summaryrefslogblamecommitdiff
path: root/src/net/tmwa/guildmanager.cpp
blob: 1589b84230342bd1d12a692f358b9864d297fbb1 (plain) (tree)
1
2
3

                       
                                                    
















                                                                         
                                  
 
                         


                          
                          
 

                              

                                        
                                   
                                     
 
                                                  

                            
                              
                               
 
                          

                        

                  

                                     

                                    
                                           

                              

                    

                            
                      
                
                  


                               




                             
                  



                         
                                           
     













                                                              
     
                        

                          
                                            




                                   
                              
     

 





                           

                             

                           



                      
                                                
                                  

                                           
                  

 
                                               
 
                                              

 
                                               
 
                              

               
                                              
                                               

 
                                                    
 
                                             

                               



                                     
                                                 

               
                                       
     
                                                                     
                   
                                             
                        
                                
                                                 
     
                                                                 
     
                                                                     
                   
                                                      
                        
                                







                                                               
                                                                     




                                                      




                               
                                            

              
                                     
                                               
                                                       



                                   

                                          
             
                                                                     
 
                                              

                                                        


                                             
                                                      



                                      
                                                                      



                                                  





                      
                         
                         
         

                                               
         

                                               

                      
                             
                    

 
                                                
 

              
                                               

                                                   

                                         


     
                                        
 
                                            
               
                       




                                 
                                                              
 
                                  











                                                         
                                                                

                                                          
     
                                           

                         




                                           
                                                     

                                
                      
                         
                 
                                                

                                               

                    
                                                              
     
                                           

                         



                                           
                                                     

                               
                      
                         
                 
                                               

                                               



                                                  
                                           


                                                          
                                           
                                     


                                 

                                           
                        
                                 




                                                
                                           

                         
                                                
                                     






                                                 
                                     

                         
                                                           






                                                    
                                     





                                                     

                                           
                        
                                 




                                      
                            

                                                 
                                                      

                         
                              



                                      
                            
                                                 
                                                      

                         
                              








                                                                             







                                                                              
                                                                
                                                                             
     
                                           






                                           
                         
         
                                                           
                                        

                  
             
                                 


                                    




                                 

                                                          


                             

        
                                           





                             

                 
                                                 

                                         
                                                                   

                                                   
                                                               

                                









                                                                     
                                                           






                        
                                               
 
                           

 
                                                 
 
                           

 
                          
 
                   

 
                                                 
 



                                
 
 
                          


                     
                                                


                                           

 
                                                      





                    


                                
                                       



                               
                    
     

                                      
     
                                                   
                  


                                       
                     
     

                                           
     


                




                               
/*
 *  The ManaPlus Client
 *  Copyright (C) 2011-2017  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/tmwa/guildmanager.h"

#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "guild.h"
#include "notifymanager.h"

#include "being/localplayer.h"

#include "enums/resources/notifytypes.h"

#include "gui/windows/chatwindow.h"
#include "gui/windows/socialwindow.h"

#include "gui/widgets/tabs/chat/emulateguildtab.h"

#include "net/chathandler.h"
#include "net/packetlimiter.h"
#include "net/serverfeatures.h"

#include "utils/delete2.h"
#include "utils/timer.h"

#include "debug.h"

GuildManager *guildManager = nullptr;

static const int requestTimeout = 5;

bool GuildManager::mEnableGuildBot = false;

GuildManager::GuildManager() :
    mGotInfo(false),
    mGotName(false),
    mSentInfoRequest(false),
    mSentNameRequest(false),
    mHavePower(false),
    mTempList(),
    mTab(nullptr),
    mRequest(false),
    mRequestTime(cur_time + 3),
    mGotOnlineInfo(false)
{
}

