/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "particle.h"
#include "animationparticle.h"
#include "configuration.h"
#include "resources/dye.h"
#include "logger.h"
#include "map.h"
#include "particleemitter.h"
#include "rotationalparticle.h"
#include "textparticle.h"
#include "resources/resourcemanager.h"
#include "gui/sdlfont.h"
#include "utils/dtor.h"
#include "utils/mathutils.h"
#include <guichan/color.hpp>
#include <algorithm>
#include <cmath>
#include "debug.h"
static const float SIN45 = 0.707106781f;
class Graphics;
class Image;
int Particle::particleCount = 0;
int Particle::maxCount = 0;
int Particle::fastPhysics = 0;
int Particle::emitterSkip = 1;
bool Particle::enabled = true;
const float Particle::PARTICLE_SKY = 800.0f;
Particle::Particle(Map *const map) :
Actor(),
mAlpha(1.0f),
mLifetimeLeft(-1),
mLifetimePast(0),
mFadeOut(0),
mFadeIn(0),
mVelocity(),
mAlive(ALIVE),
mAutoDelete(true),
mChildEmitters(),
mChildParticles(),
mAllowSizeAdjust(false),
mDeathEffect(),
mDeathEffectConditions(0x00),
mGravity(0.0f),
mRandomness(0),
mBounce(0.0f),
mFollow(false),
mTarget(nullptr),
mAcceleration(0.0f),
mInvDieDistance(-1.0f),
mMomentum(1.0f)
{
setMap(map);
Particle::particleCount++;
}
Particle::~Particle()
{
// Delete child emitters and child particles
clear();
Particle::particleCount--;
}
void Particle::setupEngine()
{
Particle::maxCount = config.getIntValue("particleMaxCount");
Particle::fastPhysics = config.getIntValue("particleFastPhysics");
Particle::emitterSkip = config.getIntValue("particleEmitterSkip") + 1;
if (!Particle::emitterSkip)
Particle::emitterSkip = 1;
Particle::enabled = config.getBoolValue("particleeffects");
disableAutoDelete();
logger->log1("Particle engine set up");
}
bool Particle::draw(Graphics *const, const int, const int) const
{
return false;
}
bool Particle::update()
{
if (!mMap)
return false;
if (mLifetimeLeft == 0 && mAlive == ALIVE)
mAlive = DEAD_TIMEOUT;
const Vector oldPos = mPos;
if (mAlive == ALIVE)
{
// calculate particle movement
if (mMomentum != 1.0f)
mVelocity *= mMomentum;
if (mTarget && mAcceleration != 0.0f)
{
Vector dist = mPos - mTarget->getPosition();
dist.x *= SIN45;
float invHypotenuse;
switch (Particle::fastPhysics)
{
case 1:
invHypotenuse = fastInvSqrt(
dist.x * dist.x + dist.y * dist.y + dist.z * dist.z);
break;
case 2:
if (!dist.x)
{
invHypotenuse = 0;
break;
}
invHypotenuse = 2.0f / (static_cast<float>(fabs(dist.x))
+ static_cast<float>(fabs(dist.y))
+ static_cast<float>(fabs(dist.z)));
break;
default:
invHypotenuse = 1.0f / static_cast<float>(sqrt(
dist.x * dist.x + dist.y * dist.y + dist.z * dist.z));
break;
}
if (invHypotenuse)
{
if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance)
mAlive = DEAD_IMPACT;
const float accFactor = invHypotenuse * mAcceleration;
mVelocity -= dist * accFactor;
}
}
if (mRandomness > 0)
{
mVelocity.x += static_cast<float>((rand() % mRandomness - rand()
% mRandomness)) / 1000.0f;
mVelocity.y += static_cast<float>((rand() % mRandomness - rand()
% mRandomness)) / 1000.0f;
mVelocity.z += static_cast<float>((rand() % mRandomness - rand()
% mRandomness)) / 1000.0f;
}
mVelocity.z -= mGravity;
// Update position
mPos.x += mVelocity.x;
mPos.y += mVelocity.y * SIN45;
mPos.z += mVelocity.z * SIN45;
// Update other stuff
if (mLifetimeLeft > 0)
mLifetimeLeft--;
mLifetimePast++;
if (mPos.z < 0.0f)
{
if (mBounce > 0.0f)
{
mPos.z *= -mBounce;
mVelocity *= mBounce;
mVelocity.z = -mVelocity.z;
