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author | Andrei Karas <akaras@inbox.ru> | 2012-02-26 21:49:39 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-02-26 21:49:39 +0300 |
commit | e5272cde78d23a297dad05976e8579b3e5759de4 (patch) | |
tree | 598c3636e7409b1db5c5e618b1a31397a8bead20 | |
parent | 7d7a01211828a9484ae5fd617e855e349c32f76e (diff) | |
download | plus-e5272cde78d23a297dad05976e8579b3e5759de4.tar.gz plus-e5272cde78d23a297dad05976e8579b3e5759de4.tar.bz2 plus-e5272cde78d23a297dad05976e8579b3e5759de4.tar.xz plus-e5272cde78d23a297dad05976e8579b3e5759de4.zip |
Fix incorrect last dead frame delay for old servers.
-rw-r--r-- | src/resources/action.cpp | 13 | ||||
-rw-r--r-- | src/resources/action.h | 6 | ||||
-rw-r--r-- | src/resources/animation.cpp | 14 | ||||
-rw-r--r-- | src/resources/animation.h | 8 | ||||
-rw-r--r-- | src/resources/spritedef.cpp | 22 | ||||
-rw-r--r-- | src/resources/spritedef.h | 7 |
6 files changed, 66 insertions, 4 deletions
diff --git a/src/resources/action.cpp b/src/resources/action.cpp index e1f88ecb7..6c799cdfa 100644 --- a/src/resources/action.cpp +++ b/src/resources/action.cpp @@ -69,3 +69,16 @@ void Action::setAnimation(int direction, Animation *animation) { mAnimations[direction] = animation; } + +void Action::setLastFrameDelay(int delay) +{ + AnimationIter it = mAnimations.begin(); + AnimationIter it_end = mAnimations.end(); + for (; it != it_end; ++ it) + { + Animation *animation = (*it).second; + if (!animation) + continue; + animation->setLastFrameDelay(delay); + } +} diff --git a/src/resources/action.h b/src/resources/action.h index 3951cc02c..f9c5da75b 100644 --- a/src/resources/action.h +++ b/src/resources/action.h @@ -29,6 +29,7 @@ class Animation; + /** * An action consists of several animations, one for each direction. */ @@ -49,9 +50,12 @@ class Action void setNumber(unsigned n) { mNumber = n; } + void setLastFrameDelay(int delay); + protected: typedef std::map<int, Animation*> Animations; - typedef Animations::iterator AnimationIterator; + typedef Animations::iterator AnimationIter; + Animations mAnimations; unsigned mNumber; }; diff --git a/src/resources/animation.cpp b/src/resources/animation.cpp index 1c1da6ca5..388c1301e 100644 --- a/src/resources/animation.cpp +++ b/src/resources/animation.cpp @@ -69,3 +69,17 @@ void Animation::addGoto(std::string name, int rand) Frame frame = { nullptr, 0, 0, 0, rand, Frame::GOTO, name }; mFrames.push_back(frame); } + +void Animation::setLastFrameDelay(int delay) +{ + FramesRevIter it = mFrames.rbegin(); + FramesRevIter it_end = mFrames.rend(); + for (; it != it_end; ++ it) + { + if ((*it).type == Frame::ANIMATION && (*it).image) + { + (*it).delay = delay; + break; + } + } +} diff --git a/src/resources/animation.h b/src/resources/animation.h index 33bfd76e9..53e9adbea 100644 --- a/src/resources/animation.h +++ b/src/resources/animation.h @@ -102,13 +102,19 @@ class Animation void addGoto(std::string name, int rand); + void setLastFrameDelay(int delay); + /** * Determines whether the given animation frame is a terminator. */ static bool isTerminator(const Frame &phase); protected: - std::vector<Frame> mFrames; + typedef std::vector<Frame> Frames; + typedef Frames::iterator FramesIter; + typedef Frames::reverse_iterator FramesRevIter; + + Frames mFrames; int mDuration; }; diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index 0d9b95f6f..02b46f1cf 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -36,6 +36,7 @@ #include "debug.h" SpriteReference *SpriteReference::Empty = nullptr; +extern int serverVersion; Action *SpriteDef::getAction(std::string action, unsigned num) const { @@ -99,13 +100,30 @@ SpriteDef *SpriteDef::load(const std::string &animationFile, int variant) def->mProcessedFiles.insert(animationFile); def->loadSprite(rootNode, variant, palettes); def->substituteActions(); + if (serverVersion < 1) + def->fixDeadAction(); return def; } +void SpriteDef::fixDeadAction() +{ + ActionsIter it = mActions.begin(); + ActionsIter it_end = mActions.end(); + for (; it != it_end; ++ it) + { + ActionMap *d = (*it).second; + if (!d) + continue; + ActionMap::iterator i = d->find("dead"); + if (i != d->end() && i->second) + (i->second)->setLastFrameDelay(0); + } +} + void SpriteDef::substituteAction(std::string complete, std::string with) { - Actions::const_iterator it = mActions.begin(); - Actions::const_iterator it_end = mActions.end(); + ActionsConstIter it = mActions.begin(); + ActionsConstIter it_end = mActions.end(); for (; it != it_end; ++ it) { ActionMap *d = (*it).second; diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 0490bdcb3..e167cf188 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -176,6 +176,11 @@ class SpriteDef : public Resource void substituteActions(); /** + * Fix bad timeout in last dead action frame + */ + void fixDeadAction(); + + /** * When there are no animations defined for the action "complete", its * animations become a copy of those of the action "with". */ @@ -185,6 +190,8 @@ class SpriteDef : public Resource typedef ImageSets::iterator ImageSetIterator; typedef std::map<std::string, Action*> ActionMap; typedef std::map<unsigned, ActionMap*> Actions; + typedef Actions::const_iterator ActionsConstIter; + typedef Actions::iterator ActionsIter; ImageSets mImageSets; Actions mActions; |