GuildManager::~GuildManager()
{
    delete2(mTab);
}

void GuildManager::init()
{
    if (serverFeatures->haveNativeGuilds())
    {
        mEnableGuildBot = false;
    }
    else
    {
        int val = serverConfig.getValue("enableGuildBot", -1);
        if (val == -1)
        {
            if (client->isTmw())
                val = 1;
            else
                val = 0;
            serverConfig.setValue("enableGuildBot", val);
        }
        mEnableGuildBot = val;
    }
    if (mEnableGuildBot)
    {
        if (!guildManager)
            guildManager = new GuildManager;
        else
            guildManager->reload();
    }
    else if (guildManager)
    {
        delete2(guildManager);
    }
}

void GuildManager::reload()
{
    mGotInfo = false;
    mGotName = false;
    mHavePower = false;
    mRequest = false;
    mSentNameRequest = false;
    mSentInfoRequest = false;
    mGotOnlineInfo = false;
    mRequestTime = 0;
    mTempList.clear();

    if (socialWindow)
    {
        Guild *const guild = Guild::getGuild(1);
        if (guild && socialWindow)
            socialWindow->removeTab(guild);
    }
    delete2(mTab);
}

void GuildManager::send(const std::string &msg)
{
    chatHandler->privateMessage("guild", msg);
}

void GuildManager::chat(const std::string &msg)
{
    if (!localPlayer || !mTab)
        return;

    chatHandler->privateMessage("guild", msg);
    mTab->chatLog(localPlayer->getName(), msg);
}

void GuildManager::getNames(StringVect &names) const
{
    const Guild *const guild = createGuild();
    if (guild)
        guild->getNames(names);
}

void GuildManager::requestGuildInfo()
{
    if (mRequest && mRequestTime + 15 < cur_time)
        return;

    if (!mGotName && !mSentNameRequest)
    {
        if (!PacketLimiter::limitPackets(PacketType::PACKET_WHISPER))
            return;
        send("!info " + toString(tick_time));
        mRequest = true;
        mSentNameRequest = true;
        mRequestTime = cur_time + requestTimeout;
    }
    else if (!mGotInfo && !mSentInfoRequest && !mSentNameRequest)
    {
        if (!PacketLimiter::limitPackets(PacketType::PACKET_WHISPER))
            return;
        send("!getonlineinfo " + toString(tick_time));
        mRequest = true;
        mSentInfoRequest = true;
        mRequestTime = cur_time + requestTimeout;
    }
}

void GuildManager::slowLogic()
{
    if (!mGotOnlineInfo && mGotName && mRequestTime < cur_time)
    {
        if (!PacketLimiter::limitPackets(PacketType::PACKET_WHISPER))
            return;
        send("!getonlineinfo " + toString(tick_time));
        mRequest = true;
        mSentInfoRequest = true;
        mRequestTime = cur_time + requestTimeout;
    }
}

void GuildManager::updateList()
{
    Guild *const guild = Guild::getGuild(1);
    if (guild)
    {
        guild->setServerGuild(false);
        StringVectCIter it = mTempList.begin();
        const StringVectCIter it_end = mTempList.end();
        int i = 0;
        while (it != it_end)
        {
            std::string name = *it;
            const size_t sz = name.size();
            if (sz > 1)
            {
                const int status = atoi(name.substr(sz - 1).c_str());

                name = name.substr(0, sz - 1);
                GuildMember *const m = guild->addMember(
                    fromInt(i, BeingId), 0, name);
                if (m)
                {
                    m->setOnline(status & 1);
                    m->setGender(Gender::UNSPECIFIED);
                    if (status & 2)
                        m->setPos(10);
                    else
                        m->setPos(0);
                    if (localPlayer && name == localPlayer->getName())
                    {
                        mHavePower = (status & 2);
                        m->setOnline(true);
                    }
                }
            }
            ++ it;
            i ++;
        }
        guild->sort();
        createTab(guild);
        if (actorManager)
        {
            actorManager->updatePlayerGuild();
            actorManager->updatePlayerColors();
        }
        if (socialWindow)
            socialWindow->updateGuildCounter();
    }
    mTempList.clear();
    mSentInfoRequest = false;
    mGotInfo = true;
}

void GuildManager::createTab(Guild *const guild)
{
    if (!mTab)
    {
        mTab = new EmulateGuildTab(chatWindow);
        if (config.getBoolValue("showChatHistory"))
            mTab->loadFromLogFile("#Guild");
        if (localPlayer)
            localPlayer->addGuild(guild);
    }
}

