blob: b4905712f1ffcf63d4d7fc7f17ec8e7e462eb68d (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPELLMANAGER_H
#define SPELLMANAGER_H
#include <string>
#include <map>
#include <vector>
#include "localconsts.h"
class Being;
class TextCommand;
class SpellManager final
{
public:
SpellManager();
A_DELETE_COPY(SpellManager)
~SpellManager();
TextCommand *getSpell(const int spellId) const A_WARN_UNUSED;
const TextCommand* getSpellByItem(const int itemId)
const A_WARN_UNUSED;
bool addSpell(TextCommand *const spell);
TextCommand *createNewSpell() const A_WARN_UNUSED;
const std::vector<TextCommand*> &getAll() const A_CONST A_WARN_UNUSED;
void useItem(const int itemId) const;
void invoke(const int spellId) const;
void load();
void save() const;
std::string autoComplete(const std::string &partName)
const A_WARN_UNUSED;
void swap(const int id1, const int id2);
static void invokeCommand(const std::string &command,
const Being *const target);
private:
void fillSpells();
static void invokeSpell(const TextCommand *const spell,
const Being *const target);
static void invokeSpell(const TextCommand *const spell);
static std::string parseCommand(std::string command,
const Being *const target)
A_WARN_UNUSED;
std::map<unsigned int, TextCommand*> mSpells;
std::vector<TextCommand*> mSpellsVector;
};
extern SpellManager *spellManager;
#endif // SPELLMANAGER_H
|