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authorAndrei Karas <akaras@inbox.ru>2013-09-10 13:17:49 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-10 13:17:49 +0300
commitdc17bee84d0499dcf009f6a13faa55daba99ae18 (patch)
treebd090090395739d85b8b3f2a5433b0107359e020
parent1fe0b1cf4736dae1278513aff290fec1c24693d9 (diff)
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improve SDL_mixer usage.
-rw-r--r--src/resources/sdlmusic.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/resources/sdlmusic.cpp b/src/resources/sdlmusic.cpp
index 5f18d30d6..6f1d81731 100644
--- a/src/resources/sdlmusic.cpp
+++ b/src/resources/sdlmusic.cpp
@@ -40,9 +40,9 @@ SDLMusic::~SDLMusic()
Resource *SDLMusic::load(SDL_RWops *const rw)
{
#ifdef USE_SDL2
- if (Mix_Music *const music = Mix_LoadMUS_RW(rw, 1))
+ if (Mix_Music *const music = Mix_LoadMUSType_RW(rw, MUS_OGG, 1))
#else
- if (Mix_Music *const music = Mix_LoadMUS_RW(rw))
+ if (Mix_Music *const music = Mix_LoadMUSType_RW(rw, MUS_OGG, SDL_TRUE))
#endif
{
return new SDLMusic(music);
@@ -57,7 +57,7 @@ Resource *SDLMusic::load(SDL_RWops *const rw)
bool SDLMusic::play(const int loops, const int fadeIn)
{
if (fadeIn > 0)
- return Mix_FadeInMusic(mMusic, loops, fadeIn);
+ return Mix_FadeInMusicPos(mMusic, loops, fadeIn, 0.0);
else
- return Mix_PlayMusic(mMusic, loops);
+ return Mix_FadeInMusicPos(mMusic, loops, 0, 0.0);
}