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authorAndrei Karas <akaras@inbox.ru>2012-05-08 21:59:40 +0300
committerAndrei Karas <akaras@inbox.ru>2012-05-08 21:59:40 +0300
commit0af9ff98876426c096d2b4b8a4f17172af92b8d0 (patch)
tree7bda8371f24f7e4734d38785c1ddf45e51ee0e3c
parent6597ad3d884c0e443203738cae4e97a545f76f48 (diff)
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Fix draw line position.
-rw-r--r--src/openglgraphics.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index e6f598904..b979cb473 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -1166,10 +1166,10 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
setTexturingAndBlending(false);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- mFloatTexArray[0] = static_cast<float>(x1);
- mFloatTexArray[1] = static_cast<float>(y1);
- mFloatTexArray[2] = static_cast<float>(x2);
- mFloatTexArray[3] = static_cast<float>(y2);
+ mFloatTexArray[0] = static_cast<float>(x1) + 0.5f;
+ mFloatTexArray[1] = static_cast<float>(y1) + 0.5f;
+ mFloatTexArray[2] = static_cast<float>(x2) + 0.5f;
+ mFloatTexArray[3] = static_cast<float>(y2) + 0.5f;
drawLineArrayf(vp);