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/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "render/mgl.h"
#ifdef USE_OPENGL
#include "debug.h"
#define defName(name) name##_t m##name = nullptr
defName(glGenRenderbuffers);
defName(glBindRenderbuffer);
defName(glRenderbufferStorage);
defName(glGenFramebuffers);
defName(glBindFramebuffer);
defName(glFramebufferTexture2D);
defName(glFramebufferRenderbuffer);
defName(glDeleteFramebuffers);
defName(glDeleteRenderbuffers);
defName(glGetStringi);
defName(glGenSamplers);
defName(glDeleteSamplers);
defName(glBindSampler);
defName(glSamplerParameteri);
defName(glDebugMessageControl);
defName(glDebugMessageCallback);
defName(glFrameTerminator);
defName(glLabelObject);
defName(glGetObjectLabel);
defName(glInsertEventMarker);
defName(glPushGroupMarker);
defName(glPopGroupMarker);
defName(glGenVertexArrays);
defName(glBindVertexArray);
defName(glDeleteVertexArrays);
defName(glVertexAttribPointer);
defName(glEnableVertexAttribArray);
defName(glDisableVertexAttribArray);
defName(glGenBuffers);
defName(glDeleteBuffers);
defName(glBindBuffer);
defName(glBufferData);
defName(glCreateShader);
defName(glDeleteShader);
defName(glGetShaderiv);
defName(glGetShaderInfoLog);
defName(glGetShaderSource);
defName(glShaderSource);
defName(glCompileShader);
defName(glLinkProgram);
defName(glDeleteProgram);
defName(glCreateProgram);
defName(glAttachShader);
defName(glDetachShader);
defName(glGetAttachedShaders);
defName(glGetUniformLocation);
defName(glGetActiveUniform);
defName(glGetProgramiv);
defName(glBindFragDataLocation);
defName(glUseProgram);
defName(glValidateProgram);
defName(glGetAttribLocation);
defName(glUniform1f);
defName(glUniform2f);
defName(glUniform3f);
defName(glUniform4f);
defName(glCheckFramebufferStatus);
#ifdef WIN32
defName(wglGetExtensionsString);
#endif
#endif
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