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authorAndrei Karas <akaras@inbox.ru>2012-03-10 20:20:36 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-10 20:20:36 +0300
commit501f9934731114562c3659918d9d7b39625eb7b5 (patch)
treeafefc8debeff97d40141a342135da8e7ab5cb9bb
parent307818fecbd1f258c668a1667e76e950e9d22622 (diff)
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Allow add skills to shortcuts bar (same as for magic and script commands).
-rw-r--r--src/gui/popupmenu.cpp7
-rw-r--r--src/gui/skilldialog.cpp36
-rw-r--r--src/gui/skilldialog.h8
-rw-r--r--src/gui/widgets/itemcontainer.cpp2
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp29
-rw-r--r--src/itemshortcut.cpp11
6 files changed, 78 insertions, 15 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 5e5f310dc..d37e8f351 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -49,6 +49,7 @@
#include "gui/ministatuswindow.h"
#include "gui/outfitwindow.h"
#include "gui/selldialog.h"
+#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/textcommandeditor.h"
#include "gui/textdialog.h"
@@ -1109,10 +1110,14 @@ void PopupMenu::handleLink(const std::string &link,
}
}
}
- else if (spellManager)
+ else if (mItemId < SKILL_MIN_ID && spellManager)
{
spellManager->useItem(mItemId);
}
+ else if (skillDialog)
+ {
+ skillDialog->useItem(mItemId);
+ }
}
else if (link == "chat")
{
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 023c5a4f0..a930d3929 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -22,12 +22,14 @@
#include "gui/skilldialog.h"
+#include "itemshortcut.h"
#include "localplayer.h"
#include "logger.h"
#include "playerinfo.h"
#include "configuration.h"
#include "gui/setup.h"
+#include "gui/shortcutwindow.h"
#include "gui/textpopup.h"
#include "gui/theme.h"
#include "gui/viewport.h"
@@ -268,9 +270,20 @@ void SkillDialog::action(const gcn::ActionEvent &event)
if (tab)
{
if (SkillInfo *info = tab->getSelectedInfo())
+ {
mUseButton->setEnabled(info->range > 0);
+
+ int num = itemShortcutWindow->getTabIndex();
+ if (num >= 0 && num < SHORTCUT_TABS && itemShortcut[num])
+ {
+ itemShortcut[num]->setItemSelected(
+ info->id + SKILL_MIN_ID);
+ }
+ }
else
+ {
mUseButton->setEnabled(false);
+ }
}
}
else if (event.getId() == "use")
@@ -361,6 +374,7 @@ void SkillDialog::loadSkills(const std::string &file)
skill->id = 1;
skill->name = _("basic");
skill->dispName = _("Skill: basic, Id: 1");
+ skill->shortName = "bas";
skill->setIcon("");
skill->modifiable = true;
skill->visible = true;
@@ -416,6 +430,8 @@ void SkillDialog::loadSkills(const std::string &file)
skill->name = name;
skill->dispName = strprintf(_("Skill: %s, Id: %d"),
name.c_str(), skill->id);
+ skill->shortName = XML::langProperty(node,
+ "shortName", name.substr(0, 3));
skill->setIcon(icon);
skill->modifiable = false;
skill->visible = false;
@@ -507,9 +523,9 @@ void SkillModel::updateVisibilities()
}
SkillInfo::SkillInfo() :
- id(0), name(""), dispName(""), icon(nullptr), modifiable(false),
- visible(false), model(nullptr), level(0), skillLevel(""),
- skillLevelWidth(0), skillExp(""), progress(0.0f), range(0),
+ id(0), name(""), shortName(""), dispName(""), icon(nullptr),
+ modifiable(false), visible(false), model(nullptr), level(0),
+ skillLevel(""), skillLevelWidth(0), skillExp(""), progress(0.0f), range(0),
particle(""), soundHit(""), soundMiss("")
{
}
@@ -626,3 +642,17 @@ void SkillDialog::widgetResized(const gcn::Event &event)
if (mTabs)
mTabs->fixSize();
}
+
+void SkillDialog::useItem(int itemId)
+{
+ const SkillInfo *info = mSkills[itemId - SKILL_MIN_ID];
+ if (info && player_node && player_node->getTarget())
+ {
+ const Being *being = player_node->getTarget();
+ if (being)
+ {
+ Net::getSpecialHandler()->useBeing(info->level,
+ info->id, being->getId());
+ }
+ }
+}
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
index 1cb832906..58c4bc42a 100644
--- a/src/gui/skilldialog.h
+++ b/src/gui/skilldialog.h
@@ -32,8 +32,9 @@
#include <map>
+#define SKILL_MIN_ID 200000
+
class Button;
-//class Image;
class Label;
class ScrollArea;
class SkillModel;
@@ -44,6 +45,7 @@ struct SkillInfo
{
unsigned short id;
std::string name;
+ std::string shortName;
std::string dispName;
Image *icon;
bool modifiable;
@@ -73,10 +75,8 @@ struct SkillInfo
void draw(Graphics *graphics, int y, int width);
};
-
typedef std::vector<SkillInfo*> SkillList;
-
/**
* The skill dialog.
