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authorAndrei Karas <akaras@inbox.ru>2012-10-31 02:55:45 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-31 02:57:08 +0300
commit6b0dd77da68d844633654a71bd1ae64250d36497 (patch)
tree704b662b361bb83e1413a062e716958cd6fadcc3
parent3bcb4a9850ac7ae81d5548d40c831f6699cdc866 (diff)
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Add screen buttons for left windows.
Also fix hidden by default buttons.
-rw-r--r--src/gui/windowmenu.cpp66
-rw-r--r--src/gui/windowmenu.h8
2 files changed, 61 insertions, 13 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 31389cb71..1b86b5dc9 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -27,6 +27,7 @@
#include "keyboardconfig.h"
#include "gui/didyouknowwindow.h"
+#include "gui/helpwindow.h"
#include "gui/skilldialog.h"
#ifdef MANASERV_SUPPORT
#include "gui/specialswindow.h"
@@ -43,19 +44,23 @@
#include "debug.h"
+extern Window *botCheckerWindow;
+extern Window *debugWindow;
+extern Window *dropShortcutWindow;
extern Window *emoteShortcutWindow;
extern Window *equipmentWindow;
extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
-extern Window *dropShortcutWindow;
-extern Window *setupWindow;
-extern Window *statusWindow;
-extern Window *whoIsOnline;
extern Window *killStats;
+extern Window *minimap;
+extern Window *outfitWindow;
+extern Window *setupWindow;
+extern Window *shopWindow;
extern Window *spellShortcutWindow;
-extern Window *botCheckerWindow;
extern Window *socialWindow;
+extern Window *statusWindow;
extern Window *questsWindow;
+extern Window *whoIsOnline;
WindowMenu::WindowMenu(const Widget2 *const widget) :
Container(widget),
@@ -72,7 +77,9 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
setFocusable(false);
addButton(N_("ONL"), _("Who is online"), x, h,
- Input::KEY_NO_VALUE, whoIsOnline);
+ Input::KEY_WINDOW_ONLINE, whoIsOnline);
+ addButton(N_("HLP"), _("Help"), x, h,
+ Input::KEY_WINDOW_HELP, helpWindow);
addButton(N_("QE"), _("Quests"), x, h,
Input::KEY_WINDOW_QUESTS, questsWindow);
addButton(N_("BC"), _("Bot checker"), x, h,
@@ -81,12 +88,21 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
Input::KEY_WINDOW_KILLS, killStats);
addButton(":-)", _("Smilies"), x, h,
Input::KEY_WINDOW_EMOTE_SHORTCUT, emoteShortcutWindow);
+ addButton(N_("CH"), _("Chat"), x, h,
+ Input::KEY_WINDOW_CHAT, minimap,
+#ifdef ANDROID
+ true);
+#else
+ false);
+#endif
addButton(N_("STA"), _("Status"), x, h,
Input::KEY_WINDOW_STATUS, statusWindow);
addButton(N_("EQU"), _("Equipment"), x, h,
Input::KEY_WINDOW_EQUIPMENT, equipmentWindow);
addButton(N_("INV"), _("Inventory"), x, h,
Input::KEY_WINDOW_INVENTORY, inventoryWindow);
+ addButton(N_("MAP"), _("Map"), x, h,
+ Input::KEY_WINDOW_MINIMAP, minimap, false);
if (skillDialog->hasSkills())
{
@@ -109,9 +125,20 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
addButton(N_("SP"), _("Spells"), x, h,
Input::KEY_WINDOW_SPELLS, spellShortcutWindow);
addButton(N_("DR"), _("Drop"), x, h,
- Input::KEY_WINDOW_DROP, dropShortcutWindow);
+ Input::KEY_WINDOW_DROP, dropShortcutWindow, false);
addButton(N_("YK"), _("Did you know"), x, h,
Input::KEY_WINDOW_DIDYOUKNOW, didYouKnowWindow);
+ addButton(N_("SHP"), _("Shop"), x, h,
+ Input::KEY_WINDOW_SHOP, shopWindow, false);
+ addButton(N_("OU"), _("Outfits"), x, h,
+ Input::KEY_WINDOW_OUTFIT, outfitWindow, false);
+ addButton(N_("DBG"), _("Debug"), x, h,
+ Input::KEY_WINDOW_DEBUG, debugWindow,
+#ifdef ANDROID
+ true);
+#else
+ false);
+#endif
addButton(N_("SET"), _("Setup"), x, h,
Input::KEY_WINDOW_SETUP, setupWindow);
@@ -171,7 +198,10 @@ void WindowMenu::action(const gcn::ActionEvent &event)
Window *const window = info->window;
if (window)
{
- window->setVisible(!window->isVisible());
+ if (window == helpWindow)
+ helpWindow->loadHelp("index");
+ else
+ window->setVisible(!window->isVisible());
if (window->isVisible())
window->requestMoveToTop();
}
@@ -188,17 +218,19 @@ void WindowMenu::addButton(const char *const text,
btn->setTag(key);
add(btn);
btn->setFocusable(false);
+/*
if (!visible)
{
btn->setVisible(false);
}
else
+*/
{
x += btn->getWidth() + 3;
h = btn->getHeight();
}
mButtons.push_back(btn);
- mButtonNames[text] = new ButtonInfo(btn, window);
+ mButtonNames[text] = new ButtonInfo(btn, window, visible);
}
void WindowMenu::mousePressed(gcn::MouseEvent &event)
@@ -306,9 +338,21 @@ void WindowMenu::updateButtons()
void WindowMenu::loadButtons()
{
if (config.getValue("windowmenu0", "") == "")
+ {
+ for (std::map <std::string, ButtonInfo*>::iterator
+ it = mButtonNames.begin(),
+ it_end = mButtonNames.end(); it != it_end; ++it)
+ {
+ ButtonInfo *info = (*it).second;
+ if (!info || !info->button || info->visible)
+ continue;
+ info->button->setVisible(false);
+ }
+ updateButtons();
return;
+ }
- for (int f = 0; f < 15; f ++)
+ for (int f = 0; f < 30; f ++)
{
std::string str = config.getValue("windowmenu" + toString(f), "");
if (str == "" || str == "SET")
@@ -337,7 +381,7 @@ void WindowMenu::saveButtons()
i ++;
}
}
- for (int f = i; f < 15; f ++)
+ for (int f = i; f < 30; f ++)
config.deleteKey("windowmenu" + toString(f));
}
diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h
index 1ee485a8d..635febaec 100644
--- a/src/gui/windowmenu.h
+++ b/src/gui/windowmenu.h
@@ -41,14 +41,18 @@ class Window;
struct ButtonInfo final
{
- ButtonInfo(Button *button0, Window *window0) :
+ ButtonInfo(Button *button0, Window *window0, bool visible0) :
button(button0),
- window(window0)
+ window(window0),
+ visible(visible0)
{
}
+ A_DELETE_COPY(ButtonInfo)
+
Button *button;
Window *window;
+ bool visible;
};
/**