}
else
{
mAlive = DEAD_FLOOR;
}
}
else if (mPos.z > PARTICLE_SKY)
{
mAlive = DEAD_SKY;
}
// Update child emitters
if (Particle::emitterSkip && (mLifetimePast - 1)
% Particle::emitterSkip == 0)
{
FOR_EACH (EmitterConstIterator, e, mChildEmitters)
{
Particles newParticles = (*e)->createParticles(mLifetimePast);
FOR_EACH (ParticleConstIterator, it, newParticles)
{
Particle *const p = *it;
p->moveBy(mPos);
mChildParticles.push_back(p);
}
}
}
}
// create death effect when the particle died
if (mAlive != ALIVE && mAlive != DEAD_LONG_AGO)
{
if ((mAlive & mDeathEffectConditions) > 0x00 && !mDeathEffect.empty())
{
Particle *const deathEffect = particleEngine->addEffect(
mDeathEffect, 0, 0);
if (deathEffect)
deathEffect->moveBy(mPos);
}
mAlive = DEAD_LONG_AGO;
}
const Vector change = mPos - oldPos;
// Update child particles
for (ParticleIterator p = mChildParticles.begin(),
p2 = mChildParticles.end(); p != p2; )
{
Particle *const particle = *p;
// move particle with its parent if desired
if (particle->doesFollow())
particle->moveBy(change);
// update particle
if (particle->update())
{
++p;
}
else
{
delete particle;
p = mChildParticles.erase(p);
}
}
if (mAlive != ALIVE && mChildParticles.empty() && mAutoDelete)
return false;
return true;
}
void Particle::moveBy(const Vector &change)
{
mPos += change;
FOR_EACH (ParticleConstIterator, p, mChildParticles)
{
Particle *const particle = *p;
if (particle->doesFollow())
particle->moveBy(change);
}
}
void Particle::moveTo(const float x, const float y)
{
moveTo(Vector(x, y, mPos.z));
}
Particle *Particle::createChild()
{
Particle *const newParticle = new Particle(mMap);
mChildParticles.push_back(newParticle);
return newParticle;
}
Particle *Particle::addEffect(const std::string &particleEffectFile,
const int pixelX, const int pixelY,
const int rotation)
{
Particle *newParticle = nullptr;
const size_t pos = particleEffectFile.find('|');
const std::string dyePalettes = (pos != std::string::npos)
? particleEffectFile.substr(pos + 1) : "";
XML::Document doc(particleEffectFile.substr(0, pos));
const XmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlNameEqual(rootNode, "effect"))
{
logger->log("Error loading particle: %s", particleEffectFile.c_str());
return nullptr;
}
ResourceManager *const resman = ResourceManager::getInstance();
// Parse particles
for_each_xml_child_node(effectChildNode, rootNode)
{
// We're only interested in particles
if (!xmlNameEqual(effectChildNode, "particle"))
continue;
// Determine the exact particle type
XmlNodePtr node;
// Animation
if ((node = XML::findFirstChildByName(effectChildNode, "animation")))
{
newParticle = new AnimationParticle(mMap, node, dyePalettes);
}
// Rotational
else if ((node = XML::findFirstChildByName(
effectChildNode, "rotation")))
{
newParticle = new RotationalParticle(mMap, node, dyePalettes);
}
// Image
else if ((node = XML::findFirstChildByName(effectChildNode, "image")))
{
std::string imageSrc = reinterpret_cast<const char*>(
node->xmlChildrenNode->content);
if (!imageSrc.empty() && !dyePalettes.empty())
Dye::instantiate(imageSrc, dyePalettes);
Image *const img = resman->getImage(imageSrc);
newParticle = new ImageParticle(mMap, img);
}
// Other
else
{
newParticle = new Particle(mMap);
}
// Read and set the basic properties of the particle
const float offsetX = static_cast<float>(XML::getFloatProperty(
effectChildNode, "position-x", 0));
const float offsetY = static_cast<float>(XML::getFloatProperty(
effectChildNode, "position-y", 0));
const float offsetZ = static_cast<float>(XML::getFloatProperty(
effectChildNode, "position-z", 0));
const Vector position(mPos.x + static_cast<float>(pixelX) + offsetX,
mPos.y + static_cast<float>(pixelY) + offsetY,
mPos.z + offsetZ);
newParticle->moveTo(position);
const int lifetime = XML::getProperty(effectChildNode, "lifetime", -1);
newParticle->setLifetime(lifetime);
const bool resizeable = "false" != XML::getProperty(effectChildNode,
"size-adjustable", "false");
newParticle->setAllowSizeAdjust(resizeable);
// Look for additional emitters for this particle
for_each_xml_child_node(emitterNode, effectChildNode)
{
if (xmlNameEqual(emitterNode, "emitter"))
{
ParticleEmitter *const newEmitter = new ParticleEmitter(
emitterNode, newParticle, mMap, rotation, dyePalettes);
newParticle->addEmitter(newEmitter);
}
else if (xmlNameEqual(emitterNode, "deatheffect"))
{
const std::string deathEffect = reinterpret_cast<const char*>(
emitterNode->xmlChildrenNode->content);
char deathEffectConditions = 0x00;
if (XML::getBoolProperty(emitterNode, "on-floor", true))
{
deathEffectConditions += static_cast<signed char>(
Particle::DEAD_FLOOR);
}
if (XML::getBoolProperty(emitterNode, "on-sky", true))
{
deathEffectConditions += static_cast<signed char>(
Particle::DEAD_SKY);
}
if (XML::getBoolProperty(emitterNode, "on-other", false))
{
deathEffectConditions += static_cast<signed char>(
Particle::DEAD_OTHER);
}
if (XML::getBoolProperty(emitterNode, "on-impact", true))
{
deathEffectConditions += static_cast<signed char>(
Particle::DEAD_IMPACT);
}
if (XML::getBoolProperty(emitterNode, "on-timeout", true))
{
deathEffectConditions += static_cast<signed char>(
Particle::DEAD_TIMEOUT);
}
newParticle->setDeathEffect(
deathEffect, deathEffectConditions);
}
}
mChildParticles.push_back(newParticle);
}
return newParticle;
}
Particle *Particle::addTextSplashEffect(const std::string &text,
const int x, const int y,
const gcn::Color *const color,
gcn::Font *const font,
const bool outline)
{
Particle *const newParticle = new TextParticle(
mMap, text, color, font, outline);
newParticle->moveTo(static_cast<float>(x), static_cast<float>(y));
newParticle->setVelocity(
static_cast<float>((rand() % 100) - 50) / 200.0f, // X
static_cast<float>((rand() % 100) - 50) / 200.0f, // Y
(static_cast<float>((rand() % 100)) / 200.0f) + 4.0f); // Z
newParticle->setGravity(0.1f);
newParticle->setBounce(0.5f);
newParticle->setLifetime(200);
newParticle->setFadeOut(100);
mChildParticles.push_back(newParticle);
return newParticle;
}
Particle *Particle::addTextRiseFadeOutEffect(const std::string &text,
const int x, const int y,
const gcn::Color *const color,
gcn::Font *const font,
const bool outline)
{
Particle *const newParticle = new TextParticle(
mMap, text, color, font, outline);
newParticle->moveTo(static_cast<float>(x), static_cast<float>(y));
newParticle->setVelocity(0.0f, 0.0f, 0.5f);
newParticle->setGravity(0.0015f);
newParticle->setLifetime(300);
newParticle->setFadeOut(100);
newParticle->setFadeIn(0);
mChildParticles.push_back(newParticle);
return newParticle;
}
void Particle::adjustEmitterSize(const int w, const int h)
{
if (mAllowSizeAdjust)
{
FOR_EACH (EmitterConstIterator, e, mChildEmitters)
(*e)->adjustSize(w, h);
}
}
void Particle::clear()
{
delete_all(mChildEmitters);
mChildEmitters.clear();
delete_all(mChildParticles);
mChildParticles.clear();
}