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/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ATLASMANAGER_H
#define ATLASMANAGER_H
#ifdef USE_OPENGL
#include "resources/image.h"
#include "utils/stringvector.h"
#include <SDL/SDL.h>
class Resource;
struct AtlasItem
{
AtlasItem(Image *image0) :
image(image0),
x(0),
y(0),
width(image0->mBounds.w),
height(image0->mBounds.h)
{
}
A_DELETE_COPY(AtlasItem)
Image *image;
std::string name;
int x;
int y;
int width;
int height;
};
struct TextureAtlas
{
TextureAtlas() :
atlasImage(nullptr),
surface(nullptr),
width(0),
height(0)
{
}
A_DELETE_COPY(TextureAtlas)
std::string name;
Image *atlasImage;
SDL_Surface *surface;
int width;
int height;
std::vector <AtlasItem*> items;
};
class AtlasResource : public Resource
{
public:
AtlasResource()
{ }
A_DELETE_COPY(AtlasResource)
~AtlasResource();
void incRef();
void decRef();
std::vector<TextureAtlas*> atlases;
};
class AtlasManager
{
public:
AtlasManager();
A_DELETE_COPY(AtlasManager)
static AtlasResource *loadTextureAtlas(const std::string &name,
const StringVect &files);
static void injectToResources(AtlasResource *resource);
static void moveToDeleted(AtlasResource *resource);
private:
static void loadImages(const StringVect &files,
std::vector<Image*> &images);
static void simpleSort(const std::string &name,
std::vector<TextureAtlas*> &atlases,
std::vector<Image*> &images, int size);
static SDL_Surface *createSDLAtlas(TextureAtlas *atlas);
static void convertAtlas(TextureAtlas *atlas);
};
#endif
#endif
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