diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-09-10 13:46:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-10 13:46:44 +0300 |
commit | be02f2d6d4a9afdcd2d46570cbeb97b73cc33526 (patch) | |
tree | 4da010fdbe31034eefd2d15859a9e09ed0a042cc | |
parent | 371445d133f3a1816430a9a2b38a017a959f2a0c (diff) | |
download | plus-be02f2d6d4a9afdcd2d46570cbeb97b73cc33526.tar.gz plus-be02f2d6d4a9afdcd2d46570cbeb97b73cc33526.tar.bz2 plus-be02f2d6d4a9afdcd2d46570cbeb97b73cc33526.tar.xz plus-be02f2d6d4a9afdcd2d46570cbeb97b73cc33526.zip |
Improve functions from previous commit.
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 367 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 383 |
2 files changed, 171 insertions, 579 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index eb5bf4b41..a178a244b 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -457,22 +457,6 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const if (!actorManager || !localPlayer) return; - int msgType; - switch (msg.getId()) - { - case SMSG_PLAYER_UPDATE_1: - msgType = 1; - break; - case SMSG_PLAYER_UPDATE_2: - msgType = 2; - break; - case SMSG_PLAYER_MOVE: - msgType = 3; - break; - default: - return; - } - // An update about a player, potentially including movement. const int id = msg.readInt32("account id"); const int16_t speed = msg.readInt16("speed"); @@ -523,10 +507,6 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); - - if (msgType == 3) - msg.readInt32("tick"); - const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const int hairColor = msg.readInt16("hair color"); @@ -567,86 +547,46 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const } localPlayer->imitateOutfit(dstBeing); - if (msgType == 3) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - msg.readUInt8("(sx<<4) | (sy&0x0f)"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - - // because server don't send direction in move packet, - // we fixing it - - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); - - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } - } - else - { - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); - - localPlayer->imitateDirection(dstBeing, dir); - } + localPlayer->imitateDirection(dstBeing, dir); const uint16_t gmstatus = msg.readInt16("gm status"); if (gmstatus & 0x80) dstBeing->setGM(true); - if (msgType == 1 || msgType == 2) + const uint8_t type = msg.readUInt8("action type"); + switch (type) { - const uint8_t type = msg.readUInt8("action type"); - switch (type) - { - case 0: - dstBeing->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - break; + case 0: + dstBeing->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + break; - case 1: - if (dstBeing->getCurrentAction() != BeingAction::DEAD) - { - dstBeing->setAction(BeingAction::DEAD, 0); - dstBeing->recalcSpritesOrder(); - } - break; + case 1: + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + break; - case 2: - dstBeing->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(dstBeing, BeingAction::SIT); - break; + case 2: + dstBeing->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); + break; - default: - // need set stay state? - logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" - + toString(id) + " " + toString(type)); - logger->log("dstBeing id:" + toString(dstBeing->getId())); - logger->log("dstBeing name:" + dstBeing->getName()); - break; - } - } - else if (msgType == 3) - { - msg.readUInt8("unknown?"); + default: + // need set stay state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + logger->log("dstBeing id:" + toString(dstBeing->getId())); + logger->log("dstBeing name:" + dstBeing->getName()); + break; } const int level = static_cast<int>(msg.readUInt8("level")); @@ -656,20 +596,13 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const msg.readUInt8("unknown"); - if (dstBeing->getType() != ActorType::PLAYER - || msgType != 3) - { - dstBeing->setActionTime(tick_time); - } + dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( (statusEffects >> 16) & 0xffffU)); dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffffU)); - - if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) - dstBeing->setMoveTime(); } void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const @@ -677,22 +610,6 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const if (!actorManager || !localPlayer) return; - int msgType; - switch (msg.getId()) - { - case SMSG_PLAYER_UPDATE_1: - msgType = 1; - break; - case SMSG_PLAYER_UPDATE_2: - msgType = 2; - break; - case SMSG_PLAYER_MOVE: - msgType = 3; - break; - default: - return; - } - // An update about a player, potentially including movement. const int id = msg.readInt32("account id"); const int16_t speed = msg.readInt16("speed"); @@ -744,9 +661,6 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); - if (msgType == 3) - msg.readInt32("tick"); - const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const int hairColor = msg.readInt16("hair color"); @@ -787,86 +701,46 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const } localPlayer->imitateOutfit(dstBeing); - if (msgType == 3) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - msg.readUInt8("(sx<<4) | (sy&0x0f)"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - - // because server don't send direction in move packet, - // we fixing it - - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); - - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } - - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } - } - else - { - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); - localPlayer->imitateDirection(dstBeing, dir); - } + localPlayer->imitateDirection(dstBeing, dir); const uint16_t gmstatus = msg.readInt16("gm status"); if (gmstatus & 0x80) dstBeing->setGM(true); - if (msgType == 1 || msgType == 2) + const uint8_t type = msg.readUInt8("action type"); + switch (type) { - const uint8_t type = msg.readUInt8("action type"); - switch (type) - { - case 0: - dstBeing->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - break; + case 0: + dstBeing->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + break; - case 1: - if (dstBeing->getCurrentAction() != BeingAction::DEAD) - { - dstBeing->setAction(BeingAction::DEAD, 0); - dstBeing->recalcSpritesOrder(); - } - break; + case 1: + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + break; - case 2: - dstBeing->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(dstBeing, BeingAction::SIT); - break; + case 2: + dstBeing->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); + break; - default: - // need set stay state? - logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" - + toString(id) + " " + toString(type)); - logger->log("dstBeing id:" + toString(dstBeing->getId())); - logger->log("dstBeing name:" + dstBeing->getName()); - break; - } - } - else if (msgType == 3) - { - msg.readUInt8("unknown?"); + default: + // need set stay state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + logger->log("dstBeing id:" + toString(dstBeing->getId())); + logger->log("dstBeing name:" + dstBeing->getName()); + break; } const int level = static_cast<int>(msg.readUInt8("level")); @@ -876,20 +750,12 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const msg.readUInt8("unknown"); - if (dstBeing->getType() != ActorType::PLAYER - || msgType != 3) - { - dstBeing->setActionTime(tick_time); - } - + dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( (statusEffects >> 16) & 0xffffU)); dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffffU)); - - if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) - dstBeing->setMoveTime(); } void BeingHandler::processPlayerMove(Net::MessageIn &msg) const @@ -897,22 +763,6 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const if (!actorManager || !localPlayer) return; - int msgType; - switch (msg.getId()) - { - case SMSG_PLAYER_UPDATE_1: - msgType = 1; - break; - case SMSG_PLAYER_UPDATE_2: - msgType = 2; - break; - case SMSG_PLAYER_MOVE: - msgType = 3; - break; - default: - return; - } - // An update about a player, potentially including movement. const int id = msg.readInt32("account id"); const int16_t speed = msg.readInt16("speed"); @@ -964,8 +814,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); - if (msgType == 3) - msg.readInt32("tick"); + msg.readInt32("tick"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); @@ -1007,44 +856,32 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const } localPlayer->imitateOutfit(dstBeing); - if (msgType == 3) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - msg.readUInt8("(sx<<4) | (sy&0x0f)"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + msg.readUInt8("(sx<<4) | (sy&0x0f)"); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - // because server don't send direction in move packet, - // we fixing it + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); + // because server don't send direction in move packet, + // we fixing it - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } + if (srcX != dstX || srcY != dstY) + { + const int d = dstBeing->calcDirection(dstX, dstY); - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); } - else - { - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); - localPlayer->imitateDirection(dstBeing, dir); + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) + { + localPlayer->imitateDirection(dstBeing, + dstBeing->getDirection()); } const uint16_t gmstatus = msg.readInt16("gm status"); @@ -1052,42 +889,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const if (gmstatus & 0x80) dstBeing->setGM(true); - if (msgType == 1 || msgType == 2) - { - const uint8_t type = msg.readUInt8("action type"); - switch (type) - { - case 0: - dstBeing->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - break; - - case 1: - if (dstBeing->getCurrentAction() != BeingAction::DEAD) - { - dstBeing->setAction(BeingAction::DEAD, 0); - dstBeing->recalcSpritesOrder(); - } - break; - - case 2: - dstBeing->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(dstBeing, BeingAction::SIT); - break; - - default: - // need set stay state? - logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" - + toString(id) + " " + toString(type)); - logger->log("dstBeing id:" + toString(dstBeing->getId())); - logger->log("dstBeing