/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "statuseffect.h"
#include "animatedsprite.h"
#include "configuration.h"
#include "logger.h"
#include "soundmanager.h"
#include "gui/widgets/tabs/chattab.h"
#include "particle/particle.h"
#include "resources/beingcommon.h"
#include "resources/spriteaction.h"
#include <map>
#include "debug.h"
static void unloadMap(std::map<int, StatusEffect *> &map);
bool StatusEffect::mLoaded = false;
StatusEffect::StatusEffect() :
mMessage(),
mSFXEffect(),
mParticleEffect(),
mIcon(),
mAction(),
mPersistentParticleEffect(false),
mIsPoison(false)
{
}
StatusEffect::~StatusEffect()
{
}
void StatusEffect::playSFX() const
{
if (!mSFXEffect.empty())
soundManager.playSfx(mSFXEffect);
}
void StatusEffect::deliverMessage() const
{
if (!mMessage.empty() && localChatTab)
localChatTab->chatLog(mMessage, ChatMsgType::BY_SERVER);
}
Particle *StatusEffect::getParticle() const
{
if (!particleEngine || mParticleEffect.empty())
return nullptr;
else
return particleEngine->addEffect(mParticleEffect, 0, 0);
}
AnimatedSprite *StatusEffect::getIcon() const
{
if (mIcon.empty())
{
return nullptr;
}
else
{
return AnimatedSprite::load(paths.getStringValue(
"sprites").append(mIcon));
}
}
std::string StatusEffect::getAction() const
{
if (mAction.empty())
return SpriteAction::INVALID;
else
return mAction;
}
// -- initialisation and static parts --
typedef std::map<int, StatusEffect *> status_effect_map[2];
static status_effect_map statusEffects;
static status_effect_map stunEffects;
static std::map<int, int> blockEffectIndexMap;
int StatusEffect::blockEffectIndexToEffectIndex(const int blockIndex)
{
if (blockEffectIndexMap.find(blockIndex) == blockEffectIndexMap.end())
return -1;
return blockEffectIndexMap[blockIndex];
}
StatusEffect *StatusEffect::getStatusEffect(const int index,
const bool enabling)
{
// +++ need check
return statusEffects[enabling][index];
}
StatusEffect *StatusEffect::getStunEffect(const int index, const bool enabling)
{
// +++ need check
return stunEffects[enabling][index];
}
void StatusEffect::load()
{
if (mLoaded)
unload();
loadXmlFile(paths.getStringValue("statusEffectsFile"));
loadXmlFile(paths.getStringValue("statusEffectsPatchFile"));
loadXmlDir("statusEffectsPatchDir", loadXmlFile);
mLoaded = true;
}
void StatusEffect::loadXmlFile(const std::string &fileName)
{
XML::Document doc(fileName);
const XmlNodePtrConst rootNode = doc.rootNode();
if (!rootNode || !xmlNameEqual(rootNode, "status-effects"))
{
logger->log("Error loading status effects file: " + fileName);
return;
}
for_each_xml_child_node(node, rootNode)
{
if (xmlNameEqual(node, "include"))
{
const std::string incName = XML::getProperty(node, "name", "");
if (!incName.empty())
loadXmlFile(incName);
continue;
}
status_effect_map *the_map = nullptr;
const int index = atoi(XML::getProperty(node, "id", "-1").c_str());
if (xmlNameEqual(node, "status-effect"))
{
the_map = &statusEffects;
const int block_index = atoi(XML::getProperty(
node, "block-id", "-1").c_str());
if (index >= 0 && block_index >= 0)
blockEffectIndexMap[block_index] = index;
}
else if (xmlNameEqual(node, "stun-effect"))
{
the_map = &stunEffects;
}
if (the_map)
{
StatusEffect *startEffect = (*the_map)[1][index];
StatusEffect *endEffect = (*the_map)[0][index];
const std::string name = XML::getProperty(node, "name", "");
if (!startEffect)
startEffect = new StatusEffect;
if (!endEffect)
endEffect = new StatusEffect;
startEffect->mIsPoison =
(name == paths.getStringValue("poisonEffectName"));
startEffect->mMessage = XML::getProperty(
node, "start-message", "");
startEffect->mSFXEffect = XML::getProperty(
node, "start-audio", "");
startEffect->mParticleEffect = XML::getProperty(
node, "start-particle", "");
startEffect->mIcon = XML::getProperty(node, "icon", "");
startEffect->mAction = XML::getProperty(node, "action", "");
startEffect->mPersistentParticleEffect = (XML::getProperty(
node, "persistent-particle-effect", "no")) != "no";
endEffect->mIsPoison = startEffect->mIsPoison;
endEffect->mMessage = XML::getProperty(node, "end-message", "");
endEffect->mSFXEffect = XML::getProperty(node, "end-audio", "");
endEffect->mParticleEffect = XML::getProperty(
node, "end-particle", "");
(*the_map)[1][index] = startEffect;
(*the_map)[0][index] = endEffect;
}
}
}
static void unloadMap(std::map<int, StatusEffect *> &map)
{
for (std::map<int, StatusEffect *>::iterator it = map.begin();
it != map.end(); ++it)
{
delete (*it).second;
}
map.clear();
}
void StatusEffect::unload()
{
if (!mLoaded)
return;
unloadMap(statusEffects[0]);
unloadMap(statusEffects[1]);
unloadMap(stunEffects[0]);
unloadMap(stunEffects[1]);
mLoaded = false;
}