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authorAndrei Karas <akaras@inbox.ru>2011-04-09 18:49:05 +0300
committerAndrei Karas <akaras@inbox.ru>2011-04-09 18:49:05 +0300
commitb9d66c41246fef56e41f600b5523a5ff1a29a1c8 (patch)
tree3e6e546d393975b83ae951561cb6b05d920ef048
parent8bed92098b94ebe14dfd9d622585fbfc150a8757 (diff)
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Improve map loading speed.
-rw-r--r--src/map.cpp65
-rw-r--r--src/map.h7
-rw-r--r--src/opengl1graphics.cpp4
-rw-r--r--src/openglgraphics.cpp12
-rw-r--r--src/resources/image.h3
-rw-r--r--src/resources/mapreader.cpp4
6 files changed, 75 insertions, 20 deletions
diff --git a/src/map.cpp b/src/map.cpp
index eafdc88ec..4437b55a2 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -378,7 +378,10 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
mLastScrollX(0.0f), mLastScrollY(0.0f),
mOverlayDetail(config.getIntValue("OverlayDetail")),
mOpacity(config.getFloatValue("guialpha")),
- mPvp(0)
+ mPvp(0),
+ mTilesetsIndexed(false),
+ mIndexedTilesets(0),
+ mIndexedTilesetsSize(0)
// mSpritesUpdated(true)
{
const int size = mWidth * mHeight;
@@ -758,15 +761,10 @@ void Map::drawAmbientLayers(Graphics *graphics, LayerType type,
Tileset *Map::getTilesetWithGid(int gid) const
{
- Tileset *s = NULL;
- for (Tilesets::const_iterator it = mTilesets.begin(),
- it_end = mTilesets.end(); it < it_end && (*it)->getFirstGid() <= gid;
- ++it)
- {
- s = *it;
- }
-
- return s;
+ if (gid < mIndexedTilesetsSize)
+ return mIndexedTilesets[gid];
+ else
+ return 0;
}
void Map::blockTile(int x, int y, BlockType type)
@@ -1409,6 +1407,9 @@ MapItem *Map::findPortalXY(int x, int y)
TileAnimation *Map::getAnimationForGid(int gid) const
{
+ if (mTileAnimations.empty())
+ return 0;
+
std::map<int, TileAnimation*>::const_iterator
i = mTileAnimations.find(gid);
return (i == mTileAnimations.end()) ? NULL : i->second;
@@ -1465,6 +1466,50 @@ std::string Map::getObjectData(unsigned x, unsigned y, int type)
return "";
}
+void Map::indexTilesets()
+{
+ if (mTilesetsIndexed)
+ return;
+
+ mTilesetsIndexed = true;
+
+ Tileset *s = 0;
+ for (Tilesets::const_iterator it = mTilesets.begin(),
+ it_end = mTilesets.end(); it < it_end;
+ ++it)
+ {
+ if (!s || s->getFirstGid() < (*it)->getFirstGid())
+ s = *it;
+ }
+ if (!s)
+ return;
+
+ const int size = s->getFirstGid() + s->size();
+ mIndexedTilesetsSize = size;
+ mIndexedTilesets = new Tileset*[size];
+ std::fill_n(mIndexedTilesets, size, static_cast<Tileset*>(0));
+ for (Tilesets::const_iterator it = mTilesets.begin(),
+ it_end = mTilesets.end(); it < it_end;
+ ++it)
+ {
+ s = *it;
+ const int start = s->getFirstGid();
+ const int end = start + s->size();
+ for (int f = start; f < end; f ++)
+ mIndexedTilesets[f] = s;
+ }
+}
+
+void Map::clearIndexedTilesets()
+{
+ if (!mTilesetsIndexed)
+ return;
+
+ mTilesetsIndexed = false;
+ delete[] mIndexedTilesets;
+ mIndexedTilesetsSize = 0;
+}
+
SpecialLayer::SpecialLayer(int width, int height, bool drawSprites):
mWidth(width), mHeight(height)
{
diff --git a/src/map.h b/src/map.h
index 79c9e8b2b..0c1c5b098 100644
--- a/src/map.h
+++ b/src/map.h
@@ -433,6 +433,10 @@ class Map : public Properties, public ConfigListener
std::string getObjectData(unsigned x, unsigned y, int type);
+ void indexTilesets();
+
+ void clearIndexedTilesets();
+
protected:
friend class Actor;
@@ -516,6 +520,9 @@ class Map : public Properties, public ConfigListener
float mOpacity;
int mOpenGL;
int mPvp;
+ bool mTilesetsIndexed;
+ Tileset** mIndexedTilesets;
+ int mIndexedTilesetsSize;
SpecialLayer *mSpecialLayer;
SpecialLayer *mTempLayer;
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp
index b2742e360..ad488d3cd 100644
--- a/src/opengl1graphics.cpp
+++ b/src/opengl1graphics.cpp
@@ -121,7 +121,7 @@ static inline void drawQuad(Image *image,
int srcX, int srcY, int dstX, int dstY,
int width, int height)
{
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
// Find OpenGL normalized texture coordinates.
