/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/playerhandler.h"
#include "log.h"
#include "net/messagein.h"
#include "net/tmwa/protocol.h"
#include "net/tmwa/npchandler.h"
#include "net/tmwa/inventoryhandler.h"
#include "debug.h"
extern Net::PlayerHandler *playerHandler;
namespace TmwAthena
{
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] =
{
SMSG_WALK_RESPONSE,
SMSG_PLAYER_WARP,
SMSG_PLAYER_STAT_UPDATE_1,
SMSG_PLAYER_STAT_UPDATE_2,
SMSG_PLAYER_STAT_UPDATE_3,
SMSG_PLAYER_STAT_UPDATE_4,
SMSG_PLAYER_STAT_UPDATE_5,
SMSG_PLAYER_STAT_UPDATE_6,
SMSG_PLAYER_ARROW_MESSAGE,
0
};
handledMessages = _messages;
playerHandler = this;
}
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_WALK_RESPONSE:
processWalkResponse(msg);
break;
case SMSG_PLAYER_WARP:
processPlayerWarp(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
processPlayerStatUpdate1(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_2:
processPlayerStatUpdate2(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
processPlayerStatUpdate3(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
processPlayerStatUpdate4(msg);
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
processPlayerStatUpdate5(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_6:
processPlayerStatUpdate6(msg);
break;
case SMSG_PLAYER_ARROW_MESSAGE:
processPlayerArrowMessage(msg);
break;
default:
break;
}
}
void PlayerHandler::attack(int id, bool keep)
{
MessageOut outMsg(CMSG_PLAYER_ATTACK);
outMsg.writeInt32(id);
if (keep)
outMsg.writeInt8(7);
else
outMsg.writeInt8(0);
}
void PlayerHandler::stopAttack()
{
MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK);
}
void PlayerHandler::emote(Uint8 emoteId)
{
MessageOut outMsg(CMSG_PLAYER_EMOTE);
outMsg.writeInt8(emoteId);
}
void PlayerHandler::increaseAttribute(int attr)
{
if (attr >= STR && attr <= LUK)
{
MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(static_cast<Sint16>(attr));
outMsg.writeInt8(1);
}
}
void PlayerHandler::increaseSkill(unsigned short skillId)
{
if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeInt16(skillId);
}
void PlayerHandler::pickUp(FloorItem *floorItem)
{
if (!floorItem)
return;
MessageOut outMsg(CMSG_ITEM_PICKUP);
outMsg.writeInt32(floorItem->getId());
TmwAthena::InventoryHandler *handler =
static_cast<TmwAthena::InventoryHandler*>(Net::getInventoryHandler());
if (handler)
handler->pushPickup(floorItem->getId());
}
void PlayerHandler::setDirection(char direction)
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
outMsg.writeInt16(0);
outMsg.writeInt8(direction);
}
void PlayerHandler::setDestination(int x, int y, int direction)
{
MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
outMsg.writeCoordinates(static_cast<short unsigned int>(x),
static_cast<short unsigned int>(y),
static_cast<unsigned char>(direction));
}
void PlayerHandler::changeAction(Being::Action action)
{
char type;
switch (action)
{
case Being::SIT:
type = 2;
break;
case Being::STAND:
type = 3;
break;
default:
case Being::MOVE:
case Being::ATTACK:
case Being::DEAD:
case Being::HURT:
case Being::SPAWN:
return;
}
MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(0);
outMsg.writeInt8(type);
}
void PlayerHandler::respawn()
{
MessageOut outMsg(CMSG_PLAYER_RESTART);
outMsg.writeInt8(0);
}
} // namespace TmwAthena