/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "statuseffect.h"
#include "configuration.h"
#include "soundmanager.h"
#include "const/resources/spriteaction.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "particle/particle.h"
#include "listeners/debugmessagelistener.h"
#include "resources/beingcommon.h"
#include "resources/sprite/animatedsprite.h"
#include "debug.h"
StatusEffect::StatusEffect() :
mMessage(),
mSFXEffect(),
mParticleEffect(),
mIcon(),
mAction(),
mName(),
mPersistentParticleEffect(false),
mIsPoison(false),
mIsCart(false),
mIsRiding(false),
mIsTrickDead(false),
mIsPostDelay(false)
{
}
StatusEffect::~StatusEffect()
{
}
void StatusEffect::playSFX() const
{
if (!mSFXEffect.empty())
soundManager.playSfx(mSFXEffect);
}
void StatusEffect::deliverMessage() const
{
if (!mMessage.empty() && localChatTab)
localChatTab->chatLog(mMessage, ChatMsgType::BY_SERVER);
}
Particle *StatusEffect::getParticle() const
{
if (!particleEngine || mParticleEffect.empty())
return nullptr;
else
return particleEngine->addEffect(mParticleEffect, 0, 0);
}
AnimatedSprite *StatusEffect::getIcon() const
{
if (mIcon.empty())
{
return nullptr;
}
else
{
return AnimatedSprite::load(paths.getStringValue(
"sprites").append(mIcon));
}
}
std::string StatusEffect::getAction() const
{
if (mAction.empty())
return SpriteAction::INVALID;
else
return mAction;
}