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author | Andrei Karas <akaras@inbox.ru> | 2013-10-01 22:30:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-01 22:30:44 +0300 |
commit | d13de51121a332cf8613a38d7ed5468f971c999f (patch) | |
tree | 253c2911e291303fd90eb5d61c23076630782a11 | |
parent | 6915c38ca9c35bfb9a5ea05fe957463d644a75de (diff) | |
download | plus-d13de51121a332cf8613a38d7ed5468f971c999f.tar.gz plus-d13de51121a332cf8613a38d7ed5468f971c999f.tar.bz2 plus-d13de51121a332cf8613a38d7ed5468f971c999f.tar.xz plus-d13de51121a332cf8613a38d7ed5468f971c999f.zip |
replace tile size from 32 to mapTitleSize.
-rw-r--r-- | src/actorspritemanager.cpp | 40 | ||||
-rw-r--r-- | src/being/actorsprite.cpp | 9 | ||||
-rw-r--r-- | src/being/being.cpp | 50 | ||||
-rw-r--r-- | src/being/compoundsprite.cpp | 4 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 135 | ||||
-rw-r--r-- | src/commands.cpp | 5 | ||||
-rw-r--r-- | src/flooritem.cpp | 10 | ||||
-rw-r--r-- | src/gui/popups/popupmenu.cpp | 2 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 14 | ||||
-rw-r--r-- | src/gui/widgets/playerbox.cpp | 12 | ||||
-rw-r--r-- | src/gui/widgets/tabs/setup_other.cpp | 3 | ||||
-rw-r--r-- | src/gui/windows/debugwindow.cpp | 5 | ||||
-rw-r--r-- | src/map.cpp | 74 | ||||
-rw-r--r-- | src/map.h | 2 | ||||
-rw-r--r-- | src/maplayer.cpp | 95 | ||||
-rw-r--r-- | src/particle/particleemitter.cpp | 9 | ||||
-rw-r--r-- | src/resources/db/itemdb.cpp | 2 | ||||
-rw-r--r-- | src/resources/iteminfo.cpp | 2 | ||||
-rw-r--r-- | src/resources/mapreader.cpp | 2 | ||||
-rw-r--r-- | src/resources/spritedef.cpp | 10 | ||||
-rw-r--r-- | src/simpleanimation.cpp | 5 |
21 files changed, 265 insertions, 225 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 3d5e5ed32..7a8dd13e4 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -67,9 +67,9 @@ class FindBeingFunctor final const unsigned other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0); const Vector &pos = b->getPosition(); - return (static_cast<unsigned>(pos.x) / 32 == x && - (static_cast<unsigned>(pos.y) / 32 == y - || static_cast<unsigned>(pos.y) / 32 == other_y) && + return (static_cast<unsigned>(pos.x) / mapTileSize == x && + (static_cast<unsigned>(pos.y) / mapTileSize == y + || static_cast<unsigned>(pos.y) / mapTileSize == other_y) && b->isAlive() && (type == ActorSprite::UNKNOWN || b->getType() == type)); } @@ -343,10 +343,10 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, { const FloorItem *const floor = static_cast<FloorItem*>(*it); - if ((floor->getPixelX() - 32 <= x) && - (floor->getPixelX() + 32 > x) && - (floor->getPixelY() - 64 <= y) && - (floor->getPixelY() + 16 > y)) + if ((floor->getPixelX() - mapTileSize <= x) && + (floor->getPixelX() + mapTileSize > x) && + (floor->getPixelY() - mapTileSize * 2 <= y) && + (floor->getPixelY() + mapTileSize / 2 > y)) { noBeing = true; } @@ -363,17 +363,17 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, || (targetDead && being->getType() == Being::PLAYER)) && (allPlayers || being != player_node)) { - if ((being->getPixelX() - 16 <= x) && - (being->getPixelX() + 16 > x) && - (being->getPixelY() - 32 <= y) && + if ((being->getPixelX() - mapTileSize / 2 <= x) && + (being->getPixelX() + mapTileSize / 2 > x) && + (being->getPixelY() - mapTileSize <= y) && (being->getPixelY() > y)) { return being; } - else if (!noBeing && (being->getPixelX() - 32 <= x) && - (being->getPixelX() + 32 > x) && - (being->getPixelY() - 64 <= y) && - (being->getPixelY() + 16 > y)) + else if (!noBeing && (being->getPixelX() - mapTileSize <= x) && + (being->getPixelX() + mapTileSize > x) && + (being->getPixelY() - mapTileSize * 2 <= y) && + (being->getPixelY() + mapTileSize / 2 > y)) { if (tempBeing) noBeing = true; @@ -405,9 +405,9 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, if (being->getInfo() && !being->getInfo()->isTargetSelection()) continue; - if ((being->getPixelX() - 16 <= x) && - (being->getPixelX() + 16 > x) && - (being->getPixelY() - 32 <= y) && + if ((being->getPixelX() - mapTileSize / 2 <= x) && + (being->getPixelX() + mapTileSize / 2 > x) && + (being->getPixelY() - mapTileSize <= y) && (being->getPixelY() > y)) { return being; @@ -424,8 +424,8 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, if (!mMap) return; - const int xtol = 16; - const int uptol = 32; + const int xtol = mapTileSize / 2; + const int uptol = mapTileSize; for_actors { @@ -826,7 +826,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(const int x, const int y, const Being *const excluded) const { - const int maxDist = maxTileDist * 32; + const int maxDist = maxTileDist * mapTileSize; return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded); } diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 6d783e6f1..17d58539b 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -78,13 +78,13 @@ bool ActorSprite::draw(Graphics *const graphics, const int offsetX, const int offsetY) const { FUNC_BLOCK("ActorSprite::draw", 1) - const int px = getPixelX() + offsetX - 16; + const int px = getPixelX() + offsetX - mapTileSize / 2; // Temporary fix to the Y offset. #ifdef MANASERV_SUPPORT const int py = getPixelY() + offsetY - - ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); + ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : mapTileSize); #else - const int py = getPixelY() + offsetY - 32; + const int py = getPixelY() + offsetY - mapTileSize; #endif if (mUsedTargetCursor) @@ -149,7 +149,8 @@ void ActorSprite::controlParticle(Particle *const particle) void