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/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STATUSEFFECT_H
#define STATUSEFFECT_H
#include <string>
#include "localconsts.h"
class AnimatedSprite;
class Particle;
class StatusEffect final
{
public:
StatusEffect();
A_DELETE_COPY(StatusEffect)
~StatusEffect();
/**
* Plays the sound effect associated with this status effect, if
* possible.
*/
void playSFX() const;
/**
* Delivers the chat message associated with this status effect, if
* possible.
*/
void deliverMessage() const;
/**
* Creates the particle effect associated with this status effect, if
* possible.
*/
Particle *getStartParticle() const A_WARN_UNUSED;
/**
* Creates the particle effect associated with this status effect, if
* possible.
*/
Particle *getParticle() const A_WARN_UNUSED;
/**
* Retrieves the status icon for this effect, if applicable
*/
AnimatedSprite *getIcon() const A_WARN_UNUSED;
/**
* Retrieves an action to perform, or SpriteAction::INVALID
*/
std::string getAction() const A_WARN_UNUSED;
std::string mMessage;
std::string mSFXEffect;
std::string mStartParticleEffect;
std::string mParticleEffect;
std::string mIcon;
std::string mAction;
std::string mName;
bool mIsPersistent;
bool mIsPoison;
bool mIsCart;
bool mIsRiding;
bool mIsTrickDead;
bool mIsPostDelay;
};
#endif // STATUSEFFECT_H
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