, "unused");
+ const int up = msg.readUInt8("up flag");
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
@@ -162,11 +162,11 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
{
// Action failed (ex. sit because you have not reached the
// right level)
- const int skillId = msg.readInt16();
- const int16_t bskill = msg.readInt16();
- msg.readInt16(); // btype
- const signed char success = msg.readUInt8();
- const signed char reason = msg.readUInt8();
+ const int skillId = msg.readInt16("skill id");
+ const int16_t bskill = msg.readInt16("bskill");
+ msg.readInt16("btype");
+ const signed char success = msg.readUInt8("success");
+ const signed char reason = msg.readUInt8("reason");
if (success != static_cast<int>(SKILL_FAILED)
&& bskill == static_cast<int>(BSKILL_EMOTE))
{