ActorSprite::setTargetType(const TargetCursorType type) { static const int targetWidths[ActorSprite::NUM_TC] = {0, 0, 0}; - static const int targetHeights[ActorSprite::NUM_TC] = {-16, -16, -32}; + static const int targetHeights[ActorSprite::NUM_TC] + = {-mapTileSize / 2, -mapTileSize / 2, -mapTileSize}; if (type == TCT_NONE) { diff --git a/src/being/being.cpp b/src/being/being.cpp index 683661420..01ab7b267 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -349,7 +349,7 @@ void Being::setDestination(const int dstX, const int dstY) return; // If the destination is unwalkable, don't bother trying to get there - if (!mMap->getWalk(dstX / 32, dstY / 32)) + if (!mMap->getWalk(dstX / mapTileSize, dstY / mapTileSize)) return; Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), @@ -363,8 +363,8 @@ void Being::setDestination(const int dstX, const int dstY) { // If there is no path but the destination is on the same walkable tile, // we accept it. - if (static_cast<int>(mPos.x) / 32 == dest.x / 32 - && static_cast<int>(mPos.y) / 32 == dest.y / 32) + if (static_cast<int>(mPos.x) / mapTileSize == dest.x / mapTileSize + && static_cast<int>(mPos.y) / mapTileSize == dest.y / mapTileSize) { mDest.x = static_cast<float>(dest.x); mDest.y = static_cast<float>(dest.y); @@ -1534,18 +1534,20 @@ void Being::logic() if (!offset) offset = yOffset; - mSortOffsetY = (mOldHeight * 16) + (mOffsetY * 16) - * (32 - abs(offset)) / 32; + mSortOffsetY = (mOldHeight * mapTileSize / 2) + + (mOffsetY * mapTileSize / 2) + * (mapTileSize - abs(offset)) / mapTileSize; const int yOffset2 = yOffset - mSortOffsetY; // Update pixel coordinates - setPosition(static_cast<float>(mX * 32 + 16 + xOffset), - static_cast<float>(mY * 32 + 32 + yOffset2)); + setPosition(static_cast<float>(mX * mapTileSize + + mapTileSize / 2 + xOffset), static_cast<float>( + mY * mapTileSize + mapTileSize + yOffset2)); } else { - setPosition(static_cast<float>(mX * 32 + 16), - static_cast<float>(mY * 32 + 32)); + setPosition(static_cast<float>(mX * mapTileSize + mapTileSize / 2), + static_cast<float>(mY * mapTileSize + mapTileSize)); } } @@ -1591,8 +1593,8 @@ void Being::logic() void Being::drawEmotion(Graphics *const graphics, const int offsetX, const int offsetY) const { - const int px = getPixelX() - offsetX - 16; - const int py = getPixelY() - offsetY - 64 - 32; + const int px = getPixelX() - offsetX - mapTileSize / 2; + const int py = getPixelY() - offsetY - mapTileSize * 2 - mapTileSize; if (mEmotionSprite) mEmotionSprite->draw(graphics, px, py); if (mAnimationEffect) @@ -1668,7 +1670,7 @@ int Being::getOffset(const signed char pos, const signed char neg) const } // We calculate the offset _from_ the _target_ location - offset -= 32; + offset -= mapTileSize; if (offset > 0) offset = 0; @@ -1676,10 +1678,10 @@ int Being::getOffset(const signed char pos, const signed char neg) const if (mDirection & pos) offset = -offset; - if (offset > 32) - offset = 32; - if (offset < -32) - offset = -32; + if (offset > mapTileSize) + offset = mapTileSize; + if (offset < -mapTileSize) + offset = -mapTileSize; return offset; } @@ -2270,7 +2272,7 @@ bool Being::drawSpriteAt(Graphics *const graphics, graphics->setColor(userPalette-> getColorWithAlpha(UserPalette::PORTAL_HIGHLIGHT)); - graphics->fillRectangle(gcn::Rectangle(x, y, 32, 32)); + graphics->fillRectangle(gcn::Rectangle(x, y, mapTileSize, mapTileSize)); if (mDrawHotKeys && !mName.empty()) { @@ -2288,16 +2290,16 @@ bool Being::drawSpriteAt(Graphics *const graphics, { int attackRange; if (mAttackRange) - attackRange = 32 * mAttackRange; + attackRange = mapTileSize * mAttackRange; else - attackRange = 32; + attackRange = mapTileSize; graphics->setColor(userPalette->getColorWithAlpha( UserPalette::MONSTER_ATTACK_RANGE)); graphics->fillRectangle(gcn::Rectangle( x - attackRange, y - attackRange, - 2 * attackRange + 32, 2 * attackRange + 32)); + 2 * attackRange + mapTileSize, 2 * attackRange + mapTileSize)); } if (mShowMobHP && mInfo && player_node && player_node->getTarget() == this @@ -2310,8 +2312,8 @@ bool Being::drawSpriteAt(Graphics *const graphics, drawHpBar(graphics, maxHP, mHP, mDamageTaken, UserPalette::MONSTER_HP, UserPalette::MONSTER_HP2, - x - 50 + 16 + mInfo->getHpBarOffsetX(), - y + 32 - 6 + mInfo->getHpBarOffsetY(), + x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX(), + y + mapTileSize - 6 + mInfo->getHpBarOffsetY(), 2 * 50, 4); } if (mShowOwnHP && mInfo && player_node == this && mAction != DEAD) @@ -2319,8 +2321,8 @@ bool Being::drawSpriteAt(Graphics *const graphics, drawHpBar(graphics, PlayerInfo::getAttribute(PlayerInfo::MAX_HP), PlayerInfo::getAttribute(PlayerInfo::HP), 0, UserPalette::PLAYER_HP, UserPalette::PLAYER_HP2, - x - 50 + 16 + mInfo->getHpBarOffsetX(), - y + 32 - 6 + mInfo->getHpBarOffsetY(), + x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX(), + y + mapTileSize - 6 + mInfo->getHpBarOffsetY(), 2 * 50, 4); } return res; diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp index 261532be8..64231ee05 100644 --- a/src/being/compoundsprite.cpp +++ b/src/being/compoundsprite.cpp @@ -338,8 +338,8 @@ void CompoundSprite::redraw() const graphics->setTarget(surface); graphics->_beginDraw(); - int tileX = 32 / 2; - int tileY = 32; + int tileX = mapTileSize / 2; + int tileY = mapTileSize; const Game *const game = Game::instance(); if (game) diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 2f5e18888..3da2f7ed9 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -486,8 +486,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else if (!wTop && !wRight) { - return Position(tileX * 32 + 32 - radius, - tileY * 32 + getCollisionRadius()); + return Position(tileX * mapTileSize + mapTileSize - radius, + tileY * mapTileSize + getCollisionRadius()); } else // Both straight direction are walkable { @@ -507,7 +507,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const else // The diagonal is walkable { return mMap->checkNodeOffsets(radius, - walkMask, Position(posX + 32, posY - 32)); + walkMask, Position(posX + mapTileSize, posY - mapTileSize)); } } @@ -527,8 +527,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else if (!wTop && !wLeft) { - return Position(tileX * 32 + radius, - tileY * 32 + radius); + return Position(tileX * mapTileSize + radius, + tileY * mapTileSize + radius); } else // Both straight direction are walkable { @@ -546,8 +546,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else // The diagonal is walkable { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX - 32, posY - 32)); + return mMap->checkNodeOffsets(radius, walkMask, + Position(posX - mapTileSize, posY - mapTileSize)); } } @@ -567,8 +567,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else if (!wBottom && !wLeft) { - return Position(tileX * 32 + radius, - tileY * 32 + 32 - radius); + return Position(tileX * mapTileSize + radius, + tileY * mapTileSize + mapTileSize - radius); } else // Both straight direction are walkable { @@ -587,8 +587,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else // The diagonal is walkable { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX - 32, posY + 32)); + return mMap->checkNodeOffsets(radius, walkMask, + Position(posX - mapTileSize, posY + mapTileSize)); } } @@ -608,8 +608,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else if (!wBottom && !wRight) { - return Position(tileX * 32 + 32 - radius, - tileY * 32 + 32 - radius); + return Position(tileX * mapTileSize + mapTileSize - radius, + tileY * mapTileSize + mapTileSize - radius); } else // Both straight direction are walkable { @@ -627,8 +627,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const } else // The diagonal is walkable { - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX + 32, posY + 32)); + return mMap->checkNodeOffsets(radius, walkMask, + Position(posX + mapTileSize, posY + mapTileSize)); } } } // End of diagonal cases @@ -641,7 +641,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // Make the player go the closest possible. if (!wRight) { - return Position(tileX * 32 + 32 - radius, posY); + return Position(tileX * mapTileSize + mapTileSize - radius, posY); } else { @@ -652,25 +652,25 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const { // We make the player corrects its offset // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + radius); + return Position(tileX * mapTileSize + mapTileSize - radius, + tileY * mapTileSize + radius); } } if (!wBottomRight) { // If we're going to collide with the bottom-right corner - if (offsetY + radius > 32) + if (offsetY + radius > mapTileSize) { // We make the player corrects its offset // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + 32 - radius); + return Position(tileX * mapTileSize + mapTileSize - radius, + tileY * mapTileSize + mapTileSize - radius); } } // If the way is clear, step up one checked tile ahead. - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX + 32, posY)); + return mMap->checkNodeOffsets(radius, walkMask, + Position(posX + mapTileSize, posY)); } } @@ -681,7 +681,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // Make the player go the closest possible. if (!wLeft) { - return Position(tileX * 32 + radius, posY); + return Position(tileX * mapTileSize + radius, posY); } else { @@ -692,25 +692,25 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const { // We make the player corrects its offset // before going further - return Position(tileX * 32 + radius, - tileY * 32 + radius); + return Position(tileX * mapTileSize + radius, + tileY * mapTileSize + radius); } } if (!wBottomLeft) { // If we're going to collide with the bottom-left corner - if (offsetY + radius > 32) + if (offsetY + radius > mapTileSize) { // We make the player corrects its offset // before going further - return Position(tileX * 32 + radius, - tileY * 32 + 32 - radius); + return Position(tileX * mapTileSize + radius, + tileY * mapTileSize + mapTileSize - radius); } } // If the way is clear, step up one checked tile ahead. - return mMap->checkNodeOffsets(radius, - walkMask, Position(posX - 32, posY)); + return mMap->checkNodeOffsets(radius, walkMask, + Position(posX - mapTileSize, posY)); } } @@ -721,7 +721,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // Make the player go the closest possible. if (!wTop) { - return Position(posX, tileY * 32 + radius); + return Position(posX, tileY * mapTileSize + radius); } else { @@ -732,25 +732,25 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const { // We make the player corrects its offset // before going further - return Position(tileX * 32 + radius, - tileY * 32 + radius); + return Position(tileX * mapTileSize + radius, + tileY * mapTileSize + radius); } } if (!wTopRight) { // If we're going to collide with the top-right corner - if (offsetX + radius > 32) + if (offsetX + radius > mapTileSize) { // We make the player corrects its offset // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + radius); + return Position(tileX * mapTileSize + mapTileSize - radius, + tileY * mapTileSize + radius); } } // If the way is clear, step up one checked tile ahead. return mMap->checkNodeOffsets(radius, - walkMask, Position(posX, posY - 32)); + walkMask, Position(posX, posY - mapTileSize)); } } @@ -761,7 +761,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // Make the player go the closest possible. if (!wBottom) { - return Position(posX, tileY * 32 + 32 - radius); + return Position(posX, tileY * mapTileSize + mapTileSize - radius); } else { @@ -772,25 +772,25 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const { // We make the player corrects its offset // before going further - return Position(tileX * 32 + radius, - tileY * 32 + 32 - radius); + return Position(tileX * mapTileSize + radius, + tileY * mapTileSize + mapTileSize - radius); } } if (!wBottomRight) { // If we're going to collide with the bottom-right corner - if (offsetX + radius > 32) + if (offsetX + radius > mapTileSize) { // We make the player corrects its offset // before going further - return Position(tileX * 32 + 32 - radius, - tileY * 32 + 32 - radius); + return Position(tileX * mapTileSize + mapTileSize - radius, + tileY * mapTileSize + mapTileSize - radius); } } // If the way is clear, step up one checked tile ahead. return mMap->checkNodeOffsets(radius, - walkMask, Position(posX, posY + 32)); + walkMask, Position(posX, posY + mapTileSize)); } } @@ -916,9 +916,9 @@ bool LocalPlayer::pickUp(FloorItem *const item) { const Vector &playerPos = getPosition(); const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - item->getTileX(), item->getTileY(), getWalkMask(), 0); + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, + item->getTileX(), item->getTileY(), getWalkMask(), 0); if (!debugPath.empty()) navigateTo(item->getTileX(), item->getTileY()); else @@ -1747,8 +1747,9 @@ void LocalPlayer::moveToTarget(int dist) { if (mMap) { - debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, + debugPath = mMap->findPath(static_cast<int>( + playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); } @@ -3029,8 +3030,8 @@ bool LocalPlayer::isReachable(Being *const being, const Vector &playerPos = getPosition(); const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, being->getTileX(), being->getTileY(), getWalkMask(), maxCost); being->setDistance(static_cast<int>(debugPath.size())); @@ -3161,13 +3162,13 @@ void LocalPlayer::moveByDirection(const unsigned char dir) int dx = 0, dy = 0; #ifdef MANASERV_SUPPORT if (dir & UP) - dy -= 32; + dy -= mapTileSize; if (dir & DOWN) - dy += 32; + dy += mapTileSize; if (dir & LEFT) - dx -= 32; + dx -= mapTileSize; if (dir & RIGHT) - dx += 32; + dx += mapTileSize; #else if (dir & UP) dy--; @@ -3571,8 +3572,8 @@ bool LocalPlayer::navigateTo(const int x, const int y) mNavigateId = 0; mNavigatePath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, x, y, getWalkMask(), 0); if (mDrawPath) @@ -3599,8 +3600,8 @@ void LocalPlayer::navigateTo(const Being *const being) mNavigateY = being->getTileY(); mNavigatePath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, being->getTileX(), being->getTileY(), getWalkMask(), 0); @@ -3670,8 +3671,10 @@ void LocalPlayer::updateCoords() if (!tmpLayer) return; - const int x = static_cast<int>(playerPos.x - 16) / 32; - const int y = static_cast<int>(playerPos.y - 32) / 32; + const int x = static_cast<int>(playerPos.x - mapTileSize / 2) + / mapTileSize; + const int y = static_cast<int>(playerPos.y - mapTileSize) + / mapTileSize; if (mNavigateId) { if (!actorSpriteManager) @@ -3758,8 +3761,8 @@ int LocalPlayer::getPathLength(const Being *const being) const if (mTargetOnlyReachable) { const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, being->getTileX(), being->getTileY(), getWalkMask(), 0); return static_cast<int>(debugPath.size()); @@ -4130,8 +4133,8 @@ void LocalPlayer::fixAttackTarget() const Vector &playerPos = getPosition(); const Path debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); diff --git a/src/commands.cpp b/src/commands.cpp index 727bb036c..67bf9cf73 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -287,9 +287,8 @@ impHandler2(where) { std::ostringstream where; where << Game::instance()->getCurrentMapName() << ", coordinates: " - << ((player_node->getPixelX() - 16) / 32) << ", " - << ((player_node->getPixelY() - 32) / 32); - + << ((player_node->getPixelX() - mapTileSize / 2) / mapTileSize) + << ", " << ((player_node->getPixelY() - mapTileSize) / mapTileSize); tab->chatLog(where.str(), BY_SERVER); } diff --git a/src/flooritem.cpp b/src/flooritem.cpp index c5a07a74d..81ffa67cc 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -66,8 +66,10 @@ FloorItem::FloorItem(const int id, const int itemId, const int x, const int y, subY = max; else if (subY < -max) subY = -max; - mPos.x = static_cast<float>(x * map->getTileWidth() + subX + 16 - 8); - mPos.y = static_cast<float>(y * map->getTileHeight() + subY + 32 - 8); + mPos.x = static_cast<float>(x * map->getTileWidth() + + subX + mapTileSize / 2 - 8); + mPos.y = static_cast<float>(y * map->getTileHeight() + + subY + mapTileSize - 8); } else { @@ -112,8 +114,8 @@ bool FloorItem::draw(Graphics *const graphics, font = gui->getFont(); if (mDropTime < curTime) { - const int dx = 32; - const int dy = 32; + const int dx = mapTileSize; + const int dy = mapTileSize; if (curTime > mDropTime + 28 && curTime < mDropTime + 50) { diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index 0d81e4314..015067a6f 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -1119,7 +1119,7 @@ void PopupMenu::handleLink(const std::string &link, else if (link == "movecamera" && (mX || mY)) { if (viewport) - viewport->moveCameraToPosition(mX * 32, mY * 32); + viewport->moveCameraToPosition(mX * mapTileSize, mY * mapTileSize); } else if (link == "split" && mItem) { diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 5e855bea5..958fd3587 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -147,7 +147,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) int cnt = 0; // Apply lazy scrolling - while (lastTick < tick_time && cnt < 32) + while (lastTick < tick_time && cnt < mapTileSize) { if (player_x > mPixelViewX + mScrollRadius) { @@ -309,9 +309,9 @@ void Viewport::_drawDebugPath(Graphics *const graphics) const Vector &playerPos = player_node->getPosition(); debugPath = mMap->findPath( - static_cast<int>(playerPos.x - 16) / 32, - static_cast<int>(playerPos.y - 32) / 32, - mousePosX / 32, mousePosY / 32, + static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize, + static_cast<int>(playerPos.y - mapTileSize) / mapTileSize, + mousePosX / mapTileSize, mousePosY / mapTileSize, player_node->getWalkMask(), 500); lastMouseDestination = mouseDestination; @@ -345,8 +345,8 @@ void Viewport::_drawPath(Graphics *const graphics, const Path &path, int cnt = 1; FOR_EACH (Path::const_iterator, i, path) { - const int squareX = i->x * 32 - mPixelViewX + 12; - const int squareY = i->y * 32 - mPixelViewY + 12; + const int squareX = i->x * mapTileSize - mPixelViewX + 12; + const int squareY = i->y * mapTileSize - mPixelViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); if (mMap) @@ -371,7 +371,7 @@ void Viewport::_drawPath(Graphics *const graphics, const Path &path, if (mMap) { const std::string str = toString(mMap->getMetaTile( - i->x / 32, i->y / 32)->Gcost); + i->x / mapTileSize, i->y / mapTileSize)->Gcost); font->drawString(graphics, str, squareX + 4 - font->getWidth(text) / 2, squareY + 12); } diff --git a/src/gui/widgets/playerbox.cpp b/src/gui/widgets/playerbox.cpp index ff865bdbe..21617c57b 100644 --- a/src/gui/widgets/playerbox.cpp +++ b/src/gui/widgets/playerbox.cpp @@ -40,8 +40,8 @@ PlayerBox::PlayerBox(Being *const being, const std::string &skin, mSelectedBackground(), mSkin(nullptr), mSelectedSkin(nullptr), - mOffsetX(-16), - mOffsetY(-32), + mOffsetX(-mapTileSize / 2), + mOffsetY(-mapTileSize), mDrawBackground(false), mSelected(false) { @@ -57,8 +57,8 @@ PlayerBox::PlayerBox(const std::string &skin, mSelectedBackground(), mSkin(nullptr), mSelectedSkin(nullptr), - mOffsetX(-16), - mOffsetY(-32), + mOffsetX(-mapTileSize / 2), + mOffsetY(-mapTileSize), mDrawBackground(false), mSelected(false) { @@ -94,8 +94,8 @@ void PlayerBox::init(std::string name, std::string selectedName) if (mSkin) { mDrawBackground = (mSkin->getOption("drawbackground") != 0); - mOffsetX = mSkin->getOption("offsetX", -16); - mOffsetY = mSkin->getOption("offsetY", -32); + mOffsetX = mSkin->getOption("offsetX", -mapTileSize / 2); + mOffsetY = mSkin->getOption("offsetY", -mapTileSize); mFrameSize = mSkin->getOption("frameSize", 2); } if (selectedName.empty()) diff --git a/src/gui/widgets/tabs/setup_other.cpp b/src/gui/widgets/tabs/setup_other.cpp index ec4e2fe06..b59edfd4a 100644 --- a/src/gui/widgets/tabs/setup_other.cpp +++ b/src/gui/widgets/tabs/setup_other.cpp @@ -28,6 +28,7 @@ #include "gui/widgets/scrollarea.h" #include "configuration.h" +#include "map.h" #include "utils/gettext.h" @@ -161,7 +162,7 @@ Setup_Other::Setup_Other(const Widget2 *const widget) : // TRANSLATORS: settings option new SetupItemIntTextField(_("Scroll radius"), "", "ScrollRadius", - this, "ScrollRadiusEvent", 0, 32); + this, "ScrollRadiusEvent", 0, mapTileSize); // TRANSLATORS: settings option new SetupItemCheckBox(_("Auto resize minimaps"), "", "autoresizeminimaps", diff --git a/src/gui/windows/debugwindow.cpp b/src/gui/windows/debugwindow.cpp index 0104af792..3c3a856b8 100644 --- a/src/gui/windows/debugwindow.cpp +++ b/src/gui/windows/debugwindow.cpp @@ -133,8 +133,9 @@ void DebugWindow::draw(gcn::Graphics *g) if (target) { Graphics *const g2 = static_cast<Graphics*>(g); - target->draw(g2, -target->getPixelX() + 16 + mDimension.width / 2, - -target->getPixelY() + 32 + mDimension.height / 2); + target->draw(g2, -target->getPixelX() + mapTileSize / 2 + + mDimension.width / 2, -target->getPixelY() + mapTileSize + + mDimension.height / 2); } } BLOCK_END("DebugWindow::draw") diff --git a/src/map.cpp b/src/map.cpp index 69a59b0b1..3ff62e88d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -513,12 +513,12 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) #define fillCollision(collision, color) \ if (x < endX && mMetaTiles[tilePtr].blockmask & collision)\ {\ - width = 32;\ + width = mapTileSize;\ for (int x2 = tilePtr + 1; x < endX; x2 ++)\ {\ if (!