/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "textcommand.h"
#include "gui/theme.h"
#include "resources/image.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "debug.h"
TextCommand::TextCommand(unsigned int id, std::string symbol,
std::string command, SpellTarget type,
std::string icon, unsigned int basicLvl,
MagicSchool school, unsigned int schoolLvl,
int mana) :
mImage(0)
{
mId = id;
mCommand = command;
mSymbol = symbol;
mTargetType = type;
mIcon = icon;
mBaseLvl = basicLvl;
mSchool = school;
mSchoolLvl = schoolLvl;
mMana = mana;
mCommandType = TEXT_COMMAND_MAGIC;
loadImage();
}
TextCommand::TextCommand(unsigned int id, std::string symbol,
std::string command, SpellTarget type,
std::string icon) :
mImage(0)
{
mId = id;
mCommand = command;
mSymbol = symbol;
mTargetType = type;
mIcon = icon;
mCommandType = TEXT_COMMAND_TEXT;
mBaseLvl = 0;
mSchool = SKILL_MAGIC;
mSchoolLvl = 0;
mMana = 0;
mCommandType = TEXT_COMMAND_TEXT;
loadImage();
}
TextCommand::TextCommand(unsigned int id) :
mImage(0)
{
mId = id;
mCommand = "";
mSymbol = "";
mTargetType = NOTARGET;
mIcon = "";
mCommandType = TEXT_COMMAND_TEXT;
mBaseLvl = 0;
mSchool = SKILL_MAGIC;
mSchoolLvl = 0;
mMana = 0;
mCommandType = TEXT_COMMAND_TEXT;
loadImage();
}
TextCommand::~TextCommand()
{
if (mImage)
{
mImage->decRef();
mImage = 0;
}
}
void TextCommand::loadImage()
{
if (mImage)
{
mImage->decRef();
mImage = 0;
}
if (getIcon().empty())
return;
ResourceManager *resman = ResourceManager::getInstance();
SpriteDisplay display = ItemDB::get(getIcon()).getDisplay();
mImage = resman->getImage("graphics/items/" + display.image);
if (!mImage)
mImage = Theme::getImageFromTheme("unknown-item.png");
}