Guild *GuildManager::createGuild() const
{
    Guild *const guild = Guild::getGuild(1);
    if (!guild)
        return nullptr;

    guild->setServerGuild(false);
    return guild;
}

bool GuildManager::processGuildMessage(const std::string &msg)
{
    const bool res = process(msg);

    if (!mRequest)
        requestGuildInfo();

    return res;
}

bool GuildManager::process(std::string msg)
{
    if (msg.size() > 4 && msg[0] == '#' && msg[1] == '#')
        msg = msg.substr(3);

    const bool haveNick = (msg.find(": ") != std::string::npos);

    if (!haveNick && findCutLast(msg, " is now Offline."))
    {
        Guild *const guild = createGuild();
        if (!guild)
            return false;
        if (msg.size() < 4)
            return false;
        if (msg[0] == '#' && msg[1] == '#')
            msg = msg.substr(3);

        GuildMember *const m = guild->addMember(msg);
        if (m)
            m->setOnline(false);
        guild->sort();
        mRequest = false;
        if (mTab)
            mTab->showOnline(msg, Online_false);
        if (socialWindow)
            socialWindow->updateGuildCounter();
        return true;
    }
    else if (!haveNick && findCutLast(msg, " is now Online."))
    {
        Guild *const guild = createGuild();
        if (!guild)
            return false;
        if (msg.size() < 4)
            return false;
        if (msg[0] == '#' && msg[1] == '#')
            msg = msg.substr(3);
        GuildMember *const m = guild->addMember(msg);
        if (m)
            m->setOnline(true);
        guild->sort();
        mRequest = false;
        if (mTab)
            mTab->showOnline(msg, Online_true);
        if (socialWindow)
            socialWindow->updateGuildCounter();
        return true;
    }
    else if (findCutFirst(msg, "Welcome to the "))
    {
        Guild *const guild = createGuild();
        if (!guild)
            return false;
//        logger->log("welcome message: %s", msg.c_str());
        const size_t pos = msg.find("! (");
        if (pos == std::string::npos)
            return false;
        msg = msg.substr(0, pos);
        guild->setName(msg);
        if (localPlayer)
            localPlayer->setGuildName(msg);
        mGotName = true;
        mSentNameRequest = false;
        mRequest = false;
        return true;
    }
    else if (findCutFirst(msg, "Player name: "))
    {
        Guild *const guild = createGuild();
        if (!guild)
            return false;
        size_t pos = msg.find("Access Level: ");
        if (pos == std::string::npos)
            return false;

        msg = msg.substr(pos);
        if (!findCutFirst(msg, "Access Level: "))
            return false;

        pos = msg.find(", Guild:");
        if (pos == std::string::npos)
            return false;

        const int level = atoi(msg.substr(0, pos).c_str());
        if (level >= 10)
            mHavePower = true;
        else
            mHavePower = false;

        msg = msg.substr(pos + strlen(", Guild:"));
        pos = msg.find(", No. Of Online Players: ");
        if (pos == std::string::npos)
            return false;

        msg = msg.substr(0, pos);
//        logger->log("guild name: %s", msg.c_str());

