/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "playerinfo.h"
#include "client.h"
#include "depricatedevent.h"
#include "equipment.h"
#include "inventory.h"
#include "listener.h"
#include "logger.h"
#include "gui/inventorywindow.h"
#include "gui/npcdialog.h"
#include "gui/npcpostdialog.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "debug.h"
namespace PlayerInfo
{
class PlayerInfoListener;
PlayerInfoListener *mListener = nullptr;
PlayerInfoBackend mData;
int mCharId = 0;
Inventory *mInventory = nullptr;
Equipment *mEquipment = nullptr;
std::map<int, Special> mSpecials;
char mSpecialRechargeUpdateNeeded = 0;
bool mTrading = false;
int mLevelProgress = 0;
// --- Triggers ---------------------------------------------------------------
void triggerAttr(int id, int old)
{
DepricatedEvent event(EVENT_UPDATEATTRIBUTE);
event.setInt("id", id);
event.setInt("oldValue", old);
event.setInt("newValue", mData.mAttributes.find(id)->second);
DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event);
}
void triggerStat(int id, const std::string &changed, int old1, int old2)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it == mData.mStats.end())
return;
DepricatedEvent event(EVENT_UPDATESTAT);
event.setInt("id", id);
const Stat &stat = it->second;
event.setInt("base", stat.base);
event.setInt("mod", stat.mod);
event.setInt("exp", stat.exp);
event.setInt("expNeeded", stat.expNeed);
event.setString("changed", changed);
event.setInt("oldValue1", old1);
event.setInt("oldValue2", old2);
DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event);
}
// --- Attributes -------------------------------------------------------------
int getAttribute(Attribute id)
{
IntMap::const_iterator it = mData.mAttributes.find(id);
if (it != mData.mAttributes.end())
return it->second;
else
return 0;
}
void setAttribute(Attribute id, int value, bool notify)
{
int old = mData.mAttributes[id];
mData.mAttributes[id] = value;
if (notify)
triggerAttr(id, old);
}
// --- Stats ------------------------------------------------------------------
int getStatBase(Attribute id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
return it->second.base;
else
return 0;
}
void setStatBase(Attribute id, int value, bool notify)
{
int old = mData.mStats[id].base;
mData.mStats[id].base = value;
if (notify)
triggerStat(id, "base", old);
}
int getStatMod(Attribute id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
return it->second.mod;
else
return 0;
}
void setStatMod(Attribute id, int value, bool notify)
{
int old = mData.mStats[id].mod;
mData.mStats[id].mod = value;
if (notify)
triggerStat(id, "mod", old);
}
int getStatEffective(Attribute id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
return it->second.base + it->second.mod;
else
return 0;
}
std::pair<int, int> getStatExperience(Attribute id)
{
StatMap::const_iterator it = mData.mStats.find(id);
int a, b;
if (it != mData.mStats.end())
{
a = it->second.exp;
b = it->second.expNeed;
}
else
{
a = 0;
b = 0;
}
return std::pair<int, int>(a, b);
}
void setStatExperience(Attribute id, int have, int need, bool notify)
{
Stat &stat = mData.mStats[id];
int oldExp = stat.exp;
int oldExpNeed = stat.expNeed;
stat.exp = have;
stat.expNeed = need;
if (notify)
triggerStat(id, "exp", oldExp, oldExpNeed);
}
// --- Inventory / Equipment --------------------------------------------------
Inventory *getInventory()
{
return mInventory;
}
void clearInventory()
{
if (mEquipment)
mEquipment->clear();
if (mInventory)
mInventory->clear();
}
void setInventoryItem(int index, int id, int amount, int refine)
{
bool equipment = false;
int itemType = ItemDB::get(id).getType();
if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE)
equipment = true;
if (mInventory)
mInventory->setItem(index, id, amount, refine, equipment);
}
Equipment *getEquipment()
{
return mEquipment;
}
Item *getEquipment(unsigned int slot)
{
if (mEquipment)
return mEquipment->getEquipment(slot);
else
return nullptr;
}
void setEquipmentBackend(Equipment::Backend *backend)
{
if (mEquipment)
mEquipment->setBackend(backend);
}
// --- Specials ---------------------------------------------------------------
void setSpecialStatus(int id, int current, int max, int recharge)
{
logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max,
recharge);
mSpecials[id].currentMana = current;
mSpecials[id].neededMana = max;
mSpecials[id].recharge = recharge;
}
const SpecialsMap &getSpecialStatus()
{
return mSpecials;
}
// --- Misc -------------------------------------------------------------------
void setBackend(const PlayerInfoBackend &backend)
{
mData = backend;
}
void setCharId(int charId)
{
mCharId = charId;
}
int getCharId()
{
return mCharId;
}
void logic()
{
if ((mSpecialRechargeUpdateNeeded % 11) == 0)
{
mSpecialRechargeUpdateNeeded = 0;
for (SpecialsMap::iterator it = mSpecials.begin(),
it_end = mSpecials.end(); it != it_end; ++it)
{
Special &special = it->second;
special.currentMana += special.recharge;
if (special.currentMana > special.neededMana)
special.currentMana = special.neededMana;
}
}
mSpecialRechargeUpdateNeeded++;
}
bool isTrading()
{
return mTrading;
}
void setTrading(bool trading)
{
bool notify = mTrading != trading;
mTrading = trading;
if (notify)
{
DepricatedEvent event(EVENT_TRADING);
event.setInt("trading", trading);
DepricatedEvent::trigger(CHANNEL_STATUS, event);
}
}
void updateAttrs()
{
int attr = Net::getPlayerHandler()->getAttackLocation();
if (attr != -1 && getStatBase(ATTACK_DELAY))
{
setStatBase(static_cast<PlayerInfo::Attribute>(ATTACK_SPEED),
getStatBase(static_cast<PlayerInfo::Attribute>(attr))
* 1000 / getStatBase(
static_cast<PlayerInfo::Attribute>(ATTACK_DELAY)), false);
setStatMod(static_cast<PlayerInfo::Attribute>(ATTACK_SPEED),
getStatMod(static_cast<PlayerInfo::Attribute>(attr))
* 1000 / getStatBase(
static_cast<PlayerInfo::Attribute>(ATTACK_DELAY)), true);
}
else
{
setStatBase(static_cast<PlayerInfo::Attribute>(
ATTACK_SPEED), 0, false);
setStatMod(static_cast<PlayerInfo::Attribute>(
ATTACK_SPEED), 0, true);
}
}
class PlayerInfoListener : Listener
{
public:
PlayerInfoListener()
{
listen(CHANNEL_CLIENT);
listen(CHANNEL_GAME);
}
void processEvent(Channels channel, const DepricatedEvent &event)
{
if (channel == CHANNEL_CLIENT)
{
if (event.getName() == EVENT_STATECHANGE)
{
int newState = event.getInt("newState");
if (newState == STATE_GAME)
{
if (!mInventory)
{
mInventory = new Inventory(Inventory::INVENTORY);
mEquipment = new Equipment();
}
}
}
}
else if (channel == CHANNEL_GAME)
{
if (event.getName() == EVENT_DESTRUCTED)
{
delete mInventory;
mInventory = nullptr;
delete mEquipment;
mEquipment = nullptr;
}
}
}
};
void init()
{
if (mListener)
return;
// may be need remove it?
mListener = new PlayerInfoListener();
}
void deinit()
{
clearInventory();
delete mListener;
mListener = nullptr;
}
bool isTalking()
{
return NpcDialog::isActive() || NpcPostDialog::isActive()
|| InventoryWindow::isStorageActive();
}
} // namespace PlayerInfo