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author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 16:44:29 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 16:44:29 +0300 |
commit | 326318d644c91f785e98a5b36fe350a95fdd5760 (patch) | |
tree | c6c50d562f1a42a715810c18aafc69138442df8d | |
parent | 8ac687d770f3a8f13f9e0a50909b435933c86f6b (diff) | |
download | plus-326318d644c91f785e98a5b36fe350a95fdd5760.tar.gz plus-326318d644c91f785e98a5b36fe350a95fdd5760.tar.bz2 plus-326318d644c91f785e98a5b36fe350a95fdd5760.tar.xz plus-326318d644c91f785e98a5b36fe350a95fdd5760.zip |
Remove default value from parameter color in Being->setSprite.
-rw-r--r-- | src/being/being.cpp | 4 | ||||
-rw-r--r-- | src/being/being.h | 2 | ||||
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 30 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 16 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 10 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 2 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 18 |
9 files changed, 43 insertions, 43 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 855a081e9..4adc83fcb 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -495,7 +495,7 @@ void Being::setSubtype(const BeingTypeId subtype, // TRANSLATORS: default race name setRaceName(_("Human")); if (charServerHandler) - setSprite(charServerHandler->baseSprite(), id); + setSprite(charServerHandler->baseSprite(), id, std::string()); } else { @@ -3663,7 +3663,7 @@ void Being::undressItemById(const int id) restrict2 { if (id == mSpriteIDs[f]) { - setSprite(CAST_U32(f), 0); + setSprite(CAST_U32(f), 0, std::string()); break; } } diff --git a/src/being/being.h b/src/being/being.h index 5c9f7115d..28cf7a04a 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -321,7 +321,7 @@ class Being notfinal : public ActorSprite, */ void setSprite(const unsigned int slot, const int id, - std::string color = "", + std::string color, ItemColor colorId = ItemColor_one, const IsWeapon isWeapon = IsWeapon_false, const IsTempSprite isTempSprite = IsTempSprite_false, diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index 02ef2686f..55b39bc62 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -156,7 +156,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, it != it_fend; ++ it, i ++) { - mPlayer->setSprite(i, *it); + mPlayer->setSprite(i, *it, std::string()); } if (!maxHairColor) diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 39a4460b6..f3de8d925 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -50,21 +50,21 @@ void BeingHandler::undress(Being *const being) const { if (!being) return; - being->setSprite(SPRITE_WEAPON, 0); - being->setSprite(SPRITE_HEAD_BOTTOM, 0); - being->setSprite(SPRITE_HEAD_TOP, 0); - being->setSprite(SPRITE_HEAD_MID, 0); - being->setSprite(SPRITE_CLOTHES_COLOR, 0); - being->setSprite(SPRITE_SHIELD, 0); - being->setSprite(SPRITE_FLOOR, 0); - being->setSprite(SPRITE_ROBE, 0); - being->setSprite(SPRITE_EVOL2, 0); - being->setSprite(SPRITE_EVOL3, 0); - being->setSprite(SPRITE_EVOL4, 0); - being->setSprite(SPRITE_EVOL5, 0); - being->setSprite(SPRITE_EVOL6, 0); - being->setSprite(SPRITE_HAIR, 0); - being->setSprite(SPRITE_SHOES, 0); + being->setSprite(SPRITE_WEAPON, 0, std::string()); + being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string()); + being->setSprite(SPRITE_HEAD_TOP, 0, std::string()); + being->setSprite(SPRITE_HEAD_MID, 0, std::string()); + being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string()); + being->setSprite(SPRITE_SHIELD, 0, std::string()); + being->setSprite(SPRITE_FLOOR, 0, std::string()); + being->setSprite(SPRITE_ROBE, 0, std::string()); + being->setSprite(SPRITE_EVOL2, 0, std::string()); + being->setSprite(SPRITE_EVOL3, 0, std::string()); + being->setSprite(SPRITE_EVOL4, 0, std::string()); + being->setSprite(SPRITE_EVOL5, 0, std::string()); + being->setSprite(SPRITE_EVOL6, 0, std::string()); + being->setSprite(SPRITE_HAIR, 0, std::string()); + being->setSprite(SPRITE_SHOES, 0, std::string()); // being->setSprite(SPRITE_BODY, 0, "", true); } diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 07779147a..ee31c236d 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -165,7 +165,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", itemColor, IsWeapon_true); - dstBeing->setSprite(SPRITE_FLOOR, id2); + dstBeing->setSprite(SPRITE_FLOOR, id2, std::string()); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 598602355..0b3e5b82d 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -182,14 +182,14 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes = msg.readInt32("robe"); if (!serverFeatures->haveAdvancedSprites()) { - tempPlayer->setSprite(SPRITE_HAIR, shoes); - tempPlayer->setSprite(SPRITE_SHOES, gloves); - tempPlayer->setSprite(SPRITE_SHIELD, cape); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); + tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string()); + tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string()); + tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string()); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string()); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string()); + tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string()); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string()); + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string()); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 777dbf706..6a3e8a854 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -49,11 +49,11 @@ void BeingHandler::undress(Being *const being) const { if (!being) return; - being->setSprite(SPRITE_WEAPON, 0); - being->setSprite(SPRITE_HEAD_BOTTOM, 0); - being->setSprite(SPRITE_CLOTHES_COLOR, 0); - being->setSprite(SPRITE_HAIR, 0); - being->setSprite(SPRITE_SHOES, 0); + being->setSprite(SPRITE_WEAPON, 0, std::string()); + being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string()); + being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string()); + being->setSprite(SPRITE_HAIR, 0, std::string()); + being->setSprite(SPRITE_SHOES, 0, std::string()); // being->setSprite(SPRITE_BODY, 0, "", true); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 5eec60985..31b9bfdd0 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,7 +148,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true); - dstBeing->setSprite(SPRITE_FLOOR, id2); + dstBeing->setSprite(SPRITE_FLOOR, id2, std::string()); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 18c0ab791..c599f17af 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -148,15 +148,15 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - tempPlayer->setSprite(SPRITE_HAIR, shoes); - tempPlayer->setSprite(SPRITE_SHOES, gloves); - tempPlayer->setSprite(SPRITE_SHIELD, cape); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); - tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); + tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string()); + tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string()); + tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string()); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string()); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string()); + tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string()); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string()); + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string()); + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string()); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |