/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/playerhandler.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/statuswindow.h"
#include "net/ea/playerrecv.h"
#include "net/tmwa/inventoryhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/playerrecv.h"
#include "net/tmwa/protocol.h"
#include "debug.h"
extern Net::PlayerHandler *playerHandler;
extern int serverVersion;
namespace TmwAthena
{
PlayerHandler::PlayerHandler() :
MessageHandler(),
Ea::PlayerHandler()
{
static const uint16_t _messages[] =
{
SMSG_WALK_RESPONSE,
SMSG_PLAYER_WARP,
SMSG_PLAYER_STAT_UPDATE_1,
SMSG_PLAYER_STAT_UPDATE_2,
SMSG_PLAYER_STAT_UPDATE_3,
SMSG_PLAYER_STAT_UPDATE_4,
SMSG_PLAYER_STAT_UPDATE_5,
SMSG_PLAYER_STAT_UPDATE_6,
SMSG_PLAYER_ARROW_MESSAGE,
SMSG_MAP_MUSIC,
0
};
handledMessages = _messages;
playerHandler = this;
}
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::handleMessage")
switch (msg.getId())
{
case SMSG_WALK_RESPONSE:
PlayerRecv::processWalkResponse(msg);
break;
case SMSG_PLAYER_WARP:
Ea::PlayerRecv::processPlayerWarp(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
Ea::PlayerRecv::processPlayerStatUpdate1(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_2:
Ea::PlayerRecv::processPlayerStatUpdate2(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
Ea::PlayerRecv::processPlayerStatUpdate3(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
Ea::PlayerRecv::processPlayerStatUpdate4(msg);
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
PlayerRecv::processPlayerStatUpdate5(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_6:
Ea::PlayerRecv::processPlayerStatUpdate6(msg);
break;
case SMSG_PLAYER_ARROW_MESSAGE:
Ea::PlayerRecv::processPlayerArrowMessage(msg);
break;
case SMSG_MAP_MUSIC:
Ea::PlayerRecv::processMapMusic(msg);
break;
default:
break;
}
BLOCK_END("PlayerHandler::handleMessage")
}
void PlayerHandler::attack(const BeingId id,
const Keep keep) const
{
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeBeingId(id, "target id");
if (keep == Keep_true)
outMsg.writeInt8(7, "action");
else
outMsg.writeInt8(0, "action");
}
void PlayerHandler::stopAttack() const
{
createOutPacket(CMSG_PLAYER_STOP_ATTACK);
}
void PlayerHandler::emote(const uint8_t emoteId) const
{
createOutPacket(CMSG_PLAYER_EMOTE);
outMsg.writeInt8(emoteId, "emote id");
}
void PlayerHandler::increaseAttribute(const AttributesT attr) const
{
if (attr >= Attributes::STR && attr <= Attributes::LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(static_cast<int16_t>(attr), "attribute id");
outMsg.writeInt8(1, "increment");
}
}
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeInt16(skillId, "skill id");
}
void PlayerHandler::pickUp(const FloorItem *const floorItem) const
{
if (!floorItem)
return;
createOutPacket(CMSG_ITEM_PICKUP);
outMsg.writeBeingId(floorItem->getId(), "object id");
TmwAthena::InventoryHandler *const handler =
static_cast<TmwAthena::InventoryHandler*>(inventoryHandler);
if (handler)
handler->pushPickup(floorItem->getId());
}
void PlayerHandler::setDirection(const unsigned char direction) const
{
createOutPacket(CMSG_PLAYER_CHANGE_DIR);
outMsg.writeInt16(0, "unused");
outMsg.writeInt8(direction, "direction");
}
void PlayerHandler::setDestination(const int x, const int y,
const int direction) const
{
createOutPacket(CMSG_PLAYER_CHANGE_DEST);
outMsg.writeCoordinates(static_cast<uint16_t>(x),
static_cast<uint16_t>(y),
static_cast<unsigned char>(direction), "destination");
}
void PlayerHandler::changeAction(const BeingActionT &action) const
{
char type;
switch (action)
{
case BeingAction::SIT:
type = 2;
break;
case BeingAction::STAND:
case BeingAction::PRESTAND:
type = 3;
break;
default:
case BeingAction::MOVE:
case BeingAction::ATTACK:
case BeingAction::DEAD:
case BeingAction::HURT:
case BeingAction::SPAWN:
return;
}
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(0, "unused");
outMsg.writeInt8(type, "action");
}
void PlayerHandler::respawn() const
{
createOutPacket(CMSG_PLAYER_RESTART);
outMsg.writeInt8(0, "action");
}
void PlayerHandler::requestOnlineList() const
{
}
void PlayerHandler::removeOption() const
{
}
void PlayerHandler::changeCart(const int type A_UNUSED) const
{
}
void PlayerHandler::setMemo() const
{
}
void PlayerHandler::updateStatus(const uint8_t status A_UNUSED) const
{
}
void PlayerHandler::setShortcut(const int idx A_UNUSED,
const uint8_t type A_UNUSED,
const int id A_UNUSED,
const int level A_UNUSED) const
{
}
void PlayerHandler::doriDori() const
{
}
void PlayerHandler::explosionSpirits() const
{
}
void PlayerHandler::requestPvpInfo() const
{
}
void PlayerHandler::revive() const
{
}
void PlayerHandler::setViewEquipment(const bool allow A_UNUSED) const
{
}
void PlayerHandler::setStat(Net::MessageIn &msg,
const int type,
const int base,
const int mod,
const Notify notify) const
{
if (type == 500)
{
localPlayer->setGMLevel(base);
return;
}
Ea::PlayerHandler::setStat(msg, type, base, mod, notify);
}
} // namespace TmwAthena