(mMetaTiles[x2].blockmask & collision))\ break;\ - width += 32;\ + width += mapTileSize;\ x ++;\ tilePtr ++;\ }\ @@ -529,7 +529,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) graphics->fillRectangle(gcn::Rectangle(\ x0 * mTileWidth - scrollX, \ y * mTileHeight - scrollY, \ - width, 32));\ + width, mapTileSize));\ }\ }\ @@ -560,7 +560,7 @@ void Map::drawCollision(Graphics *const graphics, startY * mTileHeight - scrollY, endX * mTileWidth - scrollX, endY * mTileHeight - scrollY, - 32, 32); + mapTileSize, mapTileSize); } for (int y = startY; y < endY; y++) @@ -770,22 +770,22 @@ Position Map::checkNodeOffsets(int radius, const unsigned char walkMask, const Position &position) const { // Pre-computing character's position in tiles - const int tx = position.x / 32; - const int ty = position.y / 32; + const int tx = position.x / mapTileSize; + const int ty = position.y / mapTileSize; // Pre-computing character's position offsets. - int fx = position.x % 32; - int fy = position.y % 32; + int fx = position.x % mapTileSize; + int fy = position.y % mapTileSize; // Compute the being radius: // FIXME: Hande beings with more than 1/2 tile radius by not letting them // go or spawn in too narrow places. The server will have to be aware // of being's radius value (in tiles) to handle this gracefully. - if (radius > 32 / 2) - radius = 32 / 2; + if (radius > mapTileSize / 2) + radius = mapTileSize / 2; // set a default value if no value returned. if (radius < 1) - radius = 32 / 3; + radius = mapTileSize / 3; // We check diagonal first as they are more restrictive. // Top-left border check @@ -797,37 +797,37 @@ Position Map::checkNodeOffsets(int radius, const unsigned char walkMask, } // Top-right border check if (!getWalk(tx + 1, ty - 1, walkMask) - && (fy < radius) && fx > (32 - radius)) + && (fy < radius) && fx > (mapTileSize - radius)) { - fx = 32 - radius; + fx = mapTileSize - radius; fy = radius; } // Bottom-left border check if (!getWalk(tx - 1, ty + 1, walkMask) - && fy > (32 - radius) && fx < radius) + && fy > (mapTileSize - radius) && fx < radius) { fx = radius; - fy = 32 - radius; + fy = mapTileSize - radius; } // Bottom-right border check if (!getWalk(tx + 1, ty + 1, walkMask) - && fy > (32 - radius) && fx > (32 - radius)) + && fy > (mapTileSize - radius) && fx > (mapTileSize - radius)) { - fx = 32 - radius; + fx = mapTileSize - radius; fy = fx; } // Fix coordinates so that the player does not seem to dig into walls. - if (fx > (32 - radius) && !getWalk(tx + 1, ty, walkMask)) - fx = 32 - radius; + if (fx > (mapTileSize - radius) && !getWalk(tx + 1, ty, walkMask)) + fx = mapTileSize - radius; else if (fx < radius && !getWalk(tx - 1, ty, walkMask)) fx = radius; - else if (fy > (32 - radius) && !getWalk(tx, ty + 1, walkMask)) - fy = 32 - radius; + else if (fy > (mapTileSize - radius) && !getWalk(tx, ty + 1, walkMask)) + fy = mapTileSize - radius; else if (fy < radius && !getWalk(tx, ty - 1, walkMask)) fy = radius; - return Position(tx * 32 + fx, ty * 32 + fy); + return Position(tx * mapTileSize + fx, ty * mapTileSize + fy); } Path Map::findPixelPath(const int startPixelX, const int startPixelY, @@ -835,20 +835,23 @@ Path Map::findPixelPath(const int startPixelX, const int startPixelY, const int radius, const unsigned char walkMask, const int maxCost) { - Path myPath = findPath(startPixelX / 32, startPixelY / 32, - endPixelX / 32, endPixelY / 32, walkMask, maxCost); + Path myPath = findPath(startPixelX / mapTileSize, + startPixelY / mapTileSize, + endPixelX / mapTileSize, + endPixelY / mapTileSize, + walkMask, maxCost); // Don't compute empty coordinates. if (myPath.empty()) return myPath; // Find the starting offset - const float startOffsetX = static_cast<float>(startPixelX % 32); - const float startOffsetY = static_cast<float>(startPixelY % 32); + const float startOffsetX = static_cast<float>(startPixelX % mapTileSize); + const float startOffsetY = static_cast<float>(startPixelY % mapTileSize); // Find the ending offset - const float endOffsetX = static_cast<float>(endPixelX % 32); - const float endOffsetY = static_cast<float>(endPixelY % 32); + const float endOffsetX = static_cast<float>(endPixelX % mapTileSize); + const float endOffsetY = static_cast<float>(endPixelY % mapTileSize); const int sz = static_cast<int>(myPath.size()); // Find the distance, and divide it by the number of steps @@ -867,8 +870,10 @@ Path Map::findPixelPath(const int startPixelX, const int startPixelY, // A position that is valid on the start and end tile is not // necessarily valid on all the tiles in between, so check the offsets. *it = checkNodeOffsets(radius, walkMask, - it->x * 32 + startOffsetX + static_cast<float>(changeX * i), - it->y * 32 + startOffsetY + static_cast<float>(changeY * i)); + it->x * mapTileSize + startOffsetX + + static_cast<float>(changeX * i), + it->y * mapTileSize + startOffsetY + + static_cast<float>(changeY * i)); i++; ++it; } @@ -1268,13 +1273,15 @@ void Map::addRange(const std::string &name, const int type, if (!mObjects) return; - mObjects->addObject(name, type, x / 32, y / 32, dx / 32, dy / 32); + mObjects->addObject(name, type, x / mapTileSize, y / mapTileSize, + dx / mapTileSize, dy / mapTileSize); } void Map::addPortal(const std::string &name, const int type, const int x, const int y, const int dx, const int dy) { - addPortalTile(name, type, (x / 32) + (dx / 64), (y / 32) + (dy / 64)); + addPortalTile(name, type, (x / mapTileSize) + (dx / mapTileSize / 2), + (y / mapTileSize) + (dy / mapTileSize / 2)); } void Map::addPortalTile(const std::string &name, const int type, @@ -1479,7 +1486,8 @@ void Map::reduce() img->setAlphaVisible(false); } } - else if (img->mBounds.w > 32 || img->mBounds.h > 32) + else if (img->mBounds.w > mapTileSize + || img->mBounds.h > mapTileSize) { correct = false; img->setAlphaVisible(true); @@ -58,6 +58,8 @@ typedef TilePairVector::const_iterator TilePairVectorCIter; typedef std::vector<AmbientLayer*> AmbientLayerVector; typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter; +static const int mapTileSize = 32; + /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each diff --git a/src/maplayer.cpp b/src/maplayer.cpp index a6f726c90..686ab7a35 100644 --- a/src/maplayer.cpp +++ b/src/maplayer.cpp @@ -105,14 +105,14 @@ void MapLayer::draw(Graphics *const graphics, if (endY > mHeight) endY = mHeight; - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const bool flag = (debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2); for (int y = startY; y < endY; y++) { - const int y32 = y * 32; + const int y32 = y * mapTileSize; const int yWidth = y * mWidth; const int py0 = y32 + dy; @@ -121,7 +121,7 @@ void MapLayer::draw(Graphics *const graphics, for (int x = startX; x < endX; x++, tilePtr++) { - const int x32 = x * 32; + const int x32 = x * mapTileSize; int c = 0; const Image *const img = *tilePtr; @@ -129,7 +129,7 @@ void MapLayer::draw(Graphics *const graphics, { const int px = x32 + dx; const int py = py0 - img->mBounds.h; - if (flag || img->mBounds.h <= 32) + if (flag || img->mBounds.h <= mapTileSize) { int width = 0; // here need not draw over player position @@ -197,8 +197,8 @@ void MapLayer::updateSDL(Graphics *const graphics, int startX, int startY, if (endY > mHeight) endY = mHeight; - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const bool flag = (debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2); @@ -211,7 +211,7 @@ void MapLayer::updateSDL(Graphics *const graphics, int startX, int startY, ImageVertexes *imgVert = nullptr; const int yWidth = y * mWidth; - const int py0 = y * 32 + dy; + const int py0 = y * mapTileSize + dy; Image **tilePtr = mTiles + startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) @@ -219,9 +219,9 @@ void MapLayer::updateSDL(Graphics *const graphics, int startX, int startY, Image *const img = *tilePtr; if (img) { - const int px = x * 32 + dx; + const int px = x * mapTileSize + dx; const int py = py0 - img->mBounds.h; - if (flag || img->mBounds.h <= 32) + if (flag || img->mBounds.h <= mapTileSize) { if (lastImage != img) { @@ -261,8 +261,8 @@ void MapLayer::updateOGL(Graphics *const graphics, int startX, int startY, if (endY > mHeight) endY = mHeight; - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const bool flag = (debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2); @@ -275,21 +275,21 @@ void MapLayer::updateOGL(Graphics *const graphics, int startX, int startY, for (int y = startY; y < endY; y++) { const int yWidth = y * mWidth; - const int py0 = y * 32 + dy; + const int py0 = y * mapTileSize + dy; Image **tilePtr = mTiles + startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) { Image *const img = *tilePtr; if (img) { - const int px = x * 32 + dx; + const int px = x * mapTileSize + dx; const int py = py0 - img->mBounds.h; const GLuint imgGlImage = img->mGLImage; - if (flag || img->mBounds.h <= 32) + if (flag || img->mBounds.h <= mapTileSize) { if (!lastImage || lastImage->mGLImage != imgGlImage) { - if (img->mBounds.w > 32) + if (img->mBounds.w > mapTileSize) imgSet.clear(); if (imgSet.find(imgGlImage) != imgSet.end()) @@ -371,16 +371,16 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, ActorsCIter ai = actors->begin(); const ActorsCIter ai_end = actors->end(); - const int dx = (mX * 32) - scrollX; - const int dy = (mY * 32) - scrollY + 32; + const int dx = (mX * mapTileSize) - scrollX; + const int dy = (mY * mapTileSize) - scrollY + mapTileSize; const int specialWidth = mSpecialLayer->mWidth; const int specialHeight = mSpecialLayer->mHeight; for (int y = startY; y < endY; y++) { - const int y32 = y * 32; - const int y32s = (y + yFix) * 32; + const int y32 = y * mapTileSize; + const int y32s = (y + yFix) * mapTileSize; const int yWidth = y * mWidth; BLOCK_START("MapLayer::drawFringe drawmobs") @@ -408,15 +408,21 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, for (int x = startX; x < endX1; x++) { - const int px1 = x * 32 - scrollX; + const int px1 = x * mapTileSize - scrollX; const MapItem *item = mSpecialLayer->mTiles[ptr + x]; if (item) - item->draw(graphics, px1, py1, 32, 32); + { + item->draw(graphics, px1, py1, + mapTileSize, mapTileSize); + } item = mTempLayer->mTiles[ptr + x]; if (item) - item->draw(graphics, px1, py1, 32, 32); + { + item->draw(graphics, px1, py1, + mapTileSize, mapTileSize); + } } } } @@ -428,7 +434,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, Image **tilePtr = mTiles + startX + yWidth; for (int x = startX; x < endX; x++, tilePtr++) { - const int x32 = x * 32; + const int x32 = x * mapTileSize; const int px1 = x32 - scrollX; int c = 0; @@ -439,7 +445,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, const int py = py0 - img->mBounds.h; if ((debugFlags != Map::MAP_SPECIAL && debugFlags != Map::MAP_SPECIAL2) - || img->mBounds.h <= 32) + || img->mBounds.h <= mapTileSize) { int width = 0; // here need not draw over player position @@ -475,12 +481,18 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, = mTempLayer->mTiles[ptr + x1]; if (item1 || item2) { - const int px2 = px1 + (x1 * 32); + const int px2 = px1 + (x1 * mapTileSize); if (item1 && item1->mType != MapItem::EMPTY) - item1->draw(graphics, px2, py1, 32, 32); + { + item1->draw(graphics, px2, py1, + mapTileSize, mapTileSize); + } if (item2 && item2->mType != MapItem::EMPTY) - item2->draw(graphics, px2, py1, 32, 32); + { + item2->draw(graphics, px2, py1, + mapTileSize, mapTileSize); + } } } } @@ -501,20 +513,22 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, BLOCK_END("MapLayer::drawFringe drawmobs") if (mHighlightAttackRange && player_node) { - const int px = player_node->getPixelX() - scrollX - 16; - const int py = player_node->getPixelY() - scrollY - 32; - const int attackRange = player_node->getAttackRange() * 32; + const int px = player_node->getPixelX() + - scrollX - mapTileSize / 2; + const int py = player_node->getPixelY() - scrollY - mapTileSize; + const int attackRange = player_node->getAttackRange() + * mapTileSize; int x = px - attackRange; int y = py - attackRange; - int w = 2 * attackRange + 32; + int w = 2 * attackRange + mapTileSize; int h = w; - if (attackRange <= 32) + if (attackRange <= mapTileSize) { - x -= 16; - y -= 16; - w += 32; - h += 32; + x -= mapTileSize / 2; + y -= mapTileSize / 2; + w += mapTileSize; + h += mapTileSize; } if (userPalette) @@ -666,13 +680,16 @@ void SpecialLayer::draw(Graphics *const graphics, int startX, int startY, for (int y = startY; y < endY; y ++) { - const int py = y * 32 - scrollY; + const int py = y * mapTileSize - scrollY; const int y2 = y * mWidth; for (int x = startX; x < endX; x ++) { const MapItem *const item = mTiles[x + y2]; if (item) - item->draw(graphics, x * 32 - scrollX, py, 32, 32); + { + item->draw(graphics, x * mapTileSize - scrollX, py, + mapTileSize, mapTileSize); + } } } BLOCK_END("SpecialLayer::draw") diff --git a/src/particle/particleemitter.cpp b/src/particle/particleemitter.cpp index 74aec293a..089fa31de 100644 --- a/src/particle/particleemitter.cpp +++ b/src/particle/particleemitter.cpp @@ -23,6 +23,7 @@ #include "particle/particleemitter.h" #include "logger.h" +#include "map.h" #include "particle/animationparticle.h" #include "particle/rotationalparticle.h" @@ -253,9 +254,9 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode, const int delay = XML::getIntProperty( frameNode, "delay", 0, 0, 100000); const int offsetX = XML::getProperty(frameNode, "offsetX", 0) - - imageset->getWidth() / 2 + 16; + - imageset->getWidth() / 2 + mapTileSize / 2; const int offsetY = XML::getProperty(frameNode, "offsetY", 0) - - imageset->getHeight() + 32; + - imageset->getHeight() + mapTileSize; const int rand = XML::getIntProperty( frameNode, "rand", 100, 0, 100); @@ -327,9 +328,9 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode, const int delay = XML::getIntProperty( frameNode, "delay", 0, 0, 100000); const int offsetX = XML::getProperty(frameNode, "offsetX", 0) - - imageset->getWidth() / 2 + 16; + - imageset->getWidth() / 2 + mapTileSize / 2; const int offsetY = XML::getProperty(frameNode, "offsetY", 0) - - imageset->getHeight() + 32; + - imageset->getHeight() + mapTileSize; const int rand = XML::getIntProperty( frameNode, "rand", 100, 0, 100); diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp index eeae4cfec..19b618208 100644 --- a/src/resources/db/itemdb.cpp +++ b/src/resources/db/itemdb.cpp @@ -244,7 +244,7 @@ void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum) std::string drawAfter = XML::getProperty(node, "drawAfter", ""); const int pet = XML::getProperty(node, "pet", 0); const int maxFloorOffset = XML::getIntProperty( - node, "maxFloorOffset", 32, 0, 32); + node, "maxFloorOffset", mapTileSize, 0, mapTileSize); std::string colors; if (serverVersion >= 1) { diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index eb8014f3e..fa8ca2b61 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -60,7 +60,7 @@ ItemInfo::ItemInfo() : mHitEffectId(-1), mCriticalHitEffectId(-1), mMissEffectId(-1), - maxFloorOffset(32), + maxFloorOffset(mapTileSize), mPickupCursor(Cursor::CURSOR_POINTER), mPet(0), mProtected(false) diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index 4097acb89..1382e66af 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -934,7 +934,7 @@ Map *MapReader::createEmptyMap(const std::string &filename, const std::string &realFilename) { logger->log1("Creating empty map"); - Map *const map = new Map(300, 300, 32, 32); + Map *const map = new Map(300, 300, mapTileSize, mapTileSize); map->setProperty("_filename", realFilename); map->setProperty("_realfilename", filename); updateMusic(map); diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index af0ada0dc..1c593fc71 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -23,6 +23,7 @@ #include "resources/spritedef.h" #include "logger.h" +#include "map.h" #include "resources/action.h" #include "resources/animation.h" @@ -293,10 +294,11 @@ void SpriteDef::loadAnimation(const XmlNodePtr animationNode, { const int delay = XML::getIntProperty( frameNode, "delay", 0, 0, 100000); - const int offsetX = XML::getProperty(frameNode, "offsetX", 0) + - imageSet->getOffsetX() - imageSet->getWidth() / 2 + 16; - const int offsetY = XML::getProperty(frameNode, "offsetY", 0) + - imageSet->getOffsetY() - imageSet->getHeight() + 32; + const int offsetX = XML::getProperty(frameNode, "offsetX", 0) + + imageSet->getOffsetX() - imageSet->getWidth() / 2 + + mapTileSize / 2; + const int offsetY = XML::getProperty(frameNode, "offsetY", 0) + + imageSet->getOffsetY() - imageSet->getHeight() + mapTileSize; const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); if (xmlNameEqual(frameNode, "frame")) diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp index e0623c937..bb120dee7 100644 --- a/src/simpleanimation.cpp +++ b/src/simpleanimation.cpp @@ -23,6 +23,7 @@ #include "simpleanimation.h" #include "logger.h" +#include "map.h" #include "render/graphics.h" @@ -163,8 +164,8 @@ void SimpleAnimation::initializeAnimation(const XmlNodePtr animationNode, if (!imageset) return; - const int x1 = imageset->getWidth() / 2 - 16; - const int y1 = imageset->getHeight() - 32; + const int x1 = imageset->getWidth() / 2 - mapTileSize / 2; + const int y1 = imageset->getHeight() - mapTileSize; // Get animation frames for (XmlNodePtr frameNode = animationNode->xmlChildrenNode; |