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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_TMWA_PLAYERHANDLER_H
#define NET_TMWA_PLAYERHANDLER_H
#include "net/ea/playerhandler.h"
namespace TmwAthena
{
class PlayerHandler final : public Ea::PlayerHandler
{
public:
PlayerHandler();
A_DELETE_COPY(PlayerHandler)
void attack(const BeingId id,
const Keep keep) const final;
void stopAttack() const final;
void emote(const uint8_t emoteId) const final;
void increaseAttribute(const AttributesT attr,
const int amount) const final;
void increaseSkill(const uint16_t skillId) const final;
void pickUp(const FloorItem *const floorItem) const final;
void setDirection(const unsigned char direction) const final;
void setDestination(const int x, const int y,
const int direction) const final;
void changeAction(const BeingActionT &action)
const final;
void requestOnlineList() const final A_CONST;
void updateStatus(const uint8_t status) const final A_CONST;
void respawn() const final;
void setShortcut(const int idx,
const uint8_t type,
const int id,
const int level) const final A_CONST;
void shortcutShiftRow(const int row) const final;
void removeOption() const final A_CONST;
void changeCart(const int type) const final A_CONST;
void setMemo() const final A_CONST;
void doriDori() const final A_CONST;
void explosionSpirits() const final A_CONST;
void requestPvpInfo() const final A_CONST;
void revive() const final A_CONST;
void setViewEquipment(const bool allow) const final A_CONST;
void setStat(Net::MessageIn &msg,
const int type,
const int base,
const int mod,
const Notify notify) const final;
};
} // namespace TmwAthena
#endif // NET_TMWA_PLAYERHANDLER_H
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