blob: 5011bae9eee7e067c3113f38ce0756ac4dc6c0f0 (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MOBILEOPENGLGRAPHICS_H
#define RENDER_MOBILEOPENGLGRAPHICS_H
#ifdef USE_OPENGL
#include "localconsts.h"
#include "render/graphics.h"
#include "resources/fboinfo.h"
#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <SDL_opengl.h>
#ifndef __native_client__
#include <GL/glext.h>
#endif
#endif
class OpenGLGraphicsVertexes;
class MobileOpenGLGraphics final : public Graphics
{
public:
MobileOpenGLGraphics();
A_DELETE_COPY(MobileOpenGLGraphics)
~MobileOpenGLGraphics();
void postInit() override final;
inline void drawTriangleArrayfs(const GLshort *const shortVertArray,
const GLfloat *const floatTexArray,
const int size);
inline void drawTriangleArrayfs(const int size);
inline void drawTriangleArrayfsCached(const int size);
inline void drawLineArrays(const int size);
#include "render/graphicsdef.hpp"
#include "render/openglgraphicsdef1.hpp"
#include "render/openglgraphicsdef.hpp"
#include "render/openglgraphicsdefadvanced.hpp"
private:
GLfloat *mFloatTexArray;
GLshort *mShortVertArray;
GLfloat *mFloatTexArrayCached;
GLshort *mShortVertArrayCached;
float mAlphaCached;
int mVpCached;
bool mTexture;
bool mIsByteColor;
Color mByteColor;
GLuint mImageCached;
float mFloatColor;
int mMaxVertices;
bool mColorAlpha;
#ifdef DEBUG_BIND_TEXTURE
std::string mOldTexture;
unsigned mOldTextureId;
#endif
FBOInfo mFbo;
};
#endif
#endif // RENDER_MOBILEOPENGLGRAPHICS_H
|