/*
* The ManaPlus Client
* Copyright (C) 2013-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef USE_SDL2
#include "utils/sdl2helper.h"
#include "logger.h"
#include "utils/stringutils.h"
#include <SDL_syswm.h>
#include <SDL_video.h>
#include "debug.h"
bool SDL::getAllVideoModes(StringVect &modeList)
{
std::set<std::string> modes;
for (int display = 0; display < 100; display ++)
{
const int numModes = SDL_GetNumDisplayModes(display);
if (numModes > 0)
{
logger->log("Modes for display %d", display);
for (int f = 0; f < numModes; f ++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(display, f, &mode);
const int w = mode.w;
const int h = mode.h;
logger->log("%dx%dx%d", w, h, mode.refresh_rate);
modes.insert(strprintf("%dx%d", w, h));
}
}
}
FOR_EACH (std::set<std::string>::const_iterator, it, modes)
modeList.push_back(*it);
return true;
}
void SDL::SetWindowTitle(SDL_Window *const window, const char *const title)
{
SDL_SetWindowTitle(window, title);
}
void SDL::SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon)
{
SDL_SetWindowIcon(window, icon);
}
void SDL::grabInput(SDL_Window *const window, const bool grab)
{
SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE);
}
void SDL::setGamma(SDL_Window *const window, const float gamma)
{
SDL_SetWindowBrightness(window, gamma);
}
void SDL::setVsync(const int val)
{
SDL_GL_SetSwapInterval(val);
}
bool SDL::getWindowWMInfo(SDL_Window *const window, SDL_SysWMinfo *const info)
{
return SDL_GetWindowWMInfo(window, info);
}
SDL_Thread *SDL::createThread(SDL_ThreadFunction fn,
const char *restrict const name,
void *restrict const data)
{
return SDL_CreateThread(fn, name, data);
}
void *SDL::createGLContext(SDL_Window *const window,
const int major,
const int minor,
const int profile)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_ClearError();
void *context = SDL_GL_CreateContext(window);
if (SDL_GetError() && (major > 3 || (major == 3 && minor > 3)))
{
logger->log("Try fallback to OpenGL 3.3 core context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_ClearError();
context = SDL_GL_CreateContext(window);
if (SDL_GetError() && profile == 0x01)
{
logger->log("Try fallback to OpenGL 3.3 compatibility context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02);
SDL_ClearError();
context = SDL_GL_CreateContext(window);
}
}
if (SDL_GetError() && (major > 3 || (major == 3 && minor > 0)))
{
logger->log("Try fallback to OpenGL 3.0 core context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
context = SDL_GL_CreateContext(window);
}
if (SDL_GetError() && (major > 2 || (major == 2 && minor > 1)))
{
logger->log("Try fallback to OpenGL 2.1 compatibility context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02);
context = SDL_GL_CreateContext(window);
}
return context;
}
void SDL::makeCurrentContext(void *const context A_UNUSED)
{
}
#endif // USE_SDL2