/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "particle/particleemitter.h"
#include "logger.h"
#include "const/resources/map/map.h"
#include "particle/animationparticle.h"
#include "particle/rotationalparticle.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/dye/dye.h"
#include "resources/loaders/imageloader.h"
#include "resources/loaders/subimageloader.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "debug.h"
static const float SIN45 = 0.707106781F;
static const float DEG_RAD_FACTOR = 0.017453293F;
typedef std::vector<ImageSet*>::const_iterator ImageSetVectorCIter;
typedef std::list<ParticleEmitter>::const_iterator ParticleEmitterListCIter;
ParticleEmitter::ParticleEmitter(const XmlNodePtrConst emitterNode,
Particle *const target,
Map *const map, const int rotation,
const std::string& dyePalettes) :
mParticleTarget(target),
mMap(map),
mOutput(),
mOutputPause(),
mParticleImage(nullptr),
mParticleAnimation("particle animation"),
mParticleRotation("particle rotation"),
mParticleAlpha(),
mDeathEffect(),
mParticleChildEmitters(),
mTempSets(),
mOutputPauseLeft(0),
mDeathEffectConditions(0),
mParticleFollow(false)
{
// Initializing default values
mParticlePosX.set(0.0F);
mParticlePosY.set(0.0F);
mParticlePosZ.set(0.0F);
mParticleAngleHorizontal.set(0.0F);
mParticleAngleVertical.set(0.0F);
mParticlePower.set(0.0F);
mParticleGravity.set(0.0F);
mParticleRandomness.set(0);
mParticleBounce.set(0.0F);
mParticleAcceleration.set(0.0F);
mParticleDieDistance.set(-1.0F);
mParticleMomentum.set(1.0F);
mParticleLifetime.set(-1);
mParticleFadeOut.set(0);
mParticleFadeIn.set(0);
mOutput.set(1);
mOutputPause.set(0);
mParticleAlpha.set(1.0F);
if (!emitterNode)
return;
for_each_xml_child_node(propertyNode, emitterNode)
{
if (xmlNameEqual(propertyNode, "property"))
{
const std::string name = XML::getProperty(
propertyNode, "name", "");
if (name == "position-x")
{
mParticlePosX = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "position-y")
{
mParticlePosY = readParticleEmitterProp(propertyNode, 0.0F);
mParticlePosY.minVal *= SIN45;
mParticlePosY.maxVal *= SIN45;
mParticlePosY.changeAmplitude *= SIN45;
}
else if (name == "position-z")
{
mParticlePosZ = readParticleEmitterProp(propertyNode, 0.0F);
mParticlePosZ.minVal *= SIN45;
mParticlePosZ.maxVal *= SIN45;
mParticlePosZ.changeAmplitude *= SIN45;
}
else if (name == "image")
{
std::string image = XML::getProperty(
propertyNode, "value", "");
// Don't leak when multiple images are defined
if (!image.empty() && !mParticleImage)
{
if (!dyePalettes.empty())
Dye::instantiate(image, dyePalettes);
mParticleImage = Loader::getImage(image);
}
}
else if (name == "subimage")
{
std::string image = XML::getProperty(
propertyNode, "value", "");
// Don't leak when multiple images are defined
if (!image.empty() && !mParticleImage)
{
if (!dyePalettes.empty())
Dye::instantiate(image, dyePalettes);
Image *img = Loader::getImage(image);
if (img)
{
mParticleImage = Loader::getSubImage(img,
XML::getProperty(propertyNode, "x", 0),
XML::getProperty(propertyNode, "y", 0),
XML::getProperty(propertyNode, "width", 0),
XML::getProperty(propertyNode, "height", 0));
img->decRef();
}
else
{
mParticleImage = nullptr;
}
}
}
else if (name == "horizontal-angle")
{
mParticleAngleHorizontal =
readParticleEmitterProp(propertyNode, 0.0F);
mParticleAngleHorizontal.minVal
+= static_cast<float>(rotation);
mParticleAngleHorizontal.minVal *= DEG_RAD_FACTOR;
mParticleAngleHorizontal.maxVal
+= static_cast<float>(rotation);
mParticleAngleHorizontal.maxVal *= DEG_RAD_FACTOR;
mParticleAngleHorizontal.changeAmplitude *= DEG_RAD_FACTOR;
}
else if (name == "vertical-angle")
{
mParticleAngleVertical =
readParticleEmitterProp(propertyNode, 0.0F);
mParticleAngleVertical.minVal *= DEG_RAD_FACTOR;
mParticleAngleVertical.maxVal *= DEG_RAD_FACTOR;
mParticleAngleVertical.changeAmplitude *= DEG_RAD_FACTOR;
}
else if (name == "power")
{
mParticlePower = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "gravity")
{
mParticleGravity = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "randomnes"
|| name == "randomness") // legacy bug
{
mParticleRandomness = readParticleEmitterProp(propertyNode, 0);
}
else if (name == "bounce")
{
mParticleBounce = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "lifetime")
{
mParticleLifetime = readParticleEmitterProp(propertyNode, 0);
mParticleLifetime.minVal += 1;
}
else if (name == "output")
{
mOutput = readParticleEmitterProp(propertyNode, 0);
mOutput.maxVal += 1;
}
else if (name == "output-pause")
{
mOutputPause = readParticleEmitterProp(propertyNode, 0);
mOutputPauseLeft = mOutputPause.value(0);
}
else if (name == "acceleration")
{
mParticleAcceleration = readParticleEmitterProp(
propertyNode, 0.0F);
}
else if (name == "die-distance")
{
mParticleDieDistance = readParticleEmitterProp(
propertyNode, 0.0F);
}
else if (name == "momentum")
{
mParticleMomentum = readParticleEmitterProp(
propertyNode, 1.0F);
}
else if (name == "fade-out")
{
mParticleFadeOut = readParticleEmitterProp(propertyNode, 0);
}
else if (name == "fade-in")
{
mParticleFadeIn = readParticleEmitterProp(propertyNode, 0);
}
else if (name == "alpha")
{
mParticleAlpha = readParticleEmitterProp(propertyNode, 1.0F);
}
else if (name == "follow-parent")
{
const std::string value = XML::getProperty(propertyNode,
"value", "0");
if (value == "1" || value == "true")
mParticleFollow = true;
}
else
{
logger->log("Particle Engine: Warning, "
"unknown emitter property \"%s\"",
name.c_str());
}
}
else if (xmlNameEqual(propertyNode, "emitter"))
{
ParticleEmitter newEmitter(propertyNode, mParticleTarget, map,
rotation, dyePalettes);
mParticleChildEmitters.push_back(newEmitter);
}
else if (xmlNameEqual(propertyNode, "rotation")
|| xmlNameEqual(propertyNode, "animation"))
{
ImageSet *const imageset = getImageSet(propertyNode);
if (!imageset)
{
logger->log1("Error: no valid imageset");
continue;
}
mTempSets.push_back(imageset);
Animation &animation = (xmlNameEqual(propertyNode, "rotation")) ?
mParticleRotation : mParticleAnimation;
// Get animation frames
for_each_xml_child_node(frameNode, propertyNode)
{
const int delay = XML::getIntProperty(
frameNode, "delay", 0, 0, 100000);
const int offsetX = XML::getProperty(frameNode, "offsetX", 0)
- imageset->getWidth() / 2 + mapTileSize / 2;
const int offsetY = XML::getProperty(frameNode, "offsetY", 0)
- imageset->getHeight() + mapTileSize;
const int rand = XML::getIntProperty(
frameNode, "rand", 100, 0, 100);
if (xmlNameEqual(frameNode, "frame"))
{
const int index = XML::getProperty(frameNode, "index", -1);
if (index < 0)
{
logger->log1("No valid value for 'index'");
continue;
}
Image *const img = imageset->get(index);
if (!img)
{
logger->log("No image at index %d", index);
continue;
}
animation.addFrame(img, delay,
offsetX, offsetY, rand);
}
else if (xmlNameEqual(frameNode, "sequence"))
{
int start = XML::getProperty(frameNode, "start", -1);
const int end = XML::getProperty(frameNode, "end", -1);
if (start < 0 || end < 0)
{
logger->log1("No valid value for 'start' or 'end'");
continue;
}
while (end >= start)
{
Image *const img = imageset->get(start);
if (!img)
{
logger->log("No image at index %d", start);
continue;
}
animation.addFrame(img, delay,
offsetX, offsetY, rand);
start ++;
}
}
else if (xmlNameEqual(frameNode, "end"))
{
animation.addTerminator(rand);
}
} // for frameNode
}
else if (xmlNameEqual(propertyNode, "deatheffect"))
{
if (!XmlHaveChildContent(propertyNode))
continue;
mDeathEffect = XmlChildContent(propertyNode);
mDeathEffectConditions = 0x00;
if (XML::getBoolProperty(propertyNode, "on-floor", true))
{
mDeathEffectConditions += CAST_S8(
AliveStatus::DEAD_FLOOR);
}