float texX1 = static_cast<float>(srcX)
@@ -159,7 +159,7 @@ static inline void drawRescaledQuad(Image *image, int srcX, int srcY,
int dstX, int dstY, int width, int height,
int desiredWidth, int desiredHeight)
{
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
// Find OpenGL normalized texture coordinates.
float texX1 = static_cast<float>(srcX)
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index aa3dc6667..f65553a15 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -130,7 +130,7 @@ static inline void drawQuad(Image *image,
int srcX, int srcY, int dstX, int dstY,
int width, int height)
{
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
// Find OpenGL normalized texture coordinates.
const float texX1 = static_cast<float>(srcX) /
@@ -192,7 +192,7 @@ static inline void drawRescaledQuad(Image *image,
int width, int height,
int desiredWidth, int desiredHeight)
{
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
// Find OpenGL normalized texture coordinates.
const float texX1 = static_cast<float>(srcX) /
@@ -379,7 +379,7 @@ void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h)
unsigned int vp = 0;
const unsigned int vLimit = vertexBufSize * 4;
// Draw a set of textured rectangles
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
float texX1 = static_cast<float>(srcX) / tw;
float texY1 = static_cast<float>(srcY) / th;
@@ -515,7 +515,7 @@ void OpenGLGraphics::drawRescaledImagePattern(Image *image, int x, int y,
float texY1 = static_cast<float>(srcY) / th;
// Draw a set of textured rectangles
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
for (int py = 0; py < h; py += ih)
{
@@ -634,7 +634,7 @@ void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert, Image *image)
std::vector<int>::iterator ivp;
// Draw a set of textured rectangles
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
std::vector<GLfloat*> &floatTexPool = ogl->getFloatTexPool();
std::vector<GLfloat*>::iterator ft;
@@ -701,7 +701,7 @@ void OpenGLGraphics::calcImagePattern(GraphicsVertexes* vert, Image *image,
ogl->init();
// Draw a set of textured rectangles
- if (image->getTextureType() == GL_TEXTURE_2D)
+ if (image->mTextureType == GL_TEXTURE_2D)
{
float texX1 = static_cast<float>(srcX) / tw;
float texY1 = static_cast<float>(srcY) / th;
diff --git a/src/resources/image.h b/src/resources/image.h
index 585b3d62b..beaba7b0e 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -209,6 +209,8 @@ class Image : public Resource
static int getTextureType()
{ return mTextureType; }
+
+ static int mTextureType;
#endif
protected:
@@ -268,7 +270,6 @@ class Image : public Resource
int mTexWidth, mTexHeight;
static int mUseOpenGL;
- static int mTextureType;
static int mTextureSize;
#endif
};
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 25e9750de..d2bcde06d 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -370,7 +370,7 @@ Map *MapReader::readMap(xmlNodePtr node, const std::string &path)
}
map->initializeAmbientLayers();
-
+ map->clearIndexedTilesets();
return map;
}
@@ -424,6 +424,8 @@ void MapReader::readLayer(xmlNodePtr node, Map *map)
const bool isFringeLayer = (name.substr(0, 6) == "fringe");
const bool isCollisionLayer = (name.substr(0, 9) == "collision");
+ map->indexTilesets();
+
MapLayer *layer = 0;
if (!isCollisionLayer)