name:" + dstBeing->getName()); - break; - } - } - else if (msgType == 3) - { - msg.readUInt8("unknown?"); - } + msg.readUInt8("unknown?"); const int level = static_cast<int>(msg.readUInt8("level")); @@ -1096,11 +898,8 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const msg.readUInt8("unknown"); - if (dstBeing->getType() != ActorType::PLAYER - || msgType != 3) - { + if (dstBeing->getType() != ActorType::PLAYER) dstBeing->setActionTime(tick_time); - } dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( @@ -1108,7 +907,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffffU)); - if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); } diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index f1d362cb6..98081db63 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -474,22 +474,6 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const return; } - int msgType; - switch (msg.getId()) - { - case SMSG_PLAYER_UPDATE_1: - msgType = 1; - break; - case SMSG_PLAYER_UPDATE_2: - msgType = 2; - break; - case SMSG_PLAYER_MOVE: - msgType = 3; - break; - default: - return; - } - // An update about a player, potentially including movement. const int id = msg.readInt32("account id"); const int16_t speed = msg.readInt16("speed"); @@ -548,9 +532,6 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); - if (msgType == 3) - msg.readInt32("tick"); - const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const uint8_t hairColor = msg.readUInt8("hair color"); @@ -606,102 +587,57 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const } localPlayer->imitateOutfit(dstBeing); - if (msgType == 3) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - - // because server don't send direction in move packet, - // we fixing it - - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); - - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } - - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } - } - else - { -// uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); - localPlayer->imitateDirection(dstBeing, dir); - } + localPlayer->imitateDirection(dstBeing, dir); const uint16_t gmstatus = msg.readInt16("gm status"); if (gmstatus & 0x80) dstBeing->setGM(true); - if (msgType == 1 || msgType == 2) + const uint8_t type = msg.readUInt8("action type"); + switch (type) { - const uint8_t type = msg.readUInt8("action type"); - switch (type) - { - case 0: - dstBeing->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - break; + case 0: + dstBeing->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + break; - case 1: - if (dstBeing->getCurrentAction() != BeingAction::DEAD) - { - dstBeing->setAction(BeingAction::DEAD, 0); - dstBeing->recalcSpritesOrder(); - } - break; + case 1: + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + break; - case 2: - dstBeing->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(dstBeing, BeingAction::SIT); - break; + case 2: + dstBeing->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); + break; - default: - // need set stand state? - logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" - + toString(id) + " " + toString(type)); - logger->log("dstBeing id:" - + toString(dstBeing->getId())); - logger->log("dstBeing name:" - + dstBeing->getName()); - break; - } - } - else if (msgType == 3) - { - msg.readUInt8("unused"); + default: + // need set stand state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + logger->log("dstBeing id:" + + toString(dstBeing->getId())); + logger->log("dstBeing name:" + + dstBeing->getName()); + break; } const int level = static_cast<int>(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); - if (msgType != 2) - msg.readUInt8("unused"); + msg.readUInt8("unused"); - if (dstBeing->getType() != ActorType::PLAYER - || msgType != 3) - { - dstBeing->setActionTime(tick_time); - } + dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( @@ -709,8 +645,6 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) - dstBeing->setMoveTime(); BLOCK_END("BeingHandler::processPlayerMoveUpdate") } @@ -723,22 +657,6 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const return; } - int msgType; - switch (msg.getId()) - { - case SMSG_PLAYER_UPDATE_1: - msgType = 1; - break; - case SMSG_PLAYER_UPDATE_2: - msgType = 2; - break; - case SMSG_PLAYER_MOVE: - msgType = 3; - break; - default: - return; - } - // An update about a player, potentially including movement. const int id = msg.readInt32("account id"); const int16_t speed = msg.readInt16("speed"); @@ -796,10 +714,6 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); - - if (msgType == 3) - msg.readInt32("tick"); - const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const uint8_t hairColor = msg.readUInt8("hair color"); @@ -855,111 +769,61 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const } localPlayer->imitateOutfit(dstBeing); - if (msgType == 3) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - - // because server don't send direction in move packet, - // we fixing it - - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); - - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } - - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } - } - else - { -// uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); - localPlayer->imitateDirection(dstBeing, dir); - } + localPlayer->imitateDirection(dstBeing, dir); const uint16_t gmstatus = msg.readInt16("gm status"); if (gmstatus & 0x80) dstBeing->setGM(true); - if (msgType == 1 || msgType == 2) + const uint8_t type = msg.readUInt8("action type"); + switch (type) { - const uint8_t type = msg.readUInt8("action type"); - switch (type) - { - case 0: - dstBeing->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - break; + case 0: + dstBeing->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + break; - case 1: - if (dstBeing->getCurrentAction() != BeingAction::DEAD) - { - dstBeing->setAction(BeingAction::DEAD, 0); - dstBeing->recalcSpritesOrder(); - } - break; + case 1: + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + break; - case 2: - dstBeing->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(dstBeing, BeingAction::SIT); - break; + case 2: + dstBeing->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); + break; - default: - // need set stand state? - logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" - + toString(id) + " " + toString(type)); - logger->log("dstBeing id:" - + toString(dstBeing->getId())); - logger->log("dstBeing name:" - + dstBeing->getName()); - break; - } - } - else if (msgType == 3) - { - msg.readUInt8("unused"); + default: + // need set stand state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + logger->log("dstBeing id:" + + toString(dstBeing->getId())); + logger->log("dstBeing name:" + + dstBeing->getName()); + break; } const int level = static_cast<int>(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); - if (msgType != 2) - msg.readUInt8("unused"); - - if (dstBeing->getType() != ActorType::PLAYER - || msgType != 3) - { - dstBeing->setActionTime(tick_time); - } - + dstBeing->setActionTime(tick_time); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( (statusEffects >> 16) & 0xffff)); dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) - dstBeing->setMoveTime(); BLOCK_END("BeingHandler::processPlayerMoveUpdate") } @@ -972,22 +836,6 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const return; } - int msgType; - switch (msg.getId()) - { - case SMSG_PLAYER_UPDATE_1: - msgType = 1; - break; - case SMSG_PLAYER_UPDATE_2: - msgType = 2; - break; - case SMSG_PLAYER_MOVE: - msgType = 3; - break; - default: - return; - } - // An update about a player, potentially including movement. const int id = msg.readInt32("account id"); const int16_t speed = msg.readInt16("speed"); @@ -1046,8 +894,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); - if (msgType == 3) - msg.readInt32("tick"); + msg.readInt32("tick"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); @@ -1104,44 +951,31 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const } localPlayer->imitateOutfit(dstBeing); - if (msgType == 3) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - // because server don't send direction in move packet, - // we fixing it + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); + // because server don't send direction in move packet, + // we fixing it - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } + if (srcX != dstX || srcY != dstY) + { + const int d = dstBeing->calcDirection(dstX, dstY); - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); } - else - { -// uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); - localPlayer->imitateDirection(dstBeing, dir); + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) + { + localPlayer->imitateDirection(dstBeing, + dstBeing->getDirection()); } const uint16_t gmstatus = msg.readInt16("gm status"); @@ -1149,57 +983,16 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const if (gmstatus & 0x80) dstBeing->setGM(true); - if (msgType == 1 || msgType == 2) - { - const uint8_t type = msg.readUInt8("action type"); - switch (type) - { - case 0: - dstBeing->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - break; - - case 1: - if (dstBeing->getCurrentAction() != BeingAction::DEAD) - { - dstBeing->setAction(BeingAction::DEAD, 0); - dstBeing->recalcSpritesOrder(); - } - break; - - case 2: - dstBeing->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(dstBeing, BeingAction::SIT); - break; - - default: - // need set stand state? - logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" - + toString(id) + " " + toString(type)); - logger->log("dstBeing id:" - + toString(dstBeing->getId())); - logger->log("dstBeing name:" - + dstBeing->getName()); - break; - } - } - else if (msgType == 3) - { - msg.readUInt8("unused"); - } + msg.readUInt8("unused"); const int level = static_cast<int>(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); - if (msgType != 2) - msg.readUInt8("unused"); + msg.readUInt8("unused"); - if (dstBeing->getType() != ActorType::PLAYER - || msgType != 3) - { + if (dstBeing->getType() != ActorType::PLAYER) dstBeing->setActionTime(tick_time); - } dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( @@ -1207,7 +1000,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); BLOCK_END("BeingHandler::processPlayerMoveUpdate") } |