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author | Andrei Karas <akaras@inbox.ru> | 2014-07-23 23:09:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-23 23:09:03 +0300 |
commit | b700c6dde6b34b3f5ec3cbd492ffc490bbfef922 (patch) | |
tree | 333a762939fefe94126a0d78ba2edce150fee4a5 | |
parent | 139a87ebc3fc14dbb9e51442d19863a974e889fc (diff) | |
download | plus-b700c6dde6b34b3f5ec3cbd492ffc490bbfef922.tar.gz plus-b700c6dde6b34b3f5ec3cbd492ffc490bbfef922.tar.bz2 plus-b700c6dde6b34b3f5ec3cbd492ffc490bbfef922.tar.xz plus-b700c6dde6b34b3f5ec3cbd492ffc490bbfef922.zip |
In gamemodifiers add addmodifier2 macro.
-rw-r--r-- | src/gamemodifiers.cpp | 73 |
1 files changed, 30 insertions, 43 deletions
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index 3c68646b6..b25a7a4e6 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -46,30 +46,33 @@ static const unsigned m##name##Size = sz; \ static const char *const m##name##Strings[] = -#define stringModifier(name1, name2) \ +#define addModifier2(name1, name2, str, sz, ...) \ + static const unsigned m##name1##Size = sz; \ + static const char *const m##name1##Strings[] = \ + __VA_ARGS__; \ + void GameModifiers::change##name1(const bool forward) \ + { \ + changeMode(&settings.name2, m##name1##Size, str, \ + &GameModifiers::get##name1##String, 0, true, forward); \ + } \ std::string GameModifiers::get##name1##String() \ { \ return gettext(getVarItem(&m##name1##Strings[0], \ settings.name2, m##name1##Size)); \ } -#define changeMethod(name1, name2, str) \ - void GameModifiers::change##name1(const bool forward) \ +#define stringModifier(name1, name2) \ + std::string GameModifiers::get##name1##String() \ { \ - changeMode(&settings.name2, m##name1##Size, str, \ - &GameModifiers::get##name1##String, 0, true, forward); \ + return gettext(getVarItem(&m##name1##Strings[0], \ + settings.name2, m##name1##Size)); \ } -#define changeMethod2(name1, name2, str) \ +#define changeMethod(name1, name2, str) \ void GameModifiers::change##name1(const bool forward) \ { \ changeMode(&settings.name2, m##name1##Size, str, \ &GameModifiers::get##name1##String, 0, true, forward); \ - } \ - std::string GameModifiers::get##name1##String() \ - { \ - return gettext(getVarItem(&m##name1##Strings[0], \ - settings.name2, m##name1##Size)); \ } GameModifiers *modifiers = nullptr; @@ -191,7 +194,7 @@ std::string GameModifiers::getCrazyMoveTypeString() } } -addModifier(MoveToTargetType, 13) +addModifier2(MoveToTargetType, moveToTargetType, "moveToTargetType", 13, { // TRANSLATORS: move to target type in status bar N_("(0) default moves to target"), @@ -221,11 +224,9 @@ addModifier(MoveToTargetType, 13) N_("(B) moves to target in attack range - 1"), // TRANSLATORS: move to target type in status bar N_("(?) move to target") -}; +}) -changeMethod2(MoveToTargetType, moveToTargetType, "moveToTargetType") - -addModifier(FollowMode, 4) +addModifier2(FollowMode, followMode, "followMode", 4, { // TRANSLATORS: folow mode in status bar N_("(D) default follow"), @@ -237,11 +238,9 @@ addModifier(FollowMode, 4) N_("(P) pet follow"), // TRANSLATORS: folow mode in status bar N_("(?) unknown follow") -}; +}) -changeMethod2(FollowMode, followMode, "followMode") - -addModifier(AttackWeaponType, 4) +addModifier2(AttackWeaponType, attackWeaponType, "attackWeaponType", 4, { // TRANSLATORS: switch attack type in status bar N_("(?) attack"), @@ -253,11 +252,9 @@ addModifier(AttackWeaponType, 4) N_("(S) switch attack with shield"), // TRANSLATORS: switch attack type in status bar N_("(?) attack") -}; +}) -changeMethod2(AttackWeaponType, attackWeaponType, "attackWeaponType") - -addModifier(AttackType, 4) +addModifier2(AttackType, attackType, "attackType", 4, { // TRANSLATORS: attack type in status bar N_("(D) default attack"), @@ -269,9 +266,7 @@ addModifier(AttackType, 4) N_("(d) without auto attack"), // TRANSLATORS: attack type in status bar N_("(?) attack") -}; - -changeMethod2(AttackType, attackType, "attackType") +}) const unsigned mQuickDropCounterSize = 31; @@ -300,7 +295,7 @@ void GameModifiers::setQuickDropCounter(const int n) UpdateStatusListener::distributeEvent(); } -addModifier(PickUpType, 7) +addModifier2(PickUpType, pickUpType, "pickUpType", 7, { // TRANSLATORS: pickup size in status bar N_("(S) small pick up 1x1 cells"), @@ -318,11 +313,9 @@ addModifier(PickUpType, 7) N_("(A) go and pick up in max distance"), // TRANSLATORS: pickup size in status bar N_("(?) pick up") -}; - -changeMethod2(PickUpType, pickUpType, "pickUpType") +}) -addModifier(MagicAttackType, 5) +addModifier2(MagicAttackType, magicAttackType, "magicAttackType", 5, { // TRANSLATORS: magic attack in status bar N_("(f) use #flar for magic attack"), @@ -336,11 +329,9 @@ addModifier(MagicAttackType, 5) N_("(U) use #upmarmu for magic attack"), // TRANSLATORS: magic attack in status bar N_("(?) magic attack") -}; - -changeMethod2(MagicAttackType, magicAttackType, "magicAttackType") +}) -addModifier(PvpAttackType, 4) +addModifier2(PvpAttackType, pvpAttackType, "pvpAttackType", 4, { // TRANSLATORS: player attack type in status bar N_("(a) attack all players"), @@ -352,11 +343,9 @@ addModifier(PvpAttackType, 4) N_("(d) don't attack players"), // TRANSLATORS: player attack type in status bar N_("(?) pvp attack") -}; - -changeMethod2(PvpAttackType, pvpAttackType, "pvpAttackType") +}) -addModifier(ImitationMode, 2) +addModifier2(ImitationMode, imitationMode, "imitationMode", 2, { // TRANSLATORS: imitation type in status bar N_("(D) default imitation"), @@ -364,9 +353,7 @@ addModifier(ImitationMode, 2) N_("(O) outfits imitation"), // TRANSLATORS: imitation type in status bar N_("(?) imitation") -}; - -changeMethod2(ImitationMode, imitationMode, "imitationMode") +}) addModifier(GameModifiers, 2) { |