if (XML::getBoolProperty(propertyNode, "on-sky", true))
{
mDeathEffectConditions += CAST_S8(
AliveStatus::DEAD_SKY);
}
if (XML::getBoolProperty(propertyNode, "on-other", false))
{
mDeathEffectConditions += CAST_S8(
AliveStatus::DEAD_OTHER);
}
if (XML::getBoolProperty(propertyNode, "on-impact", true))
{
mDeathEffectConditions += CAST_S8(
AliveStatus::DEAD_IMPACT);
}
if (XML::getBoolProperty(propertyNode, "on-timeout", true))
{
mDeathEffectConditions += CAST_S8(
AliveStatus::DEAD_TIMEOUT);
}
}
}
}
ParticleEmitter::ParticleEmitter(const ParticleEmitter &o)
{
*this = o;
}
ImageSet *ParticleEmitter::getImageSet(XmlNodePtrConst node)
{
ImageSet *imageset = nullptr;
const int subX = XML::getProperty(node, "subX", -1);
if (subX != -1)
{
Image *const img = Loader::getImage(XML::getProperty(
node, "imageset", ""));
if (!img)
return nullptr;
Image *const img2 = Loader::getSubImage(img, subX,
XML::getProperty(node, "subY", 0),
XML::getProperty(node, "subWidth", 0),
XML::getProperty(node, "subHeight", 0));
if (!img2)
{
img->decRef();
return nullptr;
}
imageset = resourceManager->getSubImageSet(img2,
XML::getProperty(node, "width", 0),
XML::getProperty(node, "height", 0));
img2->decRef();
img->decRef();
}
else
{
imageset = resourceManager->getImageSet(
XML::getProperty(node, "imageset", ""),
XML::getProperty(node, "width", 0),
XML::getProperty(node, "height", 0));
}
return imageset;
}
ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter &o)
{
mParticlePosX = o.mParticlePosX;
mParticlePosY = o.mParticlePosY;
mParticlePosZ = o.mParticlePosZ;
mParticleAngleHorizontal = o.mParticleAngleHorizontal;
mParticleAngleVertical = o.mParticleAngleVertical;
mParticlePower = o.mParticlePower;
mParticleGravity = o.mParticleGravity;
mParticleRandomness = o.mParticleRandomness;
mParticleBounce = o.mParticleBounce;
mParticleFollow = o.mParticleFollow;
mParticleTarget = o.mParticleTarget;
mParticleAcceleration = o.mParticleAcceleration;
mParticleDieDistance = o.mParticleDieDistance;
mParticleMomentum = o.mParticleMomentum;
mParticleLifetime = o.mParticleLifetime;
mParticleFadeOut = o.mParticleFadeOut;
mParticleFadeIn = o.mParticleFadeIn;
mParticleAlpha = o.mParticleAlpha;
mMap = o.mMap;
mOutput = o.mOutput;
mOutputPause = o.mOutputPause;
mParticleImage = o.mParticleImage;
mParticleAnimation = o.mParticleAnimation;
mParticleRotation = o.mParticleRotation;
mParticleChildEmitters = o.mParticleChildEmitters;
mDeathEffectConditions = o.mDeathEffectConditions;
mDeathEffect = o.mDeathEffect;
mTempSets = o.mTempSets;
FOR_EACH (ImageSetVectorCIter, i, mTempSets)
{
if (*i)
(*i)->incRef();
}
mOutputPauseLeft = 0;
if (mParticleImage)
mParticleImage->incRef();
return *this;
}
ParticleEmitter::~ParticleEmitter()
{
FOR_EACH (ImageSetVectorCIter, i, mTempSets)
{
if (*i)
(*i)->decRef();
}
mTempSets.clear();
if (mParticleImage)
{
mParticleImage->decRef();
mParticleImage = nullptr;
}
}
template <typename T> ParticleEmitterProp<T>
ParticleEmitter::readParticleEmitterProp(XmlNodePtrConst propertyNode, T def)
{
ParticleEmitterProp<T> retval;
def = static_cast<T>(XML::getFloatProperty(propertyNode, "value",
static_cast<double>(def)));
retval.set(static_cast<T>(XML::getFloatProperty(propertyNode, "min",
static_cast<double>(def))), static_cast<T>(XML::getFloatProperty(
propertyNode, "max", static_cast<double>(def))));
const std::string change = XML::getProperty(
propertyNode, "change-func", "none");
T amplitude = static_cast<T>(XML::getFloatProperty(propertyNode,
"change-amplitude", 0.0));
const int period = XML::getProperty(propertyNode, "change-period", 0);
const int phase = XML::getProperty(propertyNode, "change-phase", 0);
if (change == "saw" || change == "sawtooth")
{
retval.setFunction(ParticleChangeFunc::FUNC_SAW,
amplitude, period, phase);
}
else if (change == "sine" || change == "sinewave")
{
retval.setFunction(ParticleChangeFunc::FUNC_SINE,
