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/*
 *  The ManaPlus Client
 *  Copyright (C) 2008-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef STATUSEFFECT_H
#define STATUSEFFECT_H

#include "enums/simpletypes/enable.h"
#include "enums/simpletypes/simpletypes.h"

#include <string>

#include "localconsts.h"

class AnimatedSprite;
class Particle;

class StatusEffect final
{
    public:
        StatusEffect();

        A_DELETE_COPY(StatusEffect)

        ~StatusEffect();

        /**
         * Plays the sound effect associated with this status effect, if
         * possible.
         */
        void playSFX() const;

        /**
         * Delivers the chat message associated with this status effect, if
         * possible.
         */
        void deliverMessage() const;

        /**
         * Creates the particle effect associated with this status effect, if
         * possible.
         */
        Particle *getParticle() const A_WARN_UNUSED;

        /**
         * Retrieves the status icon for this effect, if applicable
         */
        AnimatedSprite *getIcon() const A_WARN_UNUSED;

        /**
         * Retrieves an action to perform, or SpriteAction::INVALID
         */
        std::string getAction() const A_WARN_UNUSED;

        /**
         * Determines whether the particle effect should be restarted when the
         * being changes maps
         */
        bool particleEffectIsPersistent() const A_WARN_UNUSED
        { return mPersistentParticleEffect; }

        bool isPoison() const A_WARN_UNUSED
        { return mIsPoison; }

        bool isCart() const A_WARN_UNUSED
        { return mIsCart; }

        bool isRiding() const A_WARN_UNUSED
        { return mIsRiding; }

        /**
         * Retrieves a status effect.
         *
         * \param index Index of the status effect.
         * \param enabling Whether to retrieve the activating effect (true) or
         *    the deactivating effect (false).
         */
        static StatusEffect *getStatusEffect(const int index,
                                             const Enable enabling)
                                             A_WARN_UNUSED;

        /**
         * Retrieves a stun effect.
         *
         * \param index Index of the stun effect.
         * \param enabling Whether to retrieve the activating effect (true) or
         *    the deactivating effect (false).
         */
        static StatusEffect *getStunEffect(const int index,
                                           const Enable enabling)
                                           A_WARN_UNUSED;

        /**
         * Maps a block effect index to its corresponding effect index.  Block
         * effect indices are used for opt2/opt3/status.option blocks; their
         * mapping to regular effect indices is handled in the config file.
         *
         * Returns -1 on failure.
         */
        static int blockEffectIndexToEffectIndex(const int blocKIndex)
                                                 A_WARN_UNUSED;

        static void load();

        static void loadXmlFile(const std::string &fileName);

        static void unload();

    private:
        static bool mLoaded;

        std::string mMessage;
        std::string mSFXEffect;
        std::string mParticleEffect;
        std::string mIcon;
        std::string mAction;
        bool mPersistentParticleEffect;
        bool mIsPoison;
        bool mIsCart;
        bool mIsRiding;
};

#endif  // STATUSEFFECT_H