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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MODERNOPENGLGRAPHICS_H
#define RENDER_MODERNOPENGLGRAPHICS_H
#include "main.h"
#if defined USE_OPENGL && !defined ANDROID
#include "localconsts.h"
#include "render/graphics.h"
#include "resources/fboinfo.h"
#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <SDL_opengl.h>
#include <GL/glext.h>
#endif
#include <set>
class NormalOpenGLGraphicsVertexes;
class ShaderProgram;
class ModernOpenGLGraphics final : public Graphics
{
public:
ModernOpenGLGraphics();
A_DELETE_COPY(ModernOpenGLGraphics)
~ModernOpenGLGraphics();
void postInit() override final;
void setColor(const Color &color) override final;
void setColorAll(const Color &color,
const Color &color2) override final;
void screenResized();
#include "render/graphicsdef.hpp"
#include "render/openglgraphicsdef.hpp"
#include "render/openglgraphicsdefadvanced.hpp"
private:
inline void drawQuad(const Image *const image,
const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height);
inline void drawTriangleArray(const int size);
GLfloat *mFloatArray;
GLfloat *mFloatArrayCached;
ShaderProgram *mSimpleProgram;
ShaderProgram *mTextureProgram;
float mAlphaCached;
int mVpCached;
bool mTexture;
bool mIsByteColor;
Color mByteColor;
GLuint mImageCached;
float mFloatColor;
int mMaxVertices;
GLuint mSimpleProgramId;
GLuint mTextureProgramId;
GLuint mSimpleColorUniform;
GLint mSimplePosAttrib;
GLint mTexturePosAttrib;
GLuint mSimpleScreenUniform;
GLuint mTextureScreenUniform;
GLuint mVao;
GLuint mVbo;
bool mColorAlpha;
bool mTextureDraw;
#ifdef DEBUG_BIND_TEXTURE
std::string mOldTexture;
unsigned mOldTextureId;
#endif
FBOInfo mFbo;
};
#endif
#endif // RENDER_MODERNOPENGLGRAPHICS_H
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