amplitude, period, phase);
}
else if (change == "triangle")
{
retval.setFunction(ParticleChangeFunc::FUNC_TRIANGLE,
amplitude, period, phase);
}
else if (change == "square")
{
retval.setFunction(ParticleChangeFunc::FUNC_SQUARE,
amplitude, period, phase);
}
return retval;
}
void ParticleEmitter::createParticles(const int tick,
std::vector<Particle*> &newParticles)
{
if (mOutputPauseLeft > 0)
{
mOutputPauseLeft --;
return;
}
mOutputPauseLeft = mOutputPause.value(tick);
for (int i = mOutput.value(tick); i > 0; i--)
{
// Limit maximum particles
if (ParticleEngine::particleCount > ParticleEngine::maxCount)
break;
Particle *newParticle = nullptr;
if (mParticleImage)
{
const std::string &name = mParticleImage->getIdPath();
if (ImageParticle::imageParticleCountByName.find(name) ==
ImageParticle::imageParticleCountByName.end())
{
ImageParticle::imageParticleCountByName[name] = 0;
}
if (ImageParticle::imageParticleCountByName[name] > 200)
break;
newParticle = new ImageParticle(mParticleImage);
newParticle->setMap(mMap);
}
else if (!mParticleRotation.mFrames.empty())
{
Animation *const newAnimation = new Animation(mParticleRotation);
newParticle = new RotationalParticle(newAnimation);
newParticle->setMap(mMap);
}
else if (!mParticleAnimation.mFrames.empty())
{
Animation *const newAnimation = new Animation(mParticleAnimation);
newParticle = new AnimationParticle(newAnimation);
newParticle->setMap(mMap);
}
else
{
newParticle = new Particle();
newParticle->setMap(mMap);
}
const Vector position(mParticlePosX.value(tick),
mParticlePosY.value(tick),
mParticlePosZ.value(tick));
newParticle->moveTo(position);
const float angleH = mParticleAngleHorizontal.value(tick);
const float cosAngleH = static_cast<float>(cos(angleH));
const float sinAngleH = static_cast<float>(sin(angleH));
const float angleV = mParticleAngleVertical.value(tick);
const float cosAngleV = static_cast<float>(cos(angleV));
const float sinAngleV = static_cast<float>(sin(angleV));
const float power = mParticlePower.value(tick);
newParticle->setVelocity(cosAngleH * cosAngleV * power,
sinAngleH * cosAngleV * power,
sinAngleV * power);
newParticle->setRandomness(mParticleRandomness.value(tick));
newParticle->setGravity(mParticleGravity.value(tick));
newParticle->setBounce(mParticleBounce.value(tick));
newParticle->setFollow(mParticleFollow);
newParticle->setDestination(mParticleTarget,
mParticleAcceleration.value(tick),
mParticleMomentum.value(tick));
newParticle->setDieDistance(mParticleDieDistance.value(tick));
newParticle->setLifetime(mParticleLifetime.value(tick));
newParticle->setFadeOut(mParticleFadeOut.value(tick));
newParticle->setFadeIn(mParticleFadeIn.value(tick));
newParticle->setAlpha(mParticleAlpha.value(tick));
FOR_EACH (ParticleEmitterListCIter, it, mParticleChildEmitters)
newParticle->addEmitter(new ParticleEmitter(*it));
if (!mDeathEffect.empty())
newParticle->setDeathEffect(mDeathEffect, mDeathEffectConditions);
newParticles.push_back(newParticle);
}
}
void ParticleEmitter::adjustSize(const int w, const int h)
{
if (w == 0 || h == 0)
return; // new dimensions are illegal
// calculate the old rectangle
const int oldArea = CAST_S32(
mParticlePosX.maxVal - mParticlePosX.minVal) * CAST_S32(
mParticlePosX.maxVal - mParticlePosY.minVal);
if (oldArea == 0)
{
// when the effect has no dimension it is
// not designed to be resizeable
return;
}
// set the new dimensions
mParticlePosX.set(0, static_cast<float>(w));
mParticlePosY.set(0, static_cast<float>(h));
const int newArea = w * h;
// adjust the output so that the particle density stays the same
const float outputFactor = static_cast<float>(newArea)
/ static_cast<float>(oldArea);
mOutput.minVal = CAST_S32(static_cast<float>(
mOutput.minVal) * outputFactor);
mOutput.maxVal = CAST_S32(static_cast<float>(
mOutput.maxVal) * outputFactor);
}