        guild->setName(msg);
        if (localPlayer)
            localPlayer->setGuildName(msg);
        mGotName = true;
        mSentNameRequest = false;
        mRequest = false;
        return true;
    }
    else if (findCutFirst(msg, "OL#"))
    {
//        logger->log("OL");
        mTempList.clear();
        splitToStringVector(mTempList, msg, '#');
        if (msg.empty() || msg[msg.size() - 1] != '#')
            updateList();
        mRequest = false;
        mGotOnlineInfo = true;
        return true;
    }
    else if (findCutFirst(msg, "oL#"))
    {
//        logger->log("oL");
        splitToStringVector(mTempList, msg, '#');
        if (msg.empty() || msg[msg.size() - 1] != '#')
            updateList();
        mRequest = false;
        mGotOnlineInfo = true;
        return true;
    }
    else if (msg == "You are currently not in a guild. For more information "
             "or to discuss the possibility of adding you own guild "
             "please contact Jero.")
    {
        mRequest = true;
        return true;
    }
    else if (findCutFirst(msg, "You have been invited to the ")
             && findCutLast(msg, " guild chat. If you would like to accept "
             "this invitation please reply \"yes\" and if not then \"no\" ."))
    {
        if (socialWindow)
            socialWindow->showGuildInvite(msg, 1, "");
        return true;
    }
    else if (!haveNick && (findCutLast(msg, " has been removed "
             "from the Guild.") || findCutLast(msg, " has left the Guild.")))
    {
        Guild *const guild = createGuild();
        if (!guild)
            return false;
        if (msg.size() < 4)
            return false;
        if (msg[0] == '#' && msg[1] == '#')
            msg = msg.substr(3);

        if (actorManager)
        {
            Being *const b = actorManager->findBeingByName(
                msg, ActorType::Player);

            if (b)
            {
                b->clearGuilds();
                b->setGuildName("");
                b->updateColors();
            }
        }

        guild->removeMember(msg);
        return true;
    }
    else if (msg == "You have been removed from the Guild"
             || msg == "You have left the Guild")
    {
        return afterRemove();
    }
    else
    {
        Guild *const guild = createGuild();
        if (!guild)
            return false;
        if (!mTab)
        {
            createTab(guild);
        }
        if (mTab)
        {
            const size_t pos = msg.find(": ", 0);
            if (pos != std::string::npos)
            {
                const std::string sender_name = msg.substr(0, pos);
                if (!guild->getMember(sender_name))
                {
                    mTab->chatLog(msg, ChatMsgType::BY_SERVER);
                    return true;
                }

                msg.erase(0, pos + 2);
                if (msg.size() > 3 && msg[0] == '#' && msg[1] == '#')
                    msg.erase(0, 3);

                trim(msg);
                mTab->chatLog(sender_name, msg);
            }
            else
            {
                mTab->chatLog(msg, ChatMsgType::BY_SERVER);
            }
            return true;
        }
    }
    return false;
}

void GuildManager::kick(const std::string &msg)
{
    send("!remove " + msg);
}

void GuildManager::invite(const std::string &msg)
{
    send("!invite " + msg);
}

void GuildManager::leave()
{
    send("!leave");
}

void GuildManager::notice(const std::string &msg)
{
    if (msg.empty())
        send("!removemotd");
    else
        send("!setmotd " + msg);
}

void GuildManager::clear()
{
    if (socialWindow)
    {
        Guild *const guild = Guild::getGuild(1);
        if (guild)
            socialWindow->removeTab(guild);
    }
}

void GuildManager::inviteResponse(const bool response)
{
    if (response)
        send("yes");
    else
        send("no");
}

bool GuildManager::afterRemove()
{
    Guild *const guild = createGuild();
    if (!guild)
        return false;
    guild->removeFromMembers();
    guild->clearMembers();
    if (localPlayer)
    {
        localPlayer->setGuildName("");
        localPlayer->clearGuilds();
    }
    NotifyManager::notify(NotifyTypes::GUILD_LEFT);
    delete2(mTab);

    if (socialWindow)
        socialWindow->removeTab(guild);
    if (actorManager)
    {
        actorManager->updatePlayerGuild();
        actorManager->updatePlayerColors();
    }
    reload();
    return true;
}

ChatTab *GuildManager::getTab()
{
    return mTab;
}