/*
* The ManaPlus Client
* Copyright (C) 2013-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef USE_SDL2
#include "utils/sdl2helper.h"
#include "logger.h"
#include "utils/foreach.h"
#include "utils/sdl2logger.h"
#include "utils/stringutils.h"
#include <algorithm>
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include <SDL_events.h>
#include <SDL_hints.h>
#include <SDL_render.h>
#include <SDL_syswm.h>
PRAGMA48(GCC diagnostic pop)
#include "debug.h"
bool SDL::getAllVideoModes(StringVect &modeList)
{
std::set<std::string> modes;
const int numDisplays = SDL_GetNumVideoDisplays();
for (int display = 0; display < numDisplays; display ++)
{
const int numModes = SDL_GetNumDisplayModes(display);
if (numModes > 0)
{
for (int f = 0; f < numModes; f ++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(display, f, &mode);
const int w = mode.w;
const int h = mode.h;
logger->log("%dx%dx%d", w, h, mode.refresh_rate);
modes.insert(strprintf("%dx%d", w, h));
}
}
}
FOR_EACH (std::set<std::string>::const_iterator, it, modes)
modeList.push_back(*it);
return true;
}
void SDL::SetWindowTitle(SDL_Window *const window, const char *const title)
{
SDL_SetWindowTitle(window, title);
}
void SDL::SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon)
{
SDL_SetWindowIcon(window, icon);
}
void SDL::grabInput(SDL_Window *const window, const bool grab)
{
SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE);
}
void SDL::setGamma(SDL_Window *const window, const float gamma)
{
SDL_SetWindowBrightness(window, gamma);
}
void SDL::setVsync(const int val)
{
SDL_GL_SetSwapInterval(val);
}
bool SDL::getWindowWMInfo(SDL_Window *const window, SDL_SysWMinfo *const info)
{
return SDL_GetWindowWMInfo(window, info);
}
SDL_Thread *SDL::createThread(SDL_ThreadFunction fn,
const char *restrict const name,
void *restrict const data)
{
return SDL_CreateThread(fn, name, data);
}
void *SDL::createGLContext(SDL_Window *const window,
const int major,
const int minor,
const int profile)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_ClearError();
void *context = SDL_GL_CreateContext(window);
if (context == nullptr)
{
logger->log("Error to switch to context %d.%d: %s",
major,
minor,
SDL_GetError());
}
if (context == nullptr && (major > 3 || (major == 3 && minor > 3)))
{
logger->log("Try fallback to OpenGL 3.3 context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_ClearError();
context = SDL_GL_CreateContext(window);
if (context == nullptr)
{
logger->log("Error to switch to context 3.3: %s",
SDL_GetError());
}
if (context == nullptr && profile == 0x01)
{
logger->log("Try fallback to OpenGL 3.3 compatibility context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02);
SDL_ClearError();
context = SDL_GL_CreateContext(window);
if (context == nullptr)
{
logger->log("Error to switch to compatibility context 3.3: %s",
SDL_GetError());
}
}
}
if (context == nullptr && (major > 3 || (major == 3 && minor > 0)))
{
logger->log("Error to switch to core context %d.%d: %s",
major,
minor,
SDL_GetError());
logger->log("Try fallback to OpenGL 3.0 core context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
context = SDL_GL_CreateContext(window);
if (context == nullptr)
{
logger->log("Error to switch to core context 3.0: %s",
SDL_GetError());
}
}
if (context == nullptr && (major > 2 || (major == 2 && minor > 1)))
{
logger->log("Try fallback to OpenGL 2.1 compatibility context");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02);
context = SDL_GL_CreateContext(window);
if (context == nullptr)
{
logger->log("Error to switch to compatibility context 2.1: %s",
SDL_GetError());
}
}
if (context == nullptr)
{
logger->log("Cant find working context.");
}
return context;
}
void SDL::makeCurrentContext(void *const context A_UNUSED)
{
}
void SDL::initLogger()
{
SDL2Logger::init();
}
void SDL::setLogLevel(const int level)
{
SDL2Logger::setLogLevel(level);
}
void SDL::WaitThread(SDL_Thread *const thread)
{
if (thread != nullptr)
SDL_WaitThread(thread, nullptr);
}
bool SDL::PollEvent(SDL_Event *event)
{
SDL_PumpEvents();
return SDL_PeepEvents(event,
1,
SDL_GETEVENT,
SDL_FIRSTEVENT,
SDL_LASTEVENT) > 0;
}
void SDL::allowScreenSaver(const bool allow)
{
if (allow)
{
#if SDL_VERSION_ATLEAST(2, 0, 2)
SDL_SetHintWithPriority(SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
"1",
SDL_HINT_NORMAL);
#endif // SDL_VERSION_ATLEAST(2, 0, 2)
SDL_EnableScreenSaver();
}
else
{
#if SDL_VERSION_ATLEAST(2, 0, 2)
SDL_SetHintWithPriority(SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
"0",
SDL_HINT_NORMAL);
#endif // SDL_VERSION_ATLEAST(2, 0, 2)
SDL_DisableScreenSaver();
}
}
void SDL::getRenderers(StringVect &list,
const std::string ¤tRenderer)
{
SDL_RendererInfo info;
const int num = SDL_GetNumRenderDrivers();
for (int f = 0; f < num; f ++)
{
if (!SDL_GetRenderDriverInfo(f, &info))
list.push_back(info.name);
}
if (!currentRenderer.empty())
{
bool found(false);
FOR_EACH (StringVectCIter, it, list)
{
if (*it == currentRenderer)
{
found = true;
break;
}
}
if (!found)
list.push_back(currentRenderer);
}
std::sort(list.begin(), list.end());
}
void SDL::setRendererHint(const std::string &driver)
{
if (!driver.empty())
{
SDL_SetHintWithPriority(SDL_HINT_RENDER_DRIVER,
driver.c_str(),
SDL_HINT_NORMAL);
}
}
#endif // USE_SDL2