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author | Andrei Karas <akaras@inbox.ru> | 2014-09-05 11:02:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:57 +0300 |
commit | feeddcb6fe41864d862b9e36e503d3ace07eb76d (patch) | |
tree | f32d3727ffbb566f9fcdc5ce3a6e08ba16b88a7e | |
parent | 78edce93375df12e878b69af829f37a84c5c86d5 (diff) | |
download | plus-feeddcb6fe41864d862b9e36e503d3ace07eb76d.tar.gz plus-feeddcb6fe41864d862b9e36e503d3ace07eb76d.tar.bz2 plus-feeddcb6fe41864d862b9e36e503d3ace07eb76d.tar.xz plus-feeddcb6fe41864d862b9e36e503d3ace07eb76d.zip |
allow use unknown skills.
Move skill usage code into separate method.
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 46 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 2 |
2 files changed, 28 insertions, 20 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 5cd79c600..0babe5d38 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -125,8 +125,17 @@ void SkillDialog::action(const ActionEvent &event) { if (const SkillInfo *const info = tab->getSelectedInfo()) { - mUseButton->setEnabled(info->range > 0); - mUseButton->setCaption(info->useButton); + if (info && info->data && info->useButton.empty() + && info->data->description.empty()) + { + mUseButton->setEnabled(true); + mUseButton->setCaption(_("Use")); + } + else + { + mUseButton->setEnabled(info->range > 0); + mUseButton->setCaption(info->useButton); + } mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) @@ -151,15 +160,7 @@ void SkillDialog::action(const ActionEvent &event) if (tab) { const SkillInfo *const info = tab->getSelectedInfo(); - if (info && localPlayer && localPlayer->getTarget()) - { - const Being *const being = localPlayer->getTarget(); - if (being) - { - Net::getSkillHandler()->useBeing(info->level, - info->id, being->getId()); - } - } + useSkill(info); } } else if (eventId == "close") @@ -420,15 +421,7 @@ void SkillDialog::useItem(const int itemId) const return; const SkillInfo *const info = (*it).second; - if (info && localPlayer && localPlayer->getTarget()) - { - const Being *const being = localPlayer->getTarget(); - if (being) - { - Net::getSkillHandler()->useBeing(info->level, - info->id, being->getId()); - } - } + useSkill(info); } void SkillDialog::updateTabSelection() @@ -480,3 +473,16 @@ void SkillDialog::playUpdateEffect(const int id) const effectManager->trigger(effectId, localPlayer); } } + +void SkillDialog::useSkill(const SkillInfo *const info) +{ + if (info && localPlayer && localPlayer->getTarget()) + { + const Being *const being = localPlayer->getTarget(); + if (being) + { + Net::getSkillHandler()->useBeing(info->level, + info->id, being->getId()); + } + } +} diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index e0ed1f1b2..394679d1b 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -95,6 +95,8 @@ class SkillDialog final : public Window, void playUpdateEffect(const int id) const; + static void useSkill(const SkillInfo *const info); + private: typedef std::map<int, SkillInfo*> SkillMap; SkillMap mSkills; |