*
@@ -117,6 +117,8 @@ class SkillDialog : public Window, public gcn::ActionListener
void widgetResized(const gcn::Event &event);
+ void useItem(int itemId);
+
private:
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 669d05a66..6438f5deb 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -293,6 +293,8 @@ void ItemContainer::selectNone()
outfitWindow->setItemSelected(-1);
if (shopWindow)
shopWindow->setItemSelected(-1);
+// if (skillDialog)
+// skillDialog->setItemSelected(-1);
}
void ItemContainer::setSelectedIndex(int newIndex)
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 130d641fe..1c15ccf2b 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -37,6 +37,7 @@
#include "gui/inventorywindow.h"
#include "gui/itempopup.h"
#include "gui/palette.h"
+#include "gui/skilldialog.h"
#include "gui/spellpopup.h"
#include "gui/theme.h"
#include "gui/viewport.h"
@@ -165,7 +166,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
}
}
}
- else if (spellManager) // this is magic shortcut
+ else if (itemId < SKILL_MIN_ID && spellManager) // this is magic shortcut
{
TextCommand *spell = spellManager->getSpellByItem(itemId);
if (spell)
@@ -185,7 +186,15 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
itemY + mBoxHeight / 2, gcn::Graphics::LEFT);
}
}
-
+ else if (skillDialog)
+ {
+ SkillInfo *skill = skillDialog->getSkill(itemId - SKILL_MIN_ID);
+ if (skill)
+ {
+ g->drawText(skill->shortName, itemX + 2,
+ itemY + mBoxHeight / 2, gcn::Graphics::LEFT);
+ }
+ }
}
if (mItemMoved)
@@ -239,12 +248,16 @@ void ItemShortcutContainer::mouseDragged(gcn::MouseEvent &event)
itemShortcut[mNumber]->removeItem(index);
}
}
- else if (spellManager)
+ else if (itemId < SKILL_MIN_ID && spellManager)
{
TextCommand *spell = spellManager->getSpellByItem(itemId);
if (spell)
itemShortcut[mNumber]->removeItem(index);
}
+ else
+ {
+ itemShortcut[mNumber]->removeItem(index);
+ }
}
if (mItemMoved)
{
@@ -268,8 +281,8 @@ void ItemShortcutContainer::mousePressed(gcn::MouseEvent &event)
{
// Stores the selected item if theirs one.
if (itemShortcut[mNumber]->isItemSelected() &&
- (inventoryWindow && (inventoryWindow->isVisible() ||
- itemShortcut[mNumber]->getSelectedItem() >= SPELL_MIN_ID)))
+ inventoryWindow && (inventoryWindow->isVisible() ||
+ itemShortcut[mNumber]->getSelectedItem() >= SPELL_MIN_ID))
{
itemShortcut[mNumber]->setItem(index);
itemShortcut[mNumber]->setItemSelected(-1);
@@ -359,7 +372,7 @@ void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event)
mItemPopup->setVisible(false);
}
}
- else if (spellManager)
+ else if (itemId < SKILL_MIN_ID && spellManager)
{
mItemPopup->setVisible(false);
TextCommand *spell = spellManager->getSpellByItem(itemId);
@@ -373,6 +386,10 @@ void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event)
mSpellPopup->setVisible(false);
}
}
+ else if (skillDialog)
+ {
+ mItemPopup->setVisible(false);
+ }
}
// Hide ItemTooltip
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index fedb92257..9cce55eb7 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -20,13 +20,16 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "itemshortcut.h"
+
#include "configuration.h"
#include "inventory.h"
#include "item.h"
-#include "itemshortcut.h"
#include "playerinfo.h"
#include "spellmanager.h"
+#include "gui/skilldialog.h"
+
#include "net/inventoryhandler.h"
#include "net/net.h"
@@ -142,10 +145,14 @@ void ItemShortcut::useItem(int index)
}
}
}
- else if (spellManager)
+ else if (itemId < SKILL_MIN_ID && spellManager)
{
spellManager->useItem(itemId);
}
+ else if (skillDialog)
+ {
+ skillDialog->useItem(itemId);
+ }
}
}