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/*
* The ManaPlus Client
* Copyright (C) 2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef USE_SDL2
#include "utils/sdlhelper.h"
#include "logger.h"
#include "utils/stringutils.h"
#include <SDL_video.h>
#include "debug.h"
bool SDL::getAllVideoModes(StringVect &modeList)
{
/* Get available fullscreen/hardware modes */
SDL_Rect **const modes = SDL_ListModes(nullptr,
SDL_FULLSCREEN | SDL_HWSURFACE);
/* Check which modes are available */
if (modes == static_cast<SDL_Rect **>(nullptr))
{
logger->log1("No modes available");
return false;
}
else if (modes == reinterpret_cast<SDL_Rect **>(-1))
{
logger->log1("All resolutions available");
return true;
}
else
{
for (int i = 0; modes[i]; ++ i)
{
const std::string modeString =
toString(static_cast<int>(modes[i]->w)).append("x")
.append(toString(static_cast<int>(modes[i]->h)));
logger->log("support mode: " + modeString);
modeList.push_back(modeString);
}
return true;
}
}
void SDL::SetWindowTitle(SDL_Surface *const window A_UNUSED,
const char *const title)
{
SDL_WM_SetCaption(title, nullptr);
}
void SDL::SetWindowIcon(SDL_Surface *const window A_UNUSED,
SDL_Surface *const icon)
{
SDL_WM_SetIcon(icon, nullptr);
}
void SDL::grabInput(SDL_Surface *const window A_UNUSED, const bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
void SDL::setGamma(SDL_Surface *const window A_UNUSED, const float gamma)
{
SDL_SetGamma(gamma, gamma, gamma)
}
void SDL::setVsync(const int val)
{
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, val);
}
#endif // USE_SDL2
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