summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-09-06 13:29:42 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 13:29:42 +0300
commit83a6463a88b4b5eda003f55b419995c13476d917 (patch)
tree94df4a85319146e17ebe89ce82c6c3a0e1d9b138
parent8a23a928d99d79b0d48961a225c3656ca42f34f0 (diff)
downloadplus-83a6463a88b4b5eda003f55b419995c13476d917.tar.gz
plus-83a6463a88b4b5eda003f55b419995c13476d917.tar.bz2
plus-83a6463a88b4b5eda003f55b419995c13476d917.tar.xz
plus-83a6463a88b4b5eda003f55b419995c13476d917.zip
In skills add support for reading mana cost from server.
-rw-r--r--src/gui/widgets/skillinfo.cpp1
-rw-r--r--src/gui/widgets/skillinfo.h1
-rw-r--r--src/gui/windows/skilldialog.cpp8
-rw-r--r--src/gui/windows/skilldialog.h6
-rw-r--r--src/net/ea/skillhandler.cpp7
-rw-r--r--src/net/eathena/skillhandler.cpp6
-rw-r--r--src/net/tmwa/skillhandler.cpp6
7 files changed, 22 insertions, 13 deletions
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp
index bd889865d..29b9510ee 100644
--- a/src/gui/widgets/skillinfo.cpp
+++ b/src/gui/widgets/skillinfo.cpp
@@ -48,6 +48,7 @@ SkillInfo::SkillInfo() :
skillLevelWidth(0),
id(0),
range(0),
+ sp(0),
type(SkillType::Unknown),
modifiable(false),
visible(false)
diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h
index 1d9dfeacd..bdeac330d 100644
--- a/src/gui/widgets/skillinfo.h
+++ b/src/gui/widgets/skillinfo.h
@@ -55,6 +55,7 @@ struct SkillInfo final
int skillLevelWidth;
unsigned int id;
int range;
+ int sp;
SkillType::SkillType type;
bool modifiable;
bool visible;
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 35f33f63d..842292e2e 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -346,7 +346,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
bool SkillDialog::updateSkill(const int id,
const int range,
const bool modifiable,
- const SkillType::SkillType type)
+ const SkillType::SkillType type,
+ const int sp)
{
const SkillMap::const_iterator it = mSkills.find(id);
@@ -358,6 +359,7 @@ bool SkillDialog::updateSkill(const int id,
info->modifiable = modifiable;
info->range = range;
info->type = type;
+ info->sp = sp;
info->update();
}
return true;
@@ -370,7 +372,8 @@ void SkillDialog::addSkill(const int id,
const int level,
const int range,
const bool modifiable,
- const SkillType::SkillType type)
+ const SkillType::SkillType type,
+ const int sp)
{
if (mDefaultModel)
{
@@ -398,6 +401,7 @@ void SkillDialog::addSkill(const int id,
// TRANSLATORS: skills dialog. skill level
skill->skillLevel = strprintf(_("Lvl: %d"), level);
skill->range = range;
+ skill->sp = sp;
skill->update();
skill->useButton = _("Use");
mDefaultModel->addSkill(skill);
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index c67d69b10..17641cd0f 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -80,14 +80,16 @@ class SkillDialog final : public Window,
bool updateSkill(const int id,
const int range,
const bool modifiable,
- const SkillType::SkillType type);
+ const SkillType::SkillType type,
+ const int sp);
void addSkill(const int id,
const std::string &name,
const int level,
const int range,
const bool modifiable,
- const SkillType::SkillType type);
+ const SkillType::SkillType type,
+ const int sp);
SkillInfo* getSkill(const int id) const A_WARN_UNUSED;
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 8a7f42d82..19f7d4d63 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -79,7 +79,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
const int skillId = msg.readInt16();
const int level = msg.readInt16();
- msg.readInt16(); // sp
+ const int sp = msg.readInt16();
const int range = msg.readInt16();
const int up = msg.readUInt8();
@@ -88,10 +88,11 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown))
+ if (!skillDialog->updateSkill(skillId, range,
+ up, SkillType::Unknown, sp))
{
skillDialog->addSkill(skillId, "", level,
- range, up, SkillType::Unknown);
+ range, up, SkillType::Unknown, sp);
}
}
}
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index a66987f71..ef0b7d399 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -112,7 +112,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
- msg.readInt16("sp");
+ const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
@@ -122,8 +122,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up, inf))
- skillDialog->addSkill(skillId, name, level, range, up, inf);
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ skillDialog->addSkill(skillId, name, level, range, up, inf, sp);
}
}
if (updateSkill && skillDialog)
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index 65f86d4bc..da6a04b7e 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -113,7 +113,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
msg.readInt16());
msg.skip(2); // skill pool flags
const int level = msg.readInt16();
- msg.readInt16(); // sp
+ const int sp = msg.readInt16();
const int range = msg.readInt16();
msg.skip(24); // 0 unused
const int up = msg.readUInt8();
@@ -123,8 +123,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up, inf))
- skillDialog->addSkill(skillId, "", level, range, up, inf);
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ skillDialog->addSkill(skillId, "", level, range, up, inf, sp);
}
}
if (updateSkill && skillDialog)