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/*
* The ManaPlus Client
* Copyright (C) 2012-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/questrecv.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/questswindow.h"
#include "net/messagein.h"
#include "const/resources/skill.h"
#include "debug.h"
namespace TmwAthena
{
void QuestRecv::processSetQuestVar(Net::MessageIn &msg)
{
const int var = msg.readInt16("variable");
const int val = msg.readInt32("value");
if (questsWindow)
{
questsWindow->updateQuest(var, val);
questsWindow->rebuild(true);
}
if (skillDialog)
{
skillDialog->updateQuest(var, val);
skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
}
}
void QuestRecv::processPlayerQuests(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 6;
for (int f = 0; f < count; f ++)
{
const int var = msg.readInt16("variable");
const int val = msg.readInt32("value");
if (questsWindow)
questsWindow->updateQuest(var, val);
if (skillDialog)
skillDialog->updateQuest(var, val);
}
if (questsWindow)
questsWindow->rebuild(false);
}
} // namespace TmwAthena
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