/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/iteminfo.h"
#include "resources/itemdb.h"
#include "configuration.h"
#include "utils/dtor.h"
#include <set>
#include <map>
#include "debug.h"
/*
ItemInfo::ItemInfo(ItemInfo &info)
{
mMissileParticleFile = info.mMissileParticleFile;
mDisplay = info.mDisplay;
mName = info.mName;
mDescription = info.mDescription;
mEffect = info.mEffect;
mType = info.mType;
mParticle = info.mParticle;
mWeight = info.mWeight;
mView = info.mView;
mId = info.mId;
mIsRemoveSprites = info.mIsRemoveSprites;
mAttackAction = info.mAttackAction;
mAttackRange = info.mAttackRange;
mMissileParticle = info.mMissileParticle;
mColors = info.mColors;
mColorList = info.mColorList;
mHitEffectId = info.mHitEffectId;
mCriticalHitEffectId = info.mCriticalHitEffectId;
for (int f = 0; f < 9; f ++)
{
mSpriteToItemReplaceMap[f] = 0;
mDrawBefore[f] = info.mDrawBefore[f];
mDrawAfter[f] = info.mDrawAfter[f];
mDrawPriority[f] = info.mDrawPriority[f];
}
}
*/
ItemInfo::ItemInfo() :
mMissileParticleFile(""),
mName(""),
mDescription(""),
mEffect(""),
mType(ITEM_UNUSABLE),
mParticle(""),
mWeight(0),
mView(0),
mId(0),
mIsRemoveSprites(false),
mAttackAction(SpriteAction::INVALID),
mAttackRange(0),
mMissileParticle(""),
mColors(0),
mColorList(""),
mHitEffectId(0),
mCriticalHitEffectId(0)
{
for (int f = 0; f < 9; f ++)
{
mSpriteToItemReplaceMap[f] = 0;
mDrawBefore[f] = -1;
mDrawAfter[f] = -1;
mDrawPriority[f] = 0;
}
}
ItemInfo::~ItemInfo()
{
delete_all(mSpriteToItemReplaceList);
mSpriteToItemReplaceList.clear();
for (int f = 0; f < 9; f ++)
mSpriteToItemReplaceMap[f] = 0;
}
const std::string &ItemInfo::getSprite(Gender gender) const
{
if (mView)
{
// Forward the request to the item defining how to view this item
return ItemDB::get(mView).getSprite(gender);
}
else
{
static const std::string empty = "";
std::map<int, std::string>::const_iterator i =
mAnimationFiles.find(gender);
return (i != mAnimationFiles.end()) ? i->second : empty;
}
}
void ItemInfo::setAttackAction(std::string attackAction)
{
if (attackAction.empty())
mAttackAction = SpriteAction::ATTACK; // (Equal to unarmed animation)
else
mAttackAction = attackAction;
}
void ItemInfo::addSound(EquipmentSoundEvent event, const std::string &filename)
{
mSounds[event].push_back(paths.getStringValue("sfx") + filename);
}
const std::string &ItemInfo::getSound(EquipmentSoundEvent event) const
{
static const std::string empty;
std::map< EquipmentSoundEvent,
std::vector<std::string> >::const_iterator i;
i = mSounds.find(event);
if (i == mSounds.end())
return empty;
return i->second.size() > 0 ? i->second[rand() % i->second.size()] : empty;
}
std::map<int, int> *ItemInfo::addReplaceSprite(int sprite, int direction)
{
if (direction < 0 || direction >= 9)
return 0;
SpriteToItemMap *spMap = mSpriteToItemReplaceMap[direction];
if (!spMap)
{
spMap = new SpriteToItemMap();
mSpriteToItemReplaceMap[direction] = spMap;
mSpriteToItemReplaceList.push_back(spMap);
}
SpriteToItemMap::iterator it = spMap->find(sprite);
if (it == spMap->end())
{
std::map<int, int> tmp;
(*mSpriteToItemReplaceMap[direction])[sprite] = tmp;
it = mSpriteToItemReplaceMap[direction]->find(sprite);
}
return &it->second;
}
void ItemInfo::setColorsList(std::string name)
{
if (name.empty())
{
mColors = 0;
mColorList = "";
}
else
{
mColors = ColorDB::getColorsList(name);
mColorList = name;
}
}
std::string ItemInfo::getDyeColorsString(int color) const
{
if (!mColors || mColorList.empty())
return "";
std::map <int, ColorDB::ItemColor>::const_iterator
it = mColors->find(color);
if (it == mColors->end())
return "";
return it->second.color;
}
const std::string ItemInfo::getDescription(unsigned char color) const
{
return replaceColors(mDescription, color);
}
const std::string ItemInfo::getName(unsigned char color) const
{
return replaceColors(mName, color);
}
const std::string ItemInfo::replaceColors(std::string str,
unsigned char color) const
{
std::string name;
if (mColors && !mColorList.empty())
{
std::map <int, ColorDB::ItemColor>::const_iterator
it = mColors->find(color);
if (it == mColors->end())
name = "unknown";
else
name = it->second.name;
}
else
{
name = "unknown";
}
str = replaceAll(str, "%color%", name);
if (name.size() > 0)
name[0] = static_cast<char>(toupper(name[0]));
return replaceAll(str, "%Color%", name);
}
SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(int direction) const
{
if (direction < 0 || direction >= 9)
return 0;
SpriteToItemMap *spMap = mSpriteToItemReplaceMap[direction];
if (spMap)
return spMap;
if (direction == DIRECTION_UPLEFT || direction == DIRECTION_UPRIGHT)
return mSpriteToItemReplaceMap[DIRECTION_UP];
if (direction == DIRECTION_DOWNLEFT || direction == DIRECTION_DOWNRIGHT)
return mSpriteToItemReplaceMap[DIRECTION_DOWN];
return 0;
}
void ItemInfo::setSpriteOrder(int *ptr, int direction, int n, int def)
{
if (direction == -1)
{
for (int f = 0; f < 9; f ++)
{
if (ptr[f] == def)
ptr[f] = n;
}
return;
}
if (direction < 0 || direction >= 9)
return;
if (direction == DIRECTION_UP)
{
if (ptr[DIRECTION_UPLEFT] == def)
ptr[DIRECTION_UPLEFT] = n;
if (ptr[DIRECTION_UPRIGHT] == def)
ptr[DIRECTION_UPRIGHT] = n;
}
else if (direction == DIRECTION_DOWN)
{
if (ptr[DIRECTION_DOWNLEFT] == def)
ptr[DIRECTION_DOWNLEFT] = n;
if (ptr[DIRECTION_DOWNRIGHT] == def)
ptr[DIRECTION_DOWNRIGHT] = n;
}
ptr[direction] = n;
}
void ItemInfo::setDrawBefore(int direction, int n)
{
setSpriteOrder(&mDrawBefore[0], direction, n);
}
void ItemInfo::setDrawAfter(int direction, int n)
{
setSpriteOrder(&mDrawAfter[0], direction, n);
}
void ItemInfo::setDrawPriority(int direction, int n)
{
setSpriteOrder(&mDrawPriority[0], direction, n, 0);
}
int ItemInfo::getDrawBefore(int direction) const
{
if (direction < 0 || direction >= 9)
return -1;
return mDrawBefore[direction];
}
int ItemInfo::getDrawAfter(int direction) const
{
if (direction < 0 || direction >= 9)
return -1;
return mDrawAfter[direction];
}
int ItemInfo::getDrawPriority(int direction) const
{
if (direction < 0 || direction >= 9)
return 0;
return mDrawPriority[direction];
}