/*
* The ManaPlus Client
* Copyright (C) 2014-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SETTINGS_H
#define SETTINGS_H
#include "options.h"
#include "enums/emotetype.h"
#include "enums/resources/map/maptype.h"
#include "utils/vector.h"
#include "localconsts.h"
class Settings final
{
public:
Settings() :
updateHost(),
login(),
oldUpdates(),
updatesDir(),
configDir(),
localDataDir(),
tempDir(),
serverName(),
screenshotDir(),
onlineListUrl(),
serverConfigDir(),
usersDir(),
usersIdDir(),
npcsDir(),
supportUrl(),
logFileName(),
rootDir(),
windowCaption(),
gmCommandSymbol("@"),
gmCharCommandSymbol("#"),
linkCommandSymbol("="),
userAgent(),
updateMirrors(),
options(),
guiAlpha(1.0F),
textureSize(1024),
moveType(0U),
crazyMoveType(0U),
moveToTargetType(0U),
followMode(0U),
attackWeaponType(0U),
attackType(0U),
quickDropCounter(0U),
pickUpType(0U),
magicAttackType(0U),
pvpAttackType(0U),
imitationMode(0U),
cameraMode(0U),
crazyMoveState(0U),
targetingType(0U),
overweightPercent(50U),
playerNameOffset(64),
playerBadgeAtRightOffset(32),
mapDrawType(MapType::NORMAL),
emoteType(EmoteType::Player),
persistentIp(true),
limitFps(false),
inputFocused(true),
mouseFocused(true),
disableGameModifiers(false),
awayMode(false),
pseudoAwayMode(false),
fixDeadAnimation(true),
disableLoggingInGame(false),
legacyEffects(true),
enableRemoteCommands(true),
uselonglivesprites(false),
unknownSkillsAutoTab(true)
{ }
A_DELETE_COPY(Settings)
void init();
std::string updateHost;
std::string login;
std::string oldUpdates;
std::string updatesDir;
std::string configDir;
std::string localDataDir;
std::string tempDir;
std::string serverName;
std::string screenshotDir;
std::string onlineListUrl;
std::string serverConfigDir;
std::string usersDir;
std::string usersIdDir;
std::string npcsDir;
std::string supportUrl;
std::string logFileName;
std::string rootDir;
std::string windowCaption;
std::string gmCommandSymbol;
std::string gmCharCommandSymbol;
std::string linkCommandSymbol;
std::string userAgent;
STD_VECTOR<std::string> updateMirrors;
Options options;
float guiAlpha;
unsigned int textureSize;
unsigned int moveType;
unsigned int crazyMoveType;
unsigned int moveToTargetType;
unsigned int followMode;
unsigned int attackWeaponType;
unsigned int attackType;
unsigned int quickDropCounter;
unsigned int pickUpType;
unsigned int magicAttackType;
unsigned int pvpAttackType;
unsigned int imitationMode;
unsigned int cameraMode;
unsigned int crazyMoveState;
unsigned int targetingType;
unsigned int overweightPercent;
int playerNameOffset;
int playerBadgeAtRightOffset;
MapTypeT mapDrawType;
EmoteTypeT emoteType;
bool persistentIp;
bool limitFps;
bool inputFocused;
bool mouseFocused;
bool disableGameModifiers;
bool awayMode;
bool pseudoAwayMode;
bool fixDeadAnimation;
bool disableLoggingInGame;
bool legacyEffects;
bool enableRemoteCommands;
bool uselonglivesprites;
bool unknownSkillsAutoTab;
};
extern Settings settings;
#endif // SETTINGS_H