/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "touchactions.h"
#include "actionmanager.h"
#include "being.h"
#include "game.h"
#include "keydata.h"
#include "localplayer.h"
#include "logger.h"
#include "mouseinput.h"
#include "touchmanager.h"
#ifdef ANDROID
#include <SDL_screenkeyboard.h>
#endif
#include "debug.h"
InputEvent tempEvent(0, 0);
bool padClicked(false);
#define impHandler(name) void name(const MouseInput &mouseInput)
#define impHandler0(name) void name(const MouseInput &mouseInput A_UNUSED)
impHandler0(showKeyboard)
{
#ifdef ANDROID
SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr);
#endif
}
static void moveChar(int x, int y)
{
Game *const game = Game::instance();
if (!game)
return;
static const int lim1 = 10;
static const int diff = 20;
// set center at (0,0)
x -= 50;
y -= 50;
// some magic for checking at what sector was click
if (abs(x) < lim1)
x = 0;
if (abs(y) < lim1)
y = 0;
const int x2 = abs(x);
const int y2 = abs(y);
if (x2 > y2)
{
if (y2 && x2 * 10 / y2 > diff)
y = 0;
}
else
{
if (x2 && y2 * 10 / x2 > diff)
x = 0;
}
// detecting direction
if (x > 0)
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, true);
}
else if (x < 0)
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, true);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
}
else
{
touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
}
if (y > 0)
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, true);
touchManager.setActionActive(Input::KEY_MOVE_UP, false);
}
else if (y < 0)
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
touchManager.setActionActive(Input::KEY_MOVE_UP, true);
}
else
{
touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
touchManager.setActionActive(Input::KEY_MOVE_UP, false);
}
}
impHandler(padClick)
{
moveChar(mouseInput.getX(), mouseInput.getY());
padClicked = true;
}
impHandler(padEvents)
{
if (mouseInput.getType() == gcn::MouseInput::MOVED)
{
if (padClicked)
moveChar(mouseInput.getX(), mouseInput.getY());
}
}
impHandler0(padOut)
{
padClicked = false;
moveChar(50, 50);
}
impHandler0(padUp)
{
padClicked = false;
moveChar(50, 50);
}
impHandler(attackClick)
{
ActionManager::targetAttack(tempEvent);
}
impHandler(attackUp)
{
}
impHandler(attackOut)
{
}
impHandler(cancelClick)
{
ActionManager::stopAttack(tempEvent);
if (!player_node->getTarget())
ActionManager::sit(tempEvent);
}
impHandler(cancelUp)
{
}
impHandler(